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161. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
I agree. I think that there should be a skill to increase ammo capacity. I also think there should be a vehicle mountable module that would resupply ammo while activated. This way a solo tank could sacrifice some armor/shields to have unlimited ...
- by Traynor Youngs - at 2012.07.12 17:17:00
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162. [Suggestion] Expanded Logistics Roles - in Feedback/Requests [original thread]
Devs confirmed that the Logis are going to get a boost to hacking plus will boost the hacking of people around them IIRC.
- by Traynor Youngs - at 2012.07.12 02:08:00
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163. Campers, and OP Firearms and Vehicles. - in Feedback/Requests [original thread]
Spawns are a bug, a known bug, one that you can find easily if you search the forums. SO STOP COMPLAINING ABOUT SPAWN CAMPING UNTIL SPAWNING IS FIXED! As for the rest, NO.
- by Traynor Youngs - at 2012.07.11 21:33:00
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164. Vehicle gathering topic - in Feedback/Requests [original thread]
Like your two threads have the same topic? If you have a good idea for a weapon, post it. If you have a bunch of good ideas for weapons, post them all. Same with vehicles. Dont clutter up the forums with useless posts asking us for feedback. ...
- by Traynor Youngs - at 2012.07.11 18:54:00
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165. Vehicle gathering topic - in Feedback/Requests [original thread]
Why? THis one or the weapon one...what is the purpose?
- by Traynor Youngs - at 2012.07.11 18:36:00
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166. Weapon gathering topic - in Feedback/Requests [original thread]
wat?
- by Traynor Youngs - at 2012.07.11 18:33:00
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167. [Request] Forum Organizational Tool(s) - in Feedback/Requests [original thread]
Seran Jinkar wrote: If they are tagged you can come up with a Mindthread which incorporates the posts into mindmap nodes and creates an overview by colour or size on how largely discussed a tag / topic is. Brilliant. From Wikipedia: A mind...
- by Traynor Youngs - at 2012.07.11 18:30:00
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168. [Balance] Vehicle Weapon Splash Damage vs Troopers - in Feedback/Requests [original thread]
The problem is not the missile turrets, its the other turrets. The spread on the auto cannon turrets makes them useless against anything smaller than a city bus. The charge up time on the railgun makes them useless against anything more mobile th...
- by Traynor Youngs - at 2012.07.11 18:04:00
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169. A new approach: Some fresh ideas for headsets and ptt - in Feedback/Requests [original thread]
I think a push to talk option is a great idea. I think it should be a toggle, on or off with an automatic countdown timer as you describe. I do not think it should refill slowly, as Ender says, it should not penalize people for wanting to call o...
- by Traynor Youngs - at 2012.07.11 18:00:00
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170. [Request] More regular updates! - in Feedback/Requests [original thread]
IIRC the limiting factor is with pushing new builds onto the Playstation Network Servers, NOT with CCP. So I think it takes something like a month to push things onto PSN. But I could be wrong. I suspect the next build won't be until August. Bu...
- by Traynor Youngs - at 2012.07.10 21:28:00
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171. Hack a dropsuit or drone warfare? - in Feedback/Requests [original thread]
Noc Tempre wrote: taking control away from the player is a no-no. This. Its a bad idea.
- by Traynor Youngs - at 2012.07.10 19:12:00
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172. Spawn Points and the need for chaos - in Feedback/Requests [original thread]
Wow, These threads just keep coming. Its a known bug and not working as intended. Its intended that you spawn in a random location within some radius of the spawn point. Please search the forums before posting.
- by Traynor Youngs - at 2012.07.10 18:40:00
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173. [REQUEST] Forum Moderation - in Feedback/Requests [original thread]
I only ever read in this section because the general discussion section is so full of people trolling. It is out of hand and needs to be curtailed in someway. There will be people who get a first impression of how the community will be by the be...
- by Traynor Youngs - at 2012.07.09 22:57:00
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174. [Req] new spawn mechanics? - in Feedback/Requests [original thread]
OMG! Ok, Theres this thing called searching. Try it. Its a known bug, not working as intended. Spawning is intended to spawn you in some random location within a radius around the spawn point, thus making it impossible to spawn camp they way i...
- by Traynor Youngs - at 2012.07.09 22:37:00
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175. Anti-vehicle swarm launcher skills - in Feedback/Requests [original thread]
I don't think the swarm launcher should path around obstacles anyway. I think you should be able to fire them off axis to make them go around corners or over barriers, but they should not do that on their own. Also, tighten the spread would be g...
- by Traynor Youngs - at 2012.07.09 22:22:00
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176. Fighters - Development "kickstarter" - in Feedback/Requests [original thread]
Average Joe81 wrote: can some one from CCP comform if any of the things mentioned are true and especially wether fighters will come and when we can expect non barren type battle feilds Do your own research. I am getting pretty tired of peop...
- by Traynor Youngs - at 2012.07.09 22:12:00
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177. [Request] Recieve XP for preventing hack - in Feedback/Requests [original thread]
Hawk Von Draum wrote: yes i agree it would be nice to get a little sp when you de hack but soon as you start givin out sp for that you're gonn have some guys letting there objectives get hacked just so they can get the sp for the de hack. ...
- by Traynor Youngs - at 2012.07.09 20:34:00
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178. Binoculars - in Feedback/Requests [original thread]
Zev Caldari wrote: Please add binoculars as an equipable item. Other than sniper rifles there aren't many options for surveying the battlefield. While a lot of people wouldn't use binos, they could be invaluable in scout-sniper teams, for comma...
- by Traynor Youngs - at 2012.07.09 20:31:00
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179. [REQ] Squad Leader Objective Tagging - in Feedback/Requests [original thread]
Aq'sa wrote: Or allow objective tagging from spawn screen for squad leaders. Put that 10 sec downtime to some good use. Best idea I've seen today.
- by Traynor Youngs - at 2012.07.09 20:23:00
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180. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
Kiso Okami wrote: I've actually been wondering about this. I noticed that I've shot down many drop ships but not a single one exploded in mid-air. Hmm, I'd be inclined to agree that there must be some exploding assurance depending on the type ...
- by Traynor Youngs - at 2012.07.09 20:20:00
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