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41. Anti-Grind - in Feedback/Requests [original thread]
Ima Leet wrote: i'm certain the SP gain is based on games played. my first game is always the best/biggest. slowly going down thereafter. when we are at 1x SP you will see how slow it is to gain SP for everyone. you're not going to want to play...
- by Traynor Youngs - at 2012.08.11 17:02:00
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42. Anti-Grind - in Feedback/Requests [original thread]
The reduced skill point anti grind mechanism is based on a logarithmic decay function. Look at this graph which displays the properties of a logarithmic decay function. If you were to take the instantaneous y-axis value of the function at any ...
- by Traynor Youngs - at 2012.08.11 17:00:00
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43. EVE style dropsuit level and role bonuses - in Feedback/Requests [original thread]
You guys are missing the point. The bonuses the OP is talking about are not a bonus for every suit of a class being the same. Its not "All Caldari Assualt drop suits have a bonus to shield and all Galente scout suits have a bonus to speed" Its ...
- by Traynor Youngs - at 2012.08.11 16:37:00
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44. COUNTER MEASURES - in Feedback/Requests [original thread]
I think that this is a good idea. I believe it should be a high slot module, with a maximum ammo of 3. IT would be a "Chaff Launcher" that when deployed has a chance of preventing locked on swarm launcher rounds that are currently homing in on yo...
- by Traynor Youngs - at 2012.08.11 16:25:00
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45. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
All good ideas. +1 I think it is important for people to realize that the MTAC is only a little bit bigger than a person. its like this or this . Not this And I think there is room for more than one kind of MTAC. For instance, a small s...
- by Traynor Youngs - at 2012.08.11 16:14:00
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46. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Traynor Youngs wrote: Shamelessly bumping this thread so that new Eve players coming in will see it on the front page.... Again... but with slightly more shame...
- by Traynor Youngs - at 2012.08.11 03:39:00
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47. [FEEDBACK] E3 2011 Trailer... What did it do right? - in Feedback/Requests [original thread]
Agreed, the game in the trailer is one we have yet to see and that we would like to see.
- by Traynor Youngs - at 2012.08.11 03:37:00
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48. mechs - in Feedback/Requests [original thread]
Avenger 245 wrote: How would they fit into gameplay? What role could they possible have they isnt filled by something else? Warfare is nature every piece of equipment fills a niche what qould this mech role be in a dust battlefield? ummm, be...
- by Traynor Youngs - at 2012.08.10 23:38:00
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49. Request: Better item progression. new items through all skill lvls. - in Feedback/Requests [original thread]
Jin J'Rayle wrote: I don't think you necessarily need new items at each level. What I'd like to see are skill level bonus applied to weapons the same way it works for ship hulls in EVE. What the skill level bonus should be, I don't know reall...
- by Traynor Youngs - at 2012.08.10 21:26:00
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50. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Iceyburnz wrote: Really looking forward to non standard vision choices. Predator sniper time. Yay. I have wondered about the ability to change vision and I am not sure about it TBH. My sensor ideas were based mostly on what enemies were d...
- by Traynor Youngs - at 2012.08.10 16:44:00
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51. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Shamelessly bumping this thread so that new Eve players coming in will see it on the front page....
- by Traynor Youngs - at 2012.08.10 16:40:00
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52. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
I have noticed no capacitor in DUST, also in EVE cap warfare is ok because you activate a targeted module and forget about it, in DUST you could either make it a weapon (which would suck to use) or an AOE like grenade or something. not convinced...
- by Traynor Youngs - at 2012.08.09 20:08:00
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53. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Geirskoegul wrote: With proper reinforcement timers and appropriate mechanics station destruction is perfectly fine. You're taking a risk having it there as it is (you could lose control of the station and be unable to dock). CCP has already me...
- by Traynor Youngs - at 2012.08.08 17:16:00
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54. Clan Skills - in General Discussions [original thread]
Forlorn Destrier wrote: I doubt we will pay taxes to Concord This only happens when wars are declared as a fee. For taxes paid to the corp, this is determined by corp leadership. I'd you are in an NPC corp them there won't be taxes. Player ru...
- by Traynor Youngs - at 2012.08.08 17:11:00
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55. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Dante Daedrik wrote: Traynor Youngs wrote: Dante Daedrik wrote: Emerson Dante wrote: I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right the...
- by Traynor Youngs - at 2012.08.08 17:07:00
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56. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Dante Daedrik wrote: Emerson Dante wrote: I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including the SP from the battle its...
- by Traynor Youngs - at 2012.08.08 16:36:00
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57. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Emerson Dante wrote: Straight ISK Faucet: When you conquer a station, some amount of ISK is "looted" and given to the Merc corp that took the station. This could be hard to balance the amount of ISK that makes sense without unbalancing the eco...
- by Traynor Youngs - at 2012.08.08 15:59:00
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58. Overview live map should be dependent on orbiting support - in Feedback/Requests [original thread]
What about when your Warbarge is in orbit? That would be optimized for supporting ground troops wouldn't it? I agree that orbital support is good, but perhaps in a different dimension than this...
- by Traynor Youngs - at 2012.08.08 15:54:00
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59. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: +1 This thread is full of great ideas, and deserve CCP's attention. I thought about a device that creates false enemy readings on the minimap, and as red chevrons on the HUD, this would be a great equipment device....
- by Traynor Youngs - at 2012.08.08 15:14:00
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60. [Game Mode]Gladiator / Arena - in Feedback/Requests [original thread]
CCP's Vision for the Future of DUST Eurogamer wrote: After launch, CCP and Sony will fully support Dust 514 as an eSports platform, with gladiator arena versions of capture-the-flag and solo deathmatches featuring prominently. Prefer to watc...
- by Traynor Youngs - at 2012.08.08 15:10:00
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