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21. EVE + DUST 514 = ? - in General Discussions [original thread]
Eve Fanfest 2012 DUST Keynote And All Fanfest 2012 Videos
- by Traynor Youngs - at 2012.08.20 17:32:00
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22. Ranks? - in General Discussions [original thread]
This game has no levels. This game has no ranks. If your corp wants to have ranks like: The Dictator, The #2 Peons Then that is fine, or if they want they can create realistic military ranks. But outside of player generated, this game has none...
- by Traynor Youngs - at 2012.08.20 17:27:00
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23. [Feedback] Dust 514 - The biggest sink ever introduced to the eve econ - in Feedback/Requests [original thread]
Dante Daedrik wrote: Granted in EVE you dont constantly respawn in your shiny ship among enemy forces. Ships in EVE have longer survivability and life expectancy than a dropsuit in Dust and therefor the risk = the reward. The survivability o...
- by Traynor Youngs - at 2012.08.17 18:43:00
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24. [Feedback] Dust 514 - The biggest sink ever introduced to the eve econ - in Feedback/Requests [original thread]
In Eve, the best sub capital ships are T2 Battleships or T3 cruisers....well best is kind of a misnomer in Eve, but you get the idea. The thing is, if people in Eve always fought in the BEST thing they could fit...they would always be broke. So t...
- by Traynor Youngs - at 2012.08.17 17:59:00
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25. Explain Precursor Phases? - in General Discussions [original thread]
My guess is phase three is implement the tools for Eve players on SISI to interact (aka Orbital bombardment)... But that is pure conjecture.
- by Traynor Youngs - at 2012.08.17 17:45:00
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26. Behavior on Singularity, can we do orbital bombardment? - in General Discussions [original thread]
I would love to know if now is the time to update my SISI client and get my Eve characters over to Stain....
- by Traynor Youngs - at 2012.08.16 21:11:00
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27. Question for a EVE player about Server's - in General Discussions [original thread]
Mr TamiyaCowboy wrote: Icedslayer wrote: I know TRANQUILITY is the main eve Server and SINGULARITY is there test servers but what is:SERENITY,DUALITY, ADAM,CHAOS, CHINAJOY, ENTROPY,KALI, LOCALHOST, MULTIPLICITY, TRANSAM, UNICORN, VERTIGO ser...
- by Traynor Youngs - at 2012.08.16 17:41:00
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28. You know dropship mechanics are bad when.... - in General Discussions [original thread]
I think it is too early to say that the new physics model is bad. There are skills that affect the maneuverability of the dropships. It may also take time to hone your own skills at flying them. Before, anyone could jump in a dropship and fly t...
- by Traynor Youngs - at 2012.08.16 03:37:00
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29. To the UVT Complainers - in General Discussions [original thread]
Chris Ridgeway wrote: First Off. Nobody that is a "gamer" has that many people that need to hear what they have to say all the time. Nobody has that many friends that they need to constantly talk to. So get over it. Reality Check, you ain't got...
- by Traynor Youngs - at 2012.08.15 22:47:00
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30. Just charge the $60 instead nickle and diming the **** out of this game. - in General Discussions [original thread]
Spazzeh BHD wrote: Really, charge $20 to get into the beta (that has TONS of problems) and then halve the price for PS+ members. Charge for ingame chat. Pay to win with AUR items. What next? It's a beta that has 1-2 months until completion a...
- by Traynor Youngs - at 2012.08.14 20:24:00
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31. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
bump
- by Traynor Youngs - at 2012.08.14 01:48:00
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32. Anti-Grind - in Feedback/Requests [original thread]
Parody Walt Kowalsk wrote: Red at Math wrote: I'd be fine with it like EVE is. That's the real anti-grind way. You get it flat-rate if you play or not. ISK you earn, if you don't blow it all, but SP would be the same for everyone. I don't w...
- by Traynor Youngs - at 2012.08.14 00:12:00
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33. [Suggestion] Melee TK'ing? - in Feedback/Requests [original thread]
Leo Plaude wrote: Mobius Kaethis wrote: I have to agree with Traynor on this one. Team killing and trolling are an important part of the Eve universe and I am quite sure CCP will be sure to make it possible in Dust as well. Noted. Corr...
- by Traynor Youngs - at 2012.08.12 16:07:00
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34. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
I am not sure about the medic 360 thing. I tend to agree that being able to look around while repairing is a good thing. The logistics merc would still have to pay attention to the guy he is repping just to keep him in range. I also agree that it ...
- by Traynor Youngs - at 2012.08.12 03:25:00
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35. [Request] Delaying or removing the red/orange indicator during spawning - in Feedback/Requests [original thread]
Erik Valhalla wrote: Traynor Youngs wrote: The red arrow is an indication that you or someone else on your team has a sensor lock on an enemy position and is reporting that sensor lock via the TACNET. Spawn camping is only possible because ...
- by Traynor Youngs - at 2012.08.12 03:10:00
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36. Tacnet and hud - in Feedback/Requests [original thread]
Good ideas. I like them.
- by Traynor Youngs - at 2012.08.12 03:07:00
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37. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Zerlathon wrote: I was thinking perhaps a particaulr weapon that is specifically designed against shields and to disorientate your opponent. Take this video for example. You could have a CQC weapon that does exellent damage against shields a...
- by Traynor Youngs - at 2012.08.11 17:13:00
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38. mechs - in Feedback/Requests [original thread]
Bailath Jun wrote: if the game's about FPS and vehicle control in a closed combat situation having large, practically indestructible, opponents wouldn't make it fun. As soon as a team was able to call one of them - considering the size and th...
- by Traynor Youngs - at 2012.08.11 17:12:00
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39. [Request] Delaying or removing the red/orange indicator during spawning - in Feedback/Requests [original thread]
The red arrow is an indication that you or someone else on your team has a sensor lock on an enemy position and is reporting that sensor lock via the TACNET. Spawn camping is only possible because of a known bug in the spawn mechanic that forces ...
- by Traynor Youngs - at 2012.08.11 17:09:00
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40. [Suggestion] Melee TK'ing? - in Feedback/Requests [original thread]
I am pretty sure that friendly fire will be on in the final build. CCP like it when people betray each other... Its called "emergent player driven content" and its awesome. Without friendly fire, it is impossible for players to be bribed to betr...
- by Traynor Youngs - at 2012.08.11 17:05:00
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