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Harpyja
DUST University Ivy League
984
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Posted - 2014.01.01 02:41:00 -
[1] - Quote
If I remember correctly, I cannot recall a single skill in EVE that didn't do anything. The only skills that didn't have any bonus were the ship operation skills (racial frigate, racial cruiser, etc), but they still did something at each level because each ship had a bonus per skill level for that specific skill. So for example, the Abaddon would grant 4% armor resistance per Amarr Battleship level.
Skills that simply unlock stuff need to go. Give me a reason to get repair tool operation to level 2 or 4. Give me a reason to get HAV beyond level 1. Otherwise you might as well just combine the skill levels for those skills. Level 1: STD, level 2: ADV, level 3: PRO, while keeping the same SP costs from STD to ADV to PRO and ending skill progression at level 3.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
463
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Posted - 2014.01.01 03:11:00 -
[2] - Quote
i agree and i remember talk long ago about such things. Guess they will get to it at some point :( in the mean time i have dropsuit command 5 which does nothing for me. |
Niuvo
NECROM0NGERS Covert Intervention
961
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Posted - 2014.01.01 03:50:00 -
[3] - Quote
The grind is not worth it for some skills. REs is an example level 2 grenades, any skill that doesn't give you anything for upgrading has to go. +1 |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
645
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Posted - 2014.01.01 05:21:00 -
[4] - Quote
Totally on board with this.
At some point the whole skill tree need a to be reviewed and refreshed. |
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
267
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Posted - 2014.01.01 05:23:00 -
[5] - Quote
Agreed . Most of the time those parts of the skill tree take the most skill points as well .
Any skill points that go into a dead end is too many skill points .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Kasote Denzara
A Vulture
1750
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Posted - 2014.01.01 08:53:00 -
[6] - Quote
EVE pilots of old will tell you the tales of their days, when there was such a thing as "Learning" skills and other... thrilling things.
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
Use the Commando A-I suit and show your worth.
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Harpyja
DUST University Ivy League
991
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Posted - 2014.01.01 09:05:00 -
[7] - Quote
Kasote Denzara wrote:EVE pilots of old will tell you the tales of their days, when there was such a thing as "Learning" skills and other... thrilling things. At least they DID something and increased the rate of skill training.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
464
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Posted - 2014.01.01 09:52:00 -
[8] - Quote
I think what they were referring to was that in eve you have to spend time doing nothing but learning the skill. That character has to sit in doc doing nothing at all just jacked into a terminal learning a skill. Some skills take months or longer to learn. |
Mobius Kaethis
Molon Labe. Public Disorder.
1170
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Posted - 2014.01.01 10:40:00 -
[9] - Quote
I'd rather see all the skill levels stay and us simply get small per level bonuses for each level of a skill as determined by equipment. I'm too tired to explain right now but please see how EvE handles skill bonuses as this is what I am proposing.
Fun > Realism
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Shadow Archeus
OSG Planetary Operations Covert Intervention
212
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Posted - 2014.01.01 17:01:00 -
[10] - Quote
Even if its a 1% bonus to something I'd be OK with it......having useless skills makes the skill tree itself boring....not to mention confusing to new players
Can someone make a list of skills that do absolutely nothing or give you access to something |
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Ulysses Knapse
Knapse and Co. Mercenary Firm
953
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Posted - 2014.01.01 17:19:00 -
[11] - Quote
In EVE, the first levels of a skill were far less intensive than the later levels. This allowed new players to catch up quickly, while still making mastering a skill a lengthy process. In fact, the first four levels of a skill combined trained faster than the fifth level of that same skill. This is somewhat present in Dust 514, but not nearly to the same extent.
If all skills do provide passive bonuses, I suggest that this be applied to Dust 514, otherwise older players will have a very large advantage from these passive skill bonuses that new players simply can't compete with.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Harpyja
DUST University Ivy League
995
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Posted - 2014.01.01 17:28:00 -
[12] - Quote
Shadow Archeus wrote:Even if its a 1% bonus to something I'd be OK with it......having useless skills makes the skill tree itself boring....not to mention confusing to new players
Can someone make a list of skills that do absolutely nothing or give you access to something Yeah, I'd be happy even with a 1% bonus.
