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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Kain Spero
Goonfeet
4038
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Posted - 2014.12.24 15:55:00 -
[61] - Quote
Kevall Longstride wrote:Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean.
One of the things I'm most looking forward to is a greater sense of being in a Corporation that these features should help usher in. It's always been my hope that a stronger feeling of brotherhood, for lack of a better term, be created and easily maintained by CEO and directors.
One of my biggest annoyances about the PC mechanic as it was and still is at the moment, is the fact it was largely an elite few fighting for their own gain and not contributing to the larger corperation membership. Stronger corps in the game are the silver bullet when it comes to player retention. New UI such as corp adverts and finders should help tell new players about player run corps and the benefits they have over the NPC ones.
I know I'm speaking for the rest of the CPM when I say we're looking forward to your feedback on all this.
At the same time talent pooling is a very real and problematic part of planetary conquest even today. One of my concerns is that by giving 'corp-wide' bonuses to compel people into corps you could very well end up with a stronger incentive for the 'elite' to all just aggregate into one super corp.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Thor Odinson42
Molon Labe. General Tso's Alliance
5532
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Posted - 2014.12.24 15:57:00 -
[62] - Quote
Lazer Fo Cused wrote:Cat Merc wrote:I would suggest to require moving your warbarge to above the district before you can initiate attack, and have that move take time depending on distance. Battles shouldn't happen from thin air, you should be required to move your forces. 1. PC districts are attacked and then the timer counts down which can be 1 day and 12hrs and 37min to battle 2. For all you know that is how long it takes to organize the clones in the warbarge and move to the attacking district
Adding more complexity to attacks is not a good idea in my opinion.
We want more people in PC. It can get more complex as it evolves.
Low payouts ensure that only the best are running decent gear.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
355
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Posted - 2014.12.24 16:03:00 -
[63] - Quote
Thor Odinson42 wrote:In my opinion making these attackable in Eve would be a TERRIBLE idea. There's just not enough interest overall for there to be the type of Eve support necessary to protect such assets.
You'd end up needing every single Dust interested Eve pilot fighting together to make PC possible.
If you give the things the HP of a POCO, and all attacking it will do is put it into reinforced (offline bonuses), it will provide an option of EVE-side of Dust/EVE Alliance to disrupt operations, but not making it "worth it" for random douches to be interested.
Frankly, even I wouldn't grind that HP and I'm the rare breed that actually cares about EVE/Dust support. But at least there's a actual object that expands on the connection between games.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Thor Odinson42
Molon Labe. General Tso's Alliance
5532
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Posted - 2014.12.24 16:04:00 -
[64] - Quote
Kain Spero wrote:Kevall Longstride wrote:Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean.
One of the things I'm most looking forward to is a greater sense of being in a Corporation that these features should help usher in. It's always been my hope that a stronger feeling of brotherhood, for lack of a better term, be created and easily maintained by CEO and directors.
One of my biggest annoyances about the PC mechanic as it was and still is at the moment, is the fact it was largely an elite few fighting for their own gain and not contributing to the larger corperation membership. Stronger corps in the game are the silver bullet when it comes to player retention. New UI such as corp adverts and finders should help tell new players about player run corps and the benefits they have over the NPC ones.
I know I'm speaking for the rest of the CPM when I say we're looking forward to your feedback on all this.
At the same time talent pooling is a very real and problematic part of planetary conquest even today. One of my concerns is that by giving 'corp-wide' bonuses to compel people into corps you could very well end up with a stronger incentive for the 'elite' to all just aggregate into one super corp.
This is easily addressed by making battles spin up sooner. Super corps would find it a better idea to focus on dominating smaller swaths of territory. In my view, corporate rankings would increase dramatically with winning percentage. Leading to huge rewards by maintaining the amount of land relative to what they could respond to quickly enough to keep winning.
This would necessitate a UI for team/platoon deploy though.
