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Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
216
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Posted - 2013.09.02 14:57:00 -
[1] - Quote
Currently, scouts are wholly outclassed as snipers. I don't snipe much, but this does seem a pity: heavies are fairly inarguably better suited to the role than scouts, since they can shrug off a mistake or two and then lumber back out from under cover for some sweet revenge, and logis and assaults can bulk up on damage mods and still have better defense.
The scout sniper (moderately tricky to find, but very easy to kill) needs some love, and the Caldari, with their love of all things long-range, seem like just the ones to do the job.
I'd suggest making the Caldari Scout racial bonus a boost to either sniper rifle damage in particular (5%, dare I suggest?) or hybrid damage in general (2%, would apply to rail rifles, AR's, etc.), rendering the suit a glass cannon. I'd suggest going the sniper-specific route: the suit needs to be good enough to outclass other sorts of sniper in a duel, especially at the high end.
Bluntly, at the high end it should be able to consistently charge-sniper headshot a heavy straight into its next clone, but itself be highly vulnerable in exchange-- a suit that kills easily, but is easily killed.
Thoughts? |
Monkey MAC
killer taxi company General Tso's Alliance
60
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Posted - 2013.09.02 15:05:00 -
[2] - Quote
Yun Hee Ryeon wrote:Currently, scouts are wholly outclassed as snipers. I don't snipe much, but this does seem a pity: heavies are fairly inarguably better suited to the role than scouts, since they can shrug off a mistake or two and then lumber back out from under cover for some sweet revenge, and logis and assaults can bulk up on damage mods and still have better defense.
The scout sniper (moderately tricky to find, but very easy to kill) needs some love, and the Caldari, with their love of all things long-range, seem like just the ones to do the job.
I'd suggest making the Caldari Scout racial bonus a boost to either sniper rifle damage in particular (5%, dare I suggest?) or hybrid damage in general (2%, would apply to rail rifles, AR's, etc.), rendering the suit a glass cannon. I'd suggest going the sniper-specific route: the suit needs to be good enough to outclass other sorts of sniper in a duel, especially at the high end.
Bluntly, at the high end it should be able to consistently charge-sniper headshot a heavy straight into its next clone, but itself be highly vulnerable in exchange-- a suit that kills easily, but is easily killed.
Thoughts?
No, it should have the lowest profile, and a time bonus on active camouflage, snipers compliment scouts because of there ability to move great distances between shots, making scouts a snap shot sniper, moving regulary and sneaking up on other snipers for headshots with a scrambler pistol, very few heavies get up from a double tap to the head!! |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
216
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Posted - 2013.09.02 15:15:00 -
[3] - Quote
Monkey MAC wrote:Yun Hee Ryeon wrote:Currently, scouts are wholly outclassed as snipers. I don't snipe much, but this does seem a pity: heavies are fairly inarguably better suited to the role than scouts, since they can shrug off a mistake or two and then lumber back out from under cover for some sweet revenge, and logis and assaults can bulk up on damage mods and still have better defense.
The scout sniper (moderately tricky to find, but very easy to kill) needs some love, and the Caldari, with their love of all things long-range, seem like just the ones to do the job.
I'd suggest making the Caldari Scout racial bonus a boost to either sniper rifle damage in particular (5%, dare I suggest?) or hybrid damage in general (2%, would apply to rail rifles, AR's, etc.), rendering the suit a glass cannon. I'd suggest going the sniper-specific route: the suit needs to be good enough to outclass other sorts of sniper in a duel, especially at the high end.
Bluntly, at the high end it should be able to consistently charge-sniper headshot a heavy straight into its next clone, but itself be highly vulnerable in exchange-- a suit that kills easily, but is easily killed.
Thoughts? No, it should have the lowest profile, and a time bonus on active camouflage, snipers compliment scouts because of there ability to move great distances between shots, making scouts a snap shot sniper, moving regulary and sneaking up on other snipers for headshots with a scrambler pistol, very few heavies get up from a double tap to the head!!
Thing is, we've already got this. I can hunt snipers perfectly well as-is with nova knives, an SMG, or, yes, a breach scrambler pistol.
Except for the active cammo. That, so far, appears in the Gallente scout desc and no where else.
