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121. vehicle limitations? - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: LISTEN TO ME. IF YOU WANT A SUCCESFUL GAME YOU NEED TO HAVE NOOBS PLAYING IT. PLAIN AND SIMPLE. THIS IS CONSOLE I KNOW CCP THOUGHT IT WAS CLEVER TO MAKE THIS EFFECT EVE AND MAKE IT ALMOST SUCCESSFUL JUST FROM THAT....
- by Traynor Youngs - at 2012.07.27 03:28:00
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122. So whats everyones thoughts on the current Dust community? - in General Discussions [original thread]
The "community" is several things: 1. Immature 2. Entitled 3. Whiny 4. Bad at realistic shooters 5. Forum PvPers 6. Generally poorly educated (or deliberately esoteric) 7. Uninformed about the game in general 8. Unwilling to use the search functio...
- by Traynor Youngs - at 2012.07.27 03:24:00
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123. vehicle limitations? - in General Discussions [original thread]
Arbitrary restrictions and rules designed to make things "Fair" and "Balanced" are stupid, gamey, kitchy, (pick your bad adjective) and have no place in a sandbox war game. As has been said in this thread already, you might as well restrict every...
- by Traynor Youngs - at 2012.07.27 03:19:00
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124. 10 Vehicles in a 24 Person Game Mode - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: This however is NOT a sandbox game, For real? I think, not sure, that you are trolling now... CCP (Crowd Control Productions) are famous for SANDBOX games. This game is a sandbox. How could you possibly think ...
- by Traynor Youngs - at 2012.07.26 21:58:00
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125. 10 Vehicles in a 24 Person Game Mode - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Traynor Youngs wrote: I do not believe that arbitrary limits on the number of XX you want to use has any place in a sandbox game. If your team wants to bring in a separate tank for each player and have all tanks v...
- by Traynor Youngs - at 2012.07.26 20:15:00
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126. 10 Vehicles in a 24 Person Game Mode - in General Discussions [original thread]
I do not believe that arbitrary limits on the number of XX you want to use has any place in a sandbox game. If your team wants to bring in a separate tank for each player and have all tanks versus the other team, then go for it. Its your ISK, its...
- by Traynor Youngs - at 2012.07.26 20:06:00
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127. CCP, WHY LIE TO US? - in General Discussions [original thread]
Milk Supreme wrote: Dewie Cheecham wrote: GM Grave wrote: We're aware of the post regarding new maps, however this seems to have slipped when we introduced new server locations today that took priority along with the scheduled PSN down t...
- by Traynor Youngs - at 2012.07.26 19:58:00
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128. I bought a PS3 for dust FUUUUUUUUUUUUUUUuu - in General Discussions [original thread]
When I heard that going to Playstation Home during E3 could get you into the BETA, I went out and bought a PS3 just for the chance. So Yea, I did buy a PS3 just to play in the beta. Now I am burned out and waiting for the next build to land whil...
- by Traynor Youngs - at 2012.07.26 17:53:00
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129. CCP, WHY LIE TO US? - in General Discussions [original thread]
michael McG wrote: is there a reason why ccp's dev or gm are not commenting on this. Because they don't care, and they shouldn't care, about whiny self important beta testers who call them liars and demand answers.
- by Traynor Youngs - at 2012.07.26 17:45:00
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130. CCP, WHY LIE TO US? - in General Discussions [original thread]
1. You are not doing them any favors, stop being a spoiled brat. 2. They do not need you specifically so if you are mad, just quit. No one will stop you. 3. Calling the Devs liars and having a hostile tone is about the worst thing you can do if ...
- by Traynor Youngs - at 2012.07.26 17:44:00
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131. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
Baron Rittmeister wrote: agreed. lower RoF, splash dmg and give it a falling trajectory. I've taken out plenty of vehicles, but the times i've rolled in them if they have missiles then it's easy mode full on. Falling trajectory on a rocket...
- by Traynor Youngs - at 2012.07.26 17:37:00
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132. [request] ccp brewery - in Feedback/Requests [original thread]
Like This
- by Traynor Youngs - at 2012.07.18 18:33:00
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133. PVE !! LETS DO IT !!! - in Feedback/Requests [original thread]
CCP Frame wrote: Let's see ... If you have specific feedback/requests or suggestions on the PVE side of things please post a little bit more constructively. Thank you! Best Dev post ever. Well played sir.
- by Traynor Youngs - at 2012.07.17 20:27:00
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134. Z: Spawning Suggestions - in Feedback/Requests [original thread]
Z-72 wrote: Give spawn points a capacity over time. E.g. a spawn installation can spawn up to 4 players every 10 seconds. A player spawn hive can spawn 2 players every 16 seconds. When you die and highlight a spawn point, you get a time sho...
- by Traynor Youngs - at 2012.07.17 20:26:00
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135. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Bump
- by Traynor Youngs - at 2012.07.17 19:55:00
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136. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
Arbitrary "gamey" mechanics have no place in this sandbox.
- by Traynor Youngs - at 2012.07.17 19:52:00
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137. [Idea] Drones - in Feedback/Requests [original thread]
I think that drones should not be flying around shooting people. You shouldn't die to an AI in a PvP match. Drones should be support, like sensors or jamming.
- by Traynor Youngs - at 2012.07.15 15:36:00
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138. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
H arpoon wrote: I agree with most of these however it seems like an awful lot of options. I'd suggest cutting out a few. EMP and the sensors were some of my favorite. I think the number of options was the point. The more complicated the gam...
- by Traynor Youngs - at 2012.07.15 15:25:00
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139. moblie fortress - in Feedback/Requests [original thread]
why?
- by Traynor Youngs - at 2012.07.15 15:25:00
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140. [REQUEST] APC - in Feedback/Requests [original thread]
Ok, The Logistics LAV is a different animal all together. It is very weak and has very low capacity for carrying mercs. Its strength is its maneuverability and speed. What I am asking for is basically a tank with the carrying capacity of a drops...
- by Traynor Youngs - at 2012.07.15 15:16:00
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