Imagine being able to team deploy FW, your corp getting attacked. You have 20-30 minutes. You simply finish the battle and take that team to defend your district.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5532
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Posted - 2014.12.24 16:05:00 -
[65] - Quote
BursegSardaukar wrote:Thor Odinson42 wrote:In my opinion making these attackable in Eve would be a TERRIBLE idea. There's just not enough interest overall for there to be the type of Eve support necessary to protect such assets.
You'd end up needing every single Dust interested Eve pilot fighting together to make PC possible. If you give the things the HP of a POCO, and all attacking it will do is put it into reinforced (offline bonuses), it will provide an option of EVE-side of Dust/EVE Alliance to disrupt operations, but not making it "worth it" for random douches to be interested. Frankly, even I wouldn't grind that HP and I'm the rare breed that actually cares about EVE/Dust support. But at least there's a actual object that expands on the connection between games.
I do like the idea of it, but I think that needs to happen further down the line.
Low payouts ensure that only the best are running decent gear.
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Kevall Longstride
DUST University Ivy League
2164
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Posted - 2014.12.24 16:17:00 -
[66] - Quote
Kain Spero wrote:At the same time talent pooling is a very real and problematic part of planetary conquest even today. One of my concerns is that by giving 'corp-wide' bonuses to compel people into corps you could very well end up with a stronger incentive for the 'elite' to all just aggregate into one super corp.
That is a shared concern.
But what has been described so far is very much a generalisation of the warbarge concept. There is more depth to it but it's for CCP to speak more to that when they're ready.
Let me put it this way, my general dissatisfaction with the mechanic and the increasingly large amounts of player burnout that PC brought with it, is what caused me to pull D-UNI out of it. I'm actually considering a return to Molden Heath once this all goes live because I believe it will benefit player retention and increase the number of corps fighting PC, not diminish it.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Kain Spero
Goonfeet
4040
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Posted - 2014.12.24 16:34:00 -
[67] - Quote
Kevall Longstride wrote:Kain Spero wrote:At the same time talent pooling is a very real and problematic part of planetary conquest even today. One of my concerns is that by giving 'corp-wide' bonuses to compel people into corps you could very well end up with a stronger incentive for the 'elite' to all just aggregate into one super corp. That is a shared concern. But what has been described so far is very much a generalisation of the warbarge concept. There is more depth to it but it's for CCP to speak more to that when they're ready. Let me put it this way, my general dissatisfaction with the mechanic and the increasingly large amounts of player burnout that PC brought with it, is what caused me to pull D-UNI out of it. I'm actually considering a return to Molden Heath once this all goes live because I believe it will benefit player retention and increase the number of corps fighting PC, not diminish it.
Keep what you kill sounds like a good plan, but if CCP doesn't address clones being your source of income and your tool of war you will end up with a lot of the same problems.
Also, if these barges don't have a location on the map then how does that address force projection? Modifying clone loss mechanics for districts just forces everyone to break out a spreadsheet for when they are going to launch attacks. CCP should really look at the barge being what you use to launch attacks unless you are fighting from district to district on the same planet.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4128
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Posted - 2014.12.24 16:39:00 -
[68] - Quote
Because it's a half day at work and I'm bored...
- Players produce their own War Barge.
- When doing so, all generated WPs are pooled within the corporation.
- Personal War Barge can be fit with personal bonuses. Number of Bonuses dictated by the current Warbarge rank.
- Warbarge rank determined by personal WP production each week. Sufficient WP production will raise rank, insufficient production will lower rank. Min Level 0, Max Level 5.
- Corporations have a central Warbarge Commando structure which can be fitted with modules, each of which offers a bonus to all mercs with an active War Barge.
- WPs are then spent to cycle the modules on the structure, with the WP cost being a function of the number of Active Warbarges it is affecting within the corp.
- Since bonuses are based on Warbarge Command modules, the max amount of bonuses possible is capped.
- Small corps with high activity will be allowed to have high bonuses due to high WP production with lower player count, yeilding in cheaper bonus cycles.
- Large corps with inactive players will not be penalized due to inactive players, as cost and benefit is based on active WarBarges.
