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201. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Vehicles are broken. Need fixing. My solutions can be found here.
- by Ulysses Knapse - at 2014.01.02 05:12:00
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202. [Feedback] Large Railguns - in Feedback/Requests [original thread]
Harpyja wrote: The railgun is horribly broken and OP, even at the militia level. First of all, it makes zero sense that a non-explosive kinetic slug has a larger splash radius and higher splash damage than an explosive missile. Funny you shou...
- by Ulysses Knapse - at 2014.01.02 05:05:00
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203. I just did a full Skirmish match with the PlayStation Move - in Feedback/Requests [original thread]
If it weren't for that Playstation Move safety blurb that plays whenever you start Dust 514, I would have completely forgotten that it even exists. It's a sad excuse for a control system.
- by Ulysses Knapse - at 2014.01.02 05:02:00
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204. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Only if the same thing applies to infantry. Get hit in the arm? Your aiming becomes worse. Get hit in the head? Vision is reduced. Get hit in the chest? Stamina capacity and regeneration is decreased. Get hit in the leg? Running capability is red...
- by Ulysses Knapse - at 2014.01.02 04:55:00
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205. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
knight of 6 wrote: *clip* It's not my fault that the control scheme is godawful. Also, you wouldn't have to worry about managing cooldowns. Misclick? Not a problem, no heavy cooldown associated with it, just some minor capacitor usage. Turn ...
- by Ulysses Knapse - at 2014.01.02 04:48:00
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206. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
I've been ignored!
- by Ulysses Knapse - at 2014.01.02 04:46:00
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207. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
TheEnd762 wrote: Pass then. Grenades are too short-range, travel too slowly, and lack precision. AV Grenades don't seem to have problems hitting HAVs, so long as you can get close.
- by Ulysses Knapse - at 2014.01.01 17:49:00
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208. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
Killar-12 wrote: Cap boosts could have Cap charges... In the end, reloading periods and cooldown periods are functionally identical.
- by Ulysses Knapse - at 2014.01.01 17:46:00
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209. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
In EVE, the first levels of a skill were far less intensive than the later levels. This allowed new players to catch up quickly, while still making mastering a skill a lengthy process. In fact, the first four levels of a skill combined trained...
- by Ulysses Knapse - at 2014.01.01 17:19:00
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210. Nerfing the swarm launcher / wheres the fairness? - in Feedback/Requests [original thread]
Steve6969 wrote: I am a cash paying customer There's your problem, mate.
- by Ulysses Knapse - at 2014.01.01 16:14:00
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211. Request: Saftey Zone redline mechanic - in Feedback/Requests [original thread]
Meee One wrote: -Display 'you are in a safety zone' at the top middle of the HUD -Disable all weaponry inside the redline (vehicles' turrets included) This would eliminate redline sniping and rail gunning. It would force players to leave the re...
- by Ulysses Knapse - at 2014.01.01 16:09:00
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212. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Jason Pearson wrote: I am not too fond of real life, full of realism and stuff. Well, at least the combat is balanced!
- by Ulysses Knapse - at 2014.01.01 16:02:00
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213. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Jason Pearson wrote: If you do not know, when a tank gets closer to mines, the pilot will hear a beeping noise getting louder the closer to the mines they are, now this has proven to be an issue for AVers as they are only useful against killing...
- by Ulysses Knapse - at 2014.01.01 15:40:00
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214. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
The-Errorist wrote: Awesome suggestion. I agree with this man right here!
- by Ulysses Knapse - at 2014.01.01 12:34:00
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215. The Vehicle Revamp, Pt.2 - Electronic Warfare - in Feedback/Requests [original thread]
TheEnd762 wrote: I'd prefer infantry versions that function like the repair tool If infantry gets their own versions, I doubt they would act similarly to the repair tool. It's more likely that they would be grenades or long-range, short-durat...
- by Ulysses Knapse - at 2014.01.01 12:32:00
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216. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
The-Errorist wrote: True Adamance wrote: Ulysses Knapse wrote: What is Capacitor? Capacitor is a resource used by vehicles to activate fitted modules. Without capacitor, vehicles can't use modules. A vehicle's capacitor slowly recharg...
- by Ulysses Knapse - at 2014.01.01 12:30:00
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217. killfeed polishing - in Feedback/Requests [original thread]
Niuvo wrote: When the orbital laser strike appears it reads Orbital Laser S Is there something wrong with that? It is fired from a small turret, after all.
- by Ulysses Knapse - at 2014.01.01 11:05:00
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218. [Request] EM Missiles Turrets - in Feedback/Requests [original thread]
Shield-only damage is a terrible idea and it needs to go. Why do I say this? Because in a game like Dust 514, it's terribly, terribly unbalanced. That's why.
- by Ulysses Knapse - at 2014.01.01 11:02:00
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219. [Request] Give Delivery Drones Guns - in Feedback/Requests [original thread]
Better yet, replace RDVs with vehicle teleporters. That way no one can stop deployment! This is a 100% serious idea, guise.
- by Ulysses Knapse - at 2014.01.01 10:46:00
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220. Change the Sniper Rifle to the Charge Rifle - in Feedback/Requests [original thread]
Nah, Charge variant shouldn't be racial, or if it is racial it should be Amarr's thing. Caldari should have the long-range variant, Minmatar the high-RoF variants, and Gallente the high-damage variant.
- by Ulysses Knapse - at 2014.01.01 10:40:00
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