Note also that we still need a role for the Amarr to fill. |
Samantha Hunyz
Clones Of The Damned
8
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Posted - 2013.11.18 23:23:00 -
[4] - Quote
Before I started this game I studied a lot of this game and knew that I wanted to be a scout sniper. Problem is I wanted to be a caldari scout. I dumped points into the light gallente to level 3 so I could use 2 damage mods at least while I waited on news for the caldari. Now my rifle is complete, and I have finally had to sink into the racial scout version to stay competitive. The gallente bonus fits my plays type, but still does not allow me to play this game the way I want. Guess I will go into a logistics suit next so I can be a real effective sniper like everyone else. |
Draco Cerberus
Hell's Gate Inc
512
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Posted - 2013.11.18 23:56:00 -
[5] - Quote
The scout sniper is not dead and in fact reduces the need for sensor damps when in a speced scout proto suit quite significantly, also allows users to get approximately the same armor HP as a medium frame suit if using a gallente scout.
One Universe...with friendly fire and Open World Game Play for all!
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Oswald Rehnquist
625
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Posted - 2013.11.19 00:09:00 -
[6] - Quote
Way to limited and assaults are likely to get a damage boost too, keep the caldari scout as a ewar specialist or at most a precision based scout once they make precision useful.
Below 28 dB
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Ulysses Knapse
duna corp
599
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Posted - 2013.11.19 00:33:00 -
[7] - Quote
Monkey MAC wrote:No, it should have the lowest profile It's Caldari, mate. Caldari.
Humanity is the personification of change.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4142
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Posted - 2013.11.19 00:42:00 -
[8] - Quote
Oswald Rehnquist wrote:Way to limited and assaults are likely to get a damage boost too, keep the caldari scout as a ewar specialist or at most a precision based scout once they make precision useful.
I would love to think the Cal Scout would be the EWAR scout to use...I have been waiting to jam, scan, tackle, cloak, and disorient my enemies to death for months.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
97
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Posted - 2013.11.19 00:44:00 -
[9] - Quote
I've seen you snipe before and I just KNOW that you are not talking like you have a disadvantage somewhere . You are GOOD at what you do and I would be the first to admit it .
That's the thing when you are a sniper , you shouldn't be seen . Those are the people that I try to eliminate first . I have scout fits that I snipe with and find it very successful .
I have a heavy sniper but that only because until I get my prototype , it's the only suit that I have that would except the computer and programming usage bit it has no equipment slot so that's a problem . But maybe when all the classes come out then you will have your wish .
Keep up the good work .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
361
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Posted - 2013.11.20 18:24:00 -
[10] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I've seen you snipe before and I just KNOW that you are not talking like you have a disadvantage somewhere . You are GOOD at what you do and I would be the first to admit it .
That's the thing when you are a sniper , you shouldn't be seen . Those are the people that I try to eliminate first . I have scout fits that I snipe with and find it very successful .
I have a heavy sniper but that only because until I get my prototype , it's the only suit that I have that would except the computer and programming usage but it has no equipment slot so that's a problem . But maybe when all the classes come out then you will have your wish .
Keep up the good work .
If it's me you're talking to ... um. *blush* High praise. Thank you.
Me being good at my job, however, doesn't say much about the sniping quality of my suit.
The kind of sniping I do (on the rare occasions when I do it) is almost always counter-sniping, which I consider a separate category. I seek low or medium ground instead of high, and use a tactical sniper rifle. Like you, my defense is based mostly on the art of not being seen (thank you, Monty Python)-- which, however, any suit can do at range. My analysis of which suit types are under versus overperforming is therefore based largely on who I'm shooting at, and on how much damage they can put out.
At range, all suit types seem to be equally easy or difficult to detect; passive scan's not in play, so it's all about getting people in the crosshairs. My problem is what happens once they're there.
Scout snipers reliably die in 1-2 shots. Non-proto assault usually drops in 2-3. Heavies (and proto assaults) swallow a full clip, then waddle back under cover to repair before I can reload and line up another shot.
Similarly, scout snipers have limited high slots for damage mods compared to their competitors.
