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Steve6969
killer taxi company
0
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Posted - 2014.01.01 15:04:00 -
[1] - Quote
Hi I am Steve. I have been playing dust for almost a year now. I started out the game playing anti armour. I put skill points into bringing the swarm launcher up to the proto level. Now after uprising 1.7, the swarm launcher is useless. I use to be good at hunting armour now the game has lost its lustre. If you check your records you will see that I have spent over 600 canadian dollars on aurum and bundles. I am a cash paying customer and if you would like to keep this cash paying customer give me back what I started playing the game for in the first place which is to restore the swarm launcher to all its former stats (when I could kill tanks/dropships) or give me a respec to reinvest my skill points or kiss the money goodbye. I am getting tired of the constant changes to the game that further ruin the game for me and take away my fun which I pay for. So please do something about it. Do what is fair. Beef the swarm launcher back up to what it was before 1.7, or give respec to reinvest skill points.
Steve6969. |
Kallas Hallytyr
Skullbreakers
224
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Posted - 2014.01.01 15:57:00 -
[2] - Quote
Swarm Launcher has been overly nerfed, but not by a ridiculous amount. What is truly the issue is that you can no longer keep dropships at bay from three light years away with a single Swarmer and that Hardeners now make AV much more difficult. Being a dedicated Anti-Vehicle Merc means you will need to develop new tactics.
I personally feel that Swarm Launchers could do with a bit of a lock-on range buff (to about 200m, maybe 250m) and that HAVs could do with an acceleration reduction as they are currently able to rocket about. |
Ulysses Knapse
Knapse and Co. Mercenary Firm
953
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Posted - 2014.01.01 16:14:00 -
[3] - Quote
Steve6969 wrote:I am a cash paying customer There's your problem, mate.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
651
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Posted - 2014.01.01 16:20:00 -
[4] - Quote
I can sympathize quite a bit. I had put a lot of SP towards AV as well and the nerf stings. Before everyone gets the whole HTFU and decisions matter chant going (which I agree with btw) it is pretty frustrating with the amount tweaking and changing CCP does that invalidates why you made the lasting decision in the first place.
I've been getting some success against the miltia tank spammers but real tankers are pretty much impossible to kill with less than 3 guys working together. I've had little to no luck against dropships yet. |
Evane Sa'edi
Forsaken Immortals Top Men.
82
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Posted - 2014.01.01 17:27:00 -
[5] - Quote
The nerf of swarm launchers in 1.7 was DUMB when combined with the increases to tanks!! The whole purpose of man portable anti-vehicle equipment is to cause damage to lav, hav & DS and to either destroy or drive off vehicles. Current tanks are faster than lav's so they can run away from missiles. Proto swarm launcher now does less damage than a militia forge gun. Tanks currently outrange all AV by at least 50%. |
PEW JACKSON
s i n g u l a r i t y
157
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Posted - 2014.01.01 20:10:00 -
[6] - Quote
Give AV something for all their troubles. Apparently CCP wants tanks to take half to a whole squad of AV to deal with them. My problem is only 1 guy in that squad really benefiting(kill shot guy).
My suggestion?
Enemy Asset Damage +35 for every 1000 ehp dmg done. Meaning dmg done to hardeners and such. If I would do 1000 dmg to the tank unhardened, then I would still get my points while the hardeners are up. (People still getting points just for distracting tanks would help.)
AV'ers can rack up some serious WP by just keeping tanks at bay with this, some will even get kills along the way.
I agree the nerf to swarms was a bit much. I have prof 3 in them and use Proto with 3 dmg mods. I also agree that tanks are in a good place rite now. Give AV a role that they can profit from and then we might get somewhere.
Dead on the ground.... Think I made a wrong turn :/
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1481
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Posted - 2014.01.01 20:43:00 -
[7] - Quote
PEW JACKSON wrote:Give AV something for all their troubles. Apparently CCP wants tanks to take half to a whole squad of AV to deal with them. My problem is only 1 guy in that squad really benefiting(kill shot guy).
My suggestion?
Enemy Asset Damage +35 for every 1000 ehp dmg done. Meaning dmg done to hardeners and such. If I would do 1000 dmg to the tank unhardened, then I would still get my points while the hardeners are up. (People still getting points just for distracting tanks would help.)
AV'ers can rack up some serious WP by just keeping tanks at bay with this, some will even get kills along the way.
I agree the nerf to swarms was a bit much. I have prof 3 in them and use Proto with 3 dmg mods. I also agree that tanks are in a good place rite now. Give AV a role that they can profit from and then we might get somewhere.
