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181. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Deveshi wrote: Dropships have fuel tanks They do? How do you know its not Fuel Cells, or capacitors, or quantum wave energy or something else non explosive? Deveshi wrote: Anyway, reality aside, the current mechanics create an imbalance ...
- by Traynor Youngs - at 2012.07.09 20:17:00
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182. Shooting from dropships - in Feedback/Requests [original thread]
Asno Masamang wrote: Traynor Youngs wrote: Please explain how DS's are OP? Let's look closely at DS... It can fly only slightly slower than a swarm missile, has more shield and armor than LAV, has two light weapon turrets, moves in all th...
- by Traynor Youngs - at 2012.07.09 20:10:00
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183. [REQ] Squad Leader Objective Tagging - in Feedback/Requests [original thread]
I have not been able to use them much at all since the controls are pretty clunky and hard to use. I also agree that we should be able to tag objectives to defend/attack without needing line of sight. The first thing I think though is that they...
- by Traynor Youngs - at 2012.07.09 19:50:00
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184. To you Gimmick players - in Feedback/Requests [original thread]
Geirskoegul wrote: Traynor Youngs wrote: Geirskoegul wrote: Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping (REALLY?!). While not ex...
- by Traynor Youngs - at 2012.07.09 19:42:00
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185. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
Zat Earthshatter wrote: 1. Controls Firstly, this craft will need to have two modes for the VTOL to work. Second, current controls won't work for both modes. I suggest that the radial module menu should be selected with the D-pad for contr...
- by Traynor Youngs - at 2012.07.09 19:39:00
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186. To you Gimmick players - in Feedback/Requests [original thread]
Geirskoegul wrote: Sorry, I got stuck on him condemning the use of remote explosives as an in-a-pinch grenade (somewhat reasonable) and advocating its use for spawn-camping (REALLY?!). While not exactly conventional, it could work. The spawncam...
- by Traynor Youngs - at 2012.07.09 19:32:00
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187. [Request] Map editor - in Feedback/Requests [original thread]
Ok, I get what you are saying. I still think its not a great idea, but not as bad as I thought originally.
- by Traynor Youngs - at 2012.07.09 19:30:00
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188. To you Gimmick players - in Feedback/Requests [original thread]
zekina zek wrote: how much time have you spent flying a dropship? and how much of that time did you have gunners? i squish the hell out of the other team so my team realizes that they need to get in my gun seats because i am an impressive pi...
- by Traynor Youngs - at 2012.07.09 18:59:00
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189. [REQUEST] Neuts/Nosferatus - in Feedback/Requests [original thread]
As far as I can tell, there is no capacitor in this game, so what would you be neuting?
- by Traynor Youngs - at 2012.07.09 18:58:00
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190. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Skytt Syysch wrote: Traynor Youngs wrote: Deveshi wrote: The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the ship when the last shot ...
- by Traynor Youngs - at 2012.07.09 18:56:00
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191. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Hawk Von Draum wrote: things that go ........ in the night Im not sure what you are trying to say.
- by Traynor Youngs - at 2012.07.09 18:50:00
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192. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Deveshi wrote: The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the ship when the last shot was placed you should either go down with the sh...
- by Traynor Youngs - at 2012.07.09 18:48:00
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193. Shooting from dropships - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, Khun-Al wrote: How can I shoot out of my dropship like in this trailer? At present you cannot. Quote: If you reduce the radius of the turrets and every in the ship could fire the dropships hadnt so much...
- by Traynor Youngs - at 2012.07.09 18:43:00
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194. SMoke gernades - in Feedback/Requests [original thread]
Vehicles should also have the ability to deploy smoke. So a tank could pop off smoke grenades in multiple directions and dropships could drop a smoke curtain by flying over.
- by Traynor Youngs - at 2012.07.09 18:41:00
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195. [Request] Map editor - in Feedback/Requests [original thread]
Deveshi wrote: Traynor Youngs wrote: This game will be about persistent worlds. . Deveshi wrote: I have heard somewhere (I think it was at the fanfest 2012 keynote) that CCP would like to create a new map for every planet that Dust 5...
- by Traynor Youngs - at 2012.07.09 18:40:00
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196. Dropships are overpowered - in Feedback/Requests [original thread]
zekina zek wrote: please fix swarm launcher infinite flight time This. If we notice it and can run away, we should be able to avoid them. Also, another reason that dropships are not OP besides the fact that they are really really ridiculou...
- by Traynor Youngs - at 2012.07.09 18:35:00
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197. [request] Jetpacks - in Feedback/Requests [original thread]
I think they could be made to work within Eve. Also, it could be balanced and ok. Not for launch though, maybe later on. To the OP, I agree with you, but your thread sucks. Post what you want, why you want it, how it could be balanced/iterated....
- by Traynor Youngs - at 2012.07.09 18:29:00
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198. [request] old maps back please! - in Feedback/Requests [original thread]
Agree, I posted a thread about this a few days ago as well, can't find it now thought... I am going crazy on this map. Im out till they bring the other one back too. Not saying that I'm entitled or anything, just saying I am burned out on the ...
- by Traynor Youngs - at 2012.07.09 18:26:00
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199. [Request] Map editor - in Feedback/Requests [original thread]
Deveshi wrote: The game is still being developed on PCs and then encoded onto the PS3 (this is my understanding of it anyway!). I am suggesting that the Devs release a custom map editor for Dust 514 utilizing the unreal engine that Dust 514 tes...
- by Traynor Youngs - at 2012.07.09 18:25:00
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200. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Kiso Okami wrote: Traynor Youngs wrote: So, what ideas/opinions do you guys have? I haven't checked this in a while, so I'll have to ask: Has someone thought about drop-uplink jamming? The idea would be to somehow make it difficult for ...
- by Traynor Youngs - at 2012.07.09 16:57:00
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