For a good sense of the problem, consider this: what types of suits do you see Thale's users in, and why? (Heavy, because they can lose the hide-and-seek competition without losing the suit.)
Scouts were meant to be the standard specialized sniping suit. Remember the Arbitrator class? What I'm after is a scout that is an equivalent, if not superior, sniper platform-- not because I'd use it much (I <3 nova knives and SMG's), but because the only sniper advantage scouts currently enjoy is to be marginally harder for close-range hunters to locate (until they fire. Surround-sound headphones FTW!).
... And, yes, I'm not really expecting this to arrive until the list of suits gets fleshed out. More a wish for the future than a "CCP DO THIS NAO!" |
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lrian Locust
Chatelain Rapid Response Gallente Federation
295
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Posted - 2013.11.20 18:36:00 -
[11] - Quote
Yun Hee Ryeon wrote:Bluntly, at the high end it should be able to consistently charge-sniper headshot a heavy straight into its next clone, but itself be highly vulnerable in exchange-- a suit that kills easily, but is easily killed.
In order to OHK a heavy with a headshot, you'll need a lot more than a 5% damage bonus. And it would be OP. But yes, sniper rifles do need a boost. It's ridiculous that you need up to 4 clips with a tactical proto sniper rifle to kill a buffed heavy. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
731
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Posted - 2013.11.20 18:36:00 -
[12] - Quote
Yun Hee Ryeon wrote:Scouts were meant to be the standard specialized sniping suit. Remember the Arbitrator class? What I'm after is a scout that is an equivalent, if not superior, sniper platform-- not because I'd use it much (I <3 nova knives and SMG's), but because the only sniper advantage scouts currently enjoy is to be marginally harder for close-range hunters to locate (until they fire. Surround-sound headphones FTW!).
I don't think the scout should be the goto sniper suit tbh.
The way I see it, every class should specialize in different types of sniping
Assault Sniper - High damage sniper Logi Sniper - Well supplied sniper Heavy Sniper - Difficult to dislodge sniper Scout Sniper - Stealth-recon sniper. Sniper that specializes in counter-sniping as they are more difficult to detect (would need LOS detection to actually consider scan profile and some form of passive optical camo [like snake's suit in MGS4] though...) while also being the sole sniper able to "tag" enemies so they appear on squadmate radars.
!
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Samantha Hunyz
Clones Of The Damned
13
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Posted - 2013.11.20 18:56:00 -
[13] - Quote
Krom Ganesh wrote:Yun Hee Ryeon wrote:Scouts were meant to be the standard specialized sniping suit. Remember the Arbitrator class? What I'm after is a scout that is an equivalent, if not superior, sniper platform-- not because I'd use it much (I <3 nova knives and SMG's), but because the only sniper advantage scouts currently enjoy is to be marginally harder for close-range hunters to locate (until they fire. Surround-sound headphones FTW!). I don't think the scout should be the goto sniper suit tbh. The way I see it, every class should specialize in different types of sniping Assault Sniper - High damage sniper Logi Sniper - Well supplied sniper Heavy Sniper - Difficult to dislodge sniper Scout Sniper - Stealth-recon sniper. Sniper that specializes in counter-sniping as they are more difficult to detect (would need LOS detection to actually consider scan profile and some form of passive optical camo [like snake's suit in MGS4] though...) while also being the sole sniper able to "tag" enemies so they appear on squadmate radars. Edit: But as Oswald and True said, the Cal scout should be the E-War scout. Although your post is well thought out I have some issues with it. A scout does make the best counter sniper, but the lack of damage and low hps makes killing other suits that are not light difficult. I can easily score 2-3 shots against them before they spot me, than they can dispatch me with 1 shot. They heavy has forge and hmg, the assault has rifles, make scouts AR kick high to use, make non light suits have permanent sway when using the sniper. Each weapon (minus heavy's) can use any weapon stil. Plus your outline still works, but let's face it, some weapons are designed with a specific suit in mind, and those suits should be the best with them.
When I look down my scope, all I see are dead people.
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
107
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Posted - 2013.11.20 20:59:00 -
[14] - Quote
Yun Hee Ryeon wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I've seen you snipe before and I just KNOW that you are not talking like you have a disadvantage somewhere . You are GOOD at what you do and I would be the first to admit it .