CCP did say they were looking into bringing back WP for vehicle damage. Give me 1 WP for every 100 hp of damage I do to vehicles and I might just undelete my swarm launcher fitting.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
270
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Posted - 2014.01.02 01:03:00 -
[8] - Quote
This is why players want respec's . Changes to investments without consideration of the investor .
Get mad and talk crap all you want but I use to get mad too about seeing respec posts but now in some matters I totally understand .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
270
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Posted - 2014.01.02 01:09:00 -
[9] - Quote
John Demonsbane wrote:
CCP did say they were looking into bringing back WP for vehicle damage. Give me 1 WP for every 100 hp of damage I do to vehicles and I might just undelete my swarm launcher fitting.
But does that solve the problem ??? Now you sound like CCP when they give something to compensate for their over compensation in changes to materials .
The weapon would still be flawed and would not warrant the SP's initially invested in said weapon .
I'm sure if you were new and knowing what you know now about the SL , 80% of those who applied their SP's into the SL , would not .
Prob more .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Munin-Frey
Fish Spotters Inc.
64
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Posted - 2014.01.02 02:47:00 -
[10] - Quote
I feel your pain. If they don't fix it soon I'm quitting and I've been here since closed Beta |
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Soldiersaint
Deepspace Digital
643
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Posted - 2014.01.02 03:28:00 -
[11] - Quote
Kallas Hallytyr wrote:Swarm Launcher has been overly nerfed, but not by a ridiculous amount. What is truly the issue is that you can no longer keep dropships at bay from three light years away with a single Swarmer and that Hardeners now make AV much more difficult. Being a dedicated Anti-Vehicle Merc means you will need to develop new tactics.
I personally feel that Swarm Launchers could do with a bit of a lock-on range buff (to about 200m, maybe 250m) and that HAVs could do with an acceleration reduction as they are currently able to rocket about. The swarm launcher is a caldari weapon. Its supposed to have a very long range. Its needs to go back to 400m. This nerf goes against the lore and as a result is trash. |
Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
688
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Posted - 2014.01.02 09:28:00 -
[12] - Quote
I'd be okay with either the range or the damage returned to pre 1.7 stats. Nerfing both at the same time as buffing vehicles just seems like overkill.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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DeeJay One
Guardian Solutions DARKSTAR ARMY
164
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Posted - 2014.01.02 10:17:00 -
[13] - Quote
Timothy Reaper wrote:I'd be okay with either the range or the damage returned to pre 1.7 stats. Nerfing both at the same time as buffing vehicles just seems like overkill. Nah, just a slight buff to one of them would be OK, pre 1.7 levels would be bad as IMO it would bring back solo AVers. |
TheEnd762
SVER True Blood Public Disorder.
336
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Posted - 2014.01.02 11:37:00 -
[14] - Quote
DeeJay One wrote:Timothy Reaper wrote:I'd be okay with either the range or the damage returned to pre 1.7 stats. Nerfing both at the same time as buffing vehicles just seems like overkill. Nah, just a slight buff to one of them would be OK, pre 1.7 levels would be bad as IMO it would bring back solo AVers.
One tanker, one AVer. |
Emerald Bellerophon
Nenikekamen
58
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Posted - 2014.01.02 12:38:00 -
[15] - Quote
TheEnd762 wrote:DeeJay One wrote:Timothy Reaper wrote:I'd be okay with either the range or the damage returned to pre 1.7 stats. Nerfing both at the same time as buffing vehicles just seems like overkill. Nah, just a slight buff to one of them would be OK, pre 1.7 levels would be bad as IMO it would bring back solo AVers. One tanker, one AVer.
Agreed. Infantry need to give something up to be AV, be it a grenade or weapon slot or both. Tanks- both blaster and rail- give up nothing. Both can fight infantry or other tanks well.
The range nerf wouln't be so bad if tank's weren't so fast. Give them hardeners for near-invulnerability or give them the speed to escape, but not both at once.
I've largely given up on swams for now myself. |
TheEnd762
SVER True Blood Public Disorder.
339
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Posted - 2014.01.02 13:58:00 -
[16] - Quote
Emerald Bellerophon wrote:I've largely given up on swams for now myself.
Or, you know, make it so they need one person to drive, one person to shoot, and one person to activate systems, rather than one person being able to do all three. |
bogeyman m
Immortal Guides
1
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Posted - 2014.01.14 14:10:00 -
[17] - Quote
TheEnd762 wrote:Emerald Bellerophon wrote:I've largely given up on swams for now myself. Or, you know, make it so they need one person to drive, one person to shoot, and one person to activate systems, rather than one person being able to do all three.
THIS^ |
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