Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. [NEW GAME TYPE] Zerg Rush - in Feedback/Requests [original thread]
Its in the game. Its called PvE. They are gonna let you go kill rogue drones and some of the missions will have wave after wave of rogue drones for you to kill solo or as a team.
- by Traynor Youngs - at 2012.07.15 00:24:00
|
142. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Bump
- by Traynor Youngs - at 2012.07.14 23:43:00
|
143. Question on Turret gun - in Feedback/Requests [original thread]
I feel like a good way to go would be to make it able to fire in an arc of 330 degrees with the 30 degree cutout centered on the main gun boresight. This way the turret can fire almost everywhere EXCEPT where the main gun is shooting. Problem so...
- by Traynor Youngs - at 2012.07.14 23:43:00
|
144. Bugs - Requests - suggestions - in Feedback/Requests [original thread]
Wrong section. The bug section is >> that way.
- by Traynor Youngs - at 2012.07.14 23:40:00
|
145. [REQUEST] APC - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: LLVs do. What? What is an LLV? And how does it apply to an APC?
- by Traynor Youngs - at 2012.07.14 23:39:00
|
146. [Request] vehicle extraction - in Feedback/Requests [original thread]
I agree. You should be able to call in an RDV to extract your vehicles. You should have to be outside the vehicle when you call it in, and if anyone jumps into it, or moves it, the extract is aborted. Also, the vehicle remains vulnerable to damag...
- by Traynor Youngs - at 2012.07.14 17:42:00
|
147. [REQUEST] APC - in Feedback/Requests [original thread]
Vehicle Idea: Armored Personnel Carrier Larger than an LAV, smaller than an HAV. About the same EHP as the HAV's (not marauders). Faster than HAV, but with treads. Two positions, Driver and a single 360 degree small turret. Capacity of 6 mercs a...
- by Traynor Youngs - at 2012.07.14 17:40:00
|
148. APC module for the HAVs - in Feedback/Requests [original thread]
I would rather just have an actual vehicle APC. Something between an LAV and an HAV with a single turret and a driver and room for 6 mercs. Perhaps add a module that repairs damage to suits while they are inside the APC, also could reload ammo. ...
- by Traynor Youngs - at 2012.07.14 17:30:00
|
149. [Request] Introduce some EVE Frigates for vehicle PVP and ground massacres - in Feedback/Requests [original thread]
Frigates in Eve are HUGE. Their guns are large enough to smear HAVs in one shot. They aren't designed for atmospheric flight. So no.
- by Traynor Youngs - at 2012.07.14 17:27:00
|
150. Spawn Camping (NOT about the BUG) - in Feedback/Requests [original thread]
Aerik Revenans wrote: I agree with you, and others in previous threads, that sometimes it is tactical and even appropriate. The larger question is about consistently rewarding such players with large rewards while penalizing their victims. If ...
- by Traynor Youngs - at 2012.07.13 15:26:00
|
151. Spawn Camping (NOT about the BUG) - in Feedback/Requests [original thread]
Aerik Revenans wrote: Due to the below post I thought I'd clarify. If you have one HAV at A, B, C and the reserve point you still have enough players able to sit nearby to camp regardless of the randomized location a player could spawn at....
- by Traynor Youngs - at 2012.07.13 15:20:00
|
152. Spawn Camping (NOT about the BUG) - in Feedback/Requests [original thread]
Spawning in the same spot over and over is a known bug. One they are going to fix. DO a search next time before you write a wall of text.
- by Traynor Youngs - at 2012.07.12 21:48:00
|
153. A couple things I'd like to see - in Feedback/Requests [original thread]
Hawke3321 wrote: So far I'm very much enjoying this game. However, there are 2 things I'd like to see in future beta versions or at the very least in the final release 1. Spawn Protection Maybe for 1.5-2 seconds after your boots hit the groun...
- by Traynor Youngs - at 2012.07.12 21:46:00
|
154. DUST needs to be more skill based - in Feedback/Requests [original thread]
In Eve, a new player can defeat a higher skill point player based on player skill alone. In this game the skill points do two basic things: 1. Open up additional options for gameplay by unlocking vehicles, weapons, etc. 2. Makes combat slightly m...
- by Traynor Youngs - at 2012.07.12 21:44:00
|
155. NEEDED FEATURE - in Feedback/Requests [original thread]
SOON(tm)
- by Traynor Youngs - at 2012.07.12 21:40:00
|
156. [Feedback] The spawn timer needs reform. - in Feedback/Requests [original thread]
This is the best idea i have seen in some time. +1
- by Traynor Youngs - at 2012.07.12 18:23:00
|
157. Remote Explosives - in Feedback/Requests [original thread]
I disagree. I think the only thing they should get is a cost commiserate with their power. IF it costs a lot to use them, then you will see them used less. And just to be clear, I am saying that equipment slot items should cost you EACH TIME yo...
- by Traynor Youngs - at 2012.07.12 18:12:00
|
158. [IDEA] Occular Upgrades/Filters - in Feedback/Requests [original thread]
I like this idea. +1
- by Traynor Youngs - at 2012.07.12 18:07:00
|
159. Diminishing Returns on SP - in Feedback/Requests [original thread]
Lorebot wrote: I understand the need for such a system, but if it currently functions on a straight 'number of games played' = less sp I consider that a severe disadvantage to the players. By that system I should only play games that I know I'...
- by Traynor Youngs - at 2012.07.12 17:22:00
|
160. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Skytt Syysch wrote: Lorebot wrote: Skytt Syysch wrote: I'm pretty sure all of the large missile turrets function that way on the HAVs. It's a known issue, and one workaround I've heard is zoom in with L1 before firing and it won't trigger...
- by Traynor Youngs - at 2012.07.12 17:20:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 |
First page | Previous page | Next page | Last page |