That's the thing when you are a sniper , you shouldn't be seen . Those are the people that I try to eliminate first . I have scout fits that I snipe with and find it very successful .
I have a heavy sniper but that only because until I get my prototype , it's the only suit that I have that would except the computer and programming usage but it has no equipment slot so that's a problem . But maybe when all the classes come out then you will have your wish .
Keep up the good work . If it's me you're talking to ... um. *blush* High praise. Thank you. Me being good at my job, however, doesn't say much about the sniping quality of my suit. The kind of sniping I do (on the rare occasions when I do it) is almost always counter-sniping, which I consider a separate category. I seek low or medium ground instead of high, and use a tactical sniper rifle. Like you, my defense is based mostly on the art of not being seen (thank you, Monty Python)-- which, however, any suit can do at range. My analysis of which suit types are under versus overperforming is therefore based largely on who I'm shooting at, and on how much damage they can put out. At range, all suit types seem to be equally easy or difficult to detect; passive scan's not in play, so it's all about getting people in the crosshairs. My problem is what happens once they're there. Scout snipers reliably die in 1-2 shots. Non-proto assault usually drops in 2-3. Heavies (and proto assaults) swallow a full clip, then waddle back under cover to repair before I can reload and line up another shot. Similarly, scout snipers have limited high slots for damage mods compared to their competitors. For a good sense of the problem, consider this: what types of suits do you see Thale's users in, and why? (Heavy, because they can lose the hide-and-seek competition without losing the suit.) Scouts were meant to be the standard specialized sniping suit. Remember the Arbitrator class? What I'm after is a scout that is an equivalent, if not superior, sniper platform-- not because I'd use it much (I <3 nova knives and SMG's), but because the only sniper advantage scouts currently enjoy is to be marginally harder for close-range hunters to locate (until they fire. Surround-sound headphones FTW!). ... And, yes, I'm not really expecting this to arrive until the list of suits gets fleshed out. More a wish for the future than a "CCP DO THIS NAO!"
Understood . I don't get to see the Thale snipers for whatever reasons . Maybe they use DropShips when I'm playing ???? Yeah I am talking about you .
Keep up the good work .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Draco Cerberus
Hell's Gate Inc
524
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Posted - 2013.11.20 22:00:00 -
[15] - Quote
lrian Locust wrote:Yun Hee Ryeon wrote:Bluntly, at the high end it should be able to consistently charge-sniper headshot a heavy straight into its next clone, but itself be highly vulnerable in exchange-- a suit that kills easily, but is easily killed. In order to OHK a heavy with a headshot, you'll need a lot more than a 5% damage bonus. And it would be OP. But yes, sniper rifles do need a boost. It's ridiculous that you need up to 4 clips with a tactical proto sniper rifle to kill a buffed heavy. I beg to differ in this opinion. Send in a distraction then snipe with a meta 1 sniper rifle to the back of the head rather than the forehead. Works like a charm, also less costly when their troops surround you.
One Universe...with friendly fire and Open World Game Play for all!
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Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
363
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Posted - 2013.11.21 02:43:00 -
[16] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Understood . I don't get to see the Thale snipers for whatever reasons . Maybe they use DropShips when I'm playing ???? Yeah I am talking about you .
Keep up the good work .
Okay, now I'm half-convinced you have me confused with somebody.
(1) I never use Thale's. I don't have the skills.
(2) I do not fly dropships, though I have been known to rarely hop aboard for a ride to a tower-top. Towers are exposed, though; I'd rather shoot up at them than down from them. For this same reason, I start to feel bad for the other team if I'm on one for more than three minutes without dying.
I have very rarely been known to go on a counter-sniping rampage and rack up a pile of kills, but I'm not precisely a godlike sniper.
If you want to find a hostile Thale's user, the typical spot is the back of the enemy red zone. The Thale's has a much more powerful scope than its non-officer cousins. They're generally very difficult to counter-snipe, both because of where they are and how much armor they've got; usually, the best reason to go to the trouble of locating one is so you can drop an orbital. Most will take this as flattery. Doesn't matter; it's worth it to kill the weapon. |
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