As for the skills that do nothing or unlock stuff are as follows:
- Dropsuit Command
- Amarr Heavy Dropsuits
- Amarr Medium Dropsuits
- Caldari Medium Dropsuits
- Gallente Light Dropsuits
- Gallente Medium Dropsuits
- Minmatar Light Dropsuits
- Minmatar Medium Dropsuits
- Dropsuit Upgrades
- Active Scanner Operation
- Drop Uplink Deployment
- Nanocircuitry
- Repair Tool Operation
- Weaponry
- Demolitions
- Grenadier
- Vehicle Command
- Dropship Operation
- HAV Operation
- LAV Operation
- Vehicle Upgrades
- Vehicle Armor Upgrades
- Vehicle Core Upgrades
- Vehicle Shield Upgrades
- Vehicle Turret Upgrades
- Vehicle Electronics
- Vehicle Engineering
- Turret Operation
I believe that's all.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Samael Artico
Company of Marcher Lords Amarr Empire
41
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Posted - 2014.01.01 17:35:00 -
[13] - Quote
Ulysses Knapse wrote:In EVE, the first levels of a skill were far less intensive than the later levels. This allowed new players to catch up quickly, while still making mastering a skill a lengthy process. In fact, the first four levels of a skill combined trained faster than the fifth level of that same skill. This is somewhat present in Dust 514, but not nearly to the same extent.
If all skills do provide passive bonuses, I suggest that this be applied to Dust 514, otherwise older players will have a very large advantage from these passive skill bonuses that new players simply can't compete with. ^ This. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
212
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Posted - 2014.01.01 18:08:00 -
[14] - Quote
Harpyja wrote:Shadow Archeus wrote:Even if its a 1% bonus to something I'd be OK with it......having useless skills makes the skill tree itself boring....not to mention confusing to new players
Can someone make a list of skills that do absolutely nothing or give you access to something Yeah, I'd be happy even with a 1% bonus. As for the skills that do nothing or unlock stuff are as follows:
- Dropsuit Command
- Amarr Heavy Dropsuits
- Amarr Medium Dropsuits
- Caldari Medium Dropsuits
- Gallente Light Dropsuits
- Gallente Medium Dropsuits
- Minmatar Light Dropsuits
- Minmatar Medium Dropsuits
- Dropsuit Upgrades
- Active Scanner Operation
- Drop Uplink Deployment
- Nanocircuitry
- Repair Tool Operation
- Weaponry
- Demolitions
- Grenadier
- Vehicle Command
- Dropship Operation
- HAV Operation
- LAV Operation
- Vehicle Upgrades
- Vehicle Armor Upgrades
- Vehicle Core Upgrades
- Vehicle Shield Upgrades
- Vehicle Turret Upgrades
- Vehicle Electronics
- Vehicle Engineering
- Turret Operation
I believe that's all.
No If it unlocks stuff I'm OK with it.......I'm talking....drop suit command 5 Cuz It doesn't do jack
The various drop suit skills for basic frames give no buff because they aren't specialized |
Vermaak Doe
SVER True Blood Public Disorder.
1122
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Posted - 2014.01.01 18:28:00 -
[15] - Quote
Let's see jury rigging, cybernetics, and all the ship manufacturing skills if I'm not mistaken.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Harpyja
DUST University Ivy League
997
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Posted - 2014.01.01 18:35:00 -
[16] - Quote
@shadow: tech 1 ships in EVE aren't specialized either, but they get racial bonuses for the appropriate operation skill.
Vermaak Doe wrote:Let's see jury rigging, cybernetics, and all the ship manufacturing skills if I'm not mistaken. Those skills slipped my mind, especially the ship manufacturing ones because I never involved myself with industry. But Dust doesn't have those kinds of skills. I don't see why the operation skills can't have similar racial bonuses as in EVE and have the equipment skills provide bonuses as well.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Vermaak Doe
SVER True Blood Public Disorder.
1123
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Posted - 2014.01.01 18:46:00 -
[17] - Quote
Well jury rigging can in a way be seen as something like vehicle core upgrades, same for cybernetics since they both open windows to train vastly different equipment.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Harpyja
DUST University Ivy League
997
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Posted - 2014.01.01 19:02:00 -
[18] - Quote
Vermaak Doe wrote:Well jury rigging can in a way be seen as something like vehicle core upgrades, same for cybernetics since they both open windows to train vastly different equipment. I see vehicle core upgrades to be more in line with the engineering and electronics skills that directly affect attributes. Jury rigging affects attributes indirectly through the use of rigs.
Cybernetics are for implants, which do indeed also alter attributes. But the only implants in Dust are SP boosters and FW boosters.
Although jury rigging and cybernetics don't provide any bonuses themselves, they still provide indirect bonuses through a limited amount of rigs/implants. I see them as copies of other skills that further enhance attributes, except you can only pick a few of them to affect your ship.
Like I posted earlier, there are 28 skills in Dust that do nothing to enhance your attributes. Unlocking higher tier modules doesn't count. In EVE, you get tech 2 modules at level 5 that provide better bonuses, same as the tiered modules in Dust, except that the appropriate skill also enhances a specific attribute.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Ulysses Knapse
Knapse and Co. Mercenary Firm
1001
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Posted - 2014.01.02 04:46:00 -
[19] - Quote
I've been ignored!
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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