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741. Gravity changes on different planets to spice up gameplay - in Feedback/Requests [original thread]
CCP already stated, a long time ago, that this is something they wanted to add to Dust 514 eventually.
- by Ulysses Knapse - at 2013.11.22 10:25:00
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742. [request] visual countdown for grenade cooking - in Feedback/Requests [original thread]
I don't like the idea of cooking grenades, anyway. But that's just me. Even so, why a timer? That's just silly.
- by Ulysses Knapse - at 2013.11.21 22:13:00
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743. Why are assaults complaining so much? C - in Feedback/Requests [original thread]
azzkikr 619 wrote: commandos and heavies Redundancy detected. Commandos ARE Heavies.
- by Ulysses Knapse - at 2013.11.21 14:44:00
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744. [request] GUNSHIP STATS - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: and you can't spell deceive without EVE. Actually, you can. D E C E I V E. There, I just did. And so did you.
- by Ulysses Knapse - at 2013.11.21 14:43:00
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745. The Grand Revamp, Part 1 - Heat - in Feedback/Requests [original thread]
Jackof All-Trades wrote: I kinda want ammo to be removed from lasers altogether ): that's the whole point of lasers in EVE! It is? I don't think it is. Tech II Laser Crystals eventually break from use, after all. Even if it was the point of l...
- by Ulysses Knapse - at 2013.11.21 14:39:00
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746. [Feedback/Request] Individual vehicle exclusivity good or bad? - in Feedback/Requests [original thread]
I personally believe that "allies" shouldn't be able to take your vehicles unless you allow it, or they hack it.
- by Ulysses Knapse - at 2013.11.21 08:57:00
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747. Please make vehicle turrets shoot what I am aiming at when the vehicle is moving... - in Feedback/Requests [original thread]
I'm fairly certain they do shoot where you are aiming at, in a straight line. By the time they hit, your reticle is what moved. If that's not the case, then I don't know what is.
- by Ulysses Knapse - at 2013.11.19 00:38:00
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748. [Request] Caldari Scout - Sniper Specialist - in Feedback/Requests [original thread]
Monkey MAC wrote: No, it should have the lowest profile It's Caldari, mate. Caldari.
- by Ulysses Knapse - at 2013.11.19 00:33:00
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749. Game Designing for -Dust 514- - in Feedback/Requests [original thread]
ZePh Cypher wrote: but I love the job No, no you don't. Game design is hell, just like every other job out there. I'm not saying you can't love hell, but you need to get used to it before you can.
- by Ulysses Knapse - at 2013.11.19 00:22:00
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750. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I think that splash damage would be better off based on speed + signature. Essentially, at the moment a grenade does equal damage to any type of suit (apart from resistances). With this a scout suit, for example, would ...
- by Ulysses Knapse - at 2013.11.19 00:20:00
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751. 15 min match ban for quitting an unfinished battle please - in Feedback/Requests [original thread]
No. 1. You shouldn't be penalized for leaving a protostomp. 2. You shouldn't be prevented from joining a match if your internet cuts out in the middle of a battle. Now, you might say that other games have this. That is true. However, in Dust 514...
- by Ulysses Knapse - at 2013.11.18 01:25:00
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752. [Request] Carbines for sidearms - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Submachine guns use pistol caliber rounds. True enough. DeadlyAztec11 wrote: Carbines use rifle rounds. Not true, captain. The word "carbine" specifies barrel length, not caliber. Most modern weapons we call "carbin...
- by Ulysses Knapse - at 2013.11.18 01:17:00
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753. CCP HACKER REPORT - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: [quote=Maken Tosch]FYI, server lag and client lag are two different things. Server lag translates roughly as internet connection lag, and client lag just poor framerate Your terminology is incorrect, good sir. What you m...
- by Ulysses Knapse - at 2013.11.18 00:55:00
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754. [Request] Carbines for sidearms - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Carbines, basically compact, less powerful versions of rifles. Make them equipable as a sidearm and light weapon. The amount of CPU and PG requirements is doubled if you equip it as a sidearm on every suit except for Log...
- by Ulysses Knapse - at 2013.11.18 00:51:00
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755. The Grand Revamp, Part 1 - Heat - in Feedback/Requests [original thread]
Cat Merc wrote: If you removed those penalties from the SCR, it would become the most OP weapon in the game bar none Removed what penalties? The utterly stupid ones? Oh well! Cat Merc wrote: Also, SCR to TAC AR is comparison is stupid. ...
- by Ulysses Knapse - at 2013.11.17 23:14:00
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756. [Discussion] Hit Detection is Great; Tone back Aim Assist? - in Feedback/Requests [original thread]
Somehow it feels like hit detection is the same for me as it's always been, but for everyone else it's gotten much better. I want an explanation for this dissonance.
- by Ulysses Knapse - at 2013.11.17 23:13:00
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757. The Grand Revamp, Part 1 - Heat - in Feedback/Requests [original thread]
Heat is an interesting concept. When I say heat, I am of course referring to weapon heat and the overheating mechanics involved with it. Personally, I would like to see it fleshed out and used more often. As such, I have devised a plan to implem...
- by Ulysses Knapse - at 2013.11.17 11:11:00
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758. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
Why does no one take the bacon?
- by Ulysses Knapse - at 2013.11.17 08:03:00
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759. pls fix gaem ccp - in Feedback/Requests [original thread]
I humbly request that CCP Games modify Dust 514 in a way that greatly improves the player experience. As of recent, there are many issues regarding the gameplay of Dust 514. One of the most fundamental obstacles is hit detection. Most First-Person...
- by Ulysses Knapse - at 2013.11.17 07:58:00
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760. [Request] X suit needs armor/shield buff - in Feedback/Requests [original thread]
Draco Cerberus wrote: Yeah I seem to recall something about that but the 10% was at each level of the skill right? 2% per level.
- by Ulysses Knapse - at 2013.11.13 18:49:00
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