- Max number of bonuses active at once, so ultimate benefit is capped, meaning that after a point, a larger Corporation offers little tangible benefit in terms of bonuses.
- Constant actvity is required to produce enough WP to keep bonuses running.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2420
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Posted - 2014.12.24 16:46:00 -
[69] - Quote
Kain Spero wrote:It seems like it would make much more sense for Warbarges to be a corp owned asset and have these personal bonuses be something that applies to your merc quarters. When you join a corporation you then can move your merc quarters aboard the corp-owned barge. I'm thinking one of the factors strongly motivating CCP's warbarge proposal is to have the barges act as a gate on alt corps/locking and and other PC shenanigans from the past.
Corp-owned warbarges wouldn't do that.
I don't necessarily agree with CCP's approach here, but i can see the attraction.
PSN: RationalSpark
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4133
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Posted - 2014.12.24 17:03:00 -
[70] - Quote
I'd also like to note that the Warbarge Command Structure would remain a functioning Clone Production facility. While I think its fine that the structure produce a small amount of clones constantly, majority of Clone Production should come from Structure Module cycles. That is to say that a corporation must be active to generate sufficient WP to build an army, and discourage very small corps from being able to launch attack after attack solely based off of their wallets.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Zaria Min Deir
OSG Planetary Operations Covert Intervention
961
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Posted - 2014.12.24 17:37:00 -
[71] - Quote
While I agree that a metric to measure actual activity would be very useful for removing, at least somewhat , blatant alt corporations and related shenanigans from planetary conquest, for what it's worth. I would entreat you to not confuse the current loyalty rank system with such a metric. Implementing a minimum required activity level for a corporation to enter PC will fail massively as a way to say, stop people from creating alt corporations to lock districts with, if the mechanic can be easily spoofed by just spending a handful of aurum... Particularly when, with the implementation of simple trading, any AUR spent on items on even a completely throw away alt isn't even wasted.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Kain Spero
Goonfeet
4044
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Posted - 2014.12.24 17:44:00 -
[72] - Quote
Zaria Min Deir wrote:While I agree that a metric to measure actual activity would be very useful for removing, at least somewhat , blatant alt corporations and related shenanigans from planetary conquest, for what it's worth. I would entreat you to not confuse the current loyalty rank system with such a metric. Implementing a minimum required activity level for a corporation to enter PC will fail massively as a way to say, stop people from creating alt corporations to lock districts with, if the mechanic can be easily spoofed by just spending a handful of aurum... Particularly when, with the implementation of simple trading, any AUR spent on items on even a completely throw away alt isn't even wasted.
Couldn't agree more with this. And trying to lock items to a character would be a crappy way to prevent something like this. If you are going to have trading let it be open.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4137
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Posted - 2014.12.24 17:46:00 -
[73] - Quote
Zaria Min Deir wrote:While I agree that a metric to measure actual activity would be very useful for removing, at least somewhat , blatant alt corporations and related shenanigans from planetary conquest, for what it's worth. I would entreat you to not confuse the current loyalty rank system with such a metric. Implementing a minimum required activity level for a corporation to enter PC will fail massively as a way to say, stop people from creating alt corporations to lock districts with, if the mechanic can be easily spoofed by just spending a handful of aurum... Particularly when, with the implementation of simple trading, any AUR spent on items on even a completely throw away alt isn't even wasted.
Completely agree. Because AUR so heavily affects Loyalty Rank, you're creating a system where not only does spending AUR increase ISK payouts and SP production passively (Which is....not ideal, but fairly harmless) but also affecting PC directly. I would avoid using the Loyalty Rank for ANYTHING like its the damn plague. It's a fun feature, but keep its influence out of core systems.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Arkena Wyrnspire
Fatal Absolution
20503
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Posted - 2014.12.24 17:55:00 -
[74] - Quote
CCP Rattati wrote:Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. This may be done through the introduction of Corporation Rank as the defining metric for Corporation eligibility and power.
Wait.
Loyalty ranks are the defining metric of corporation power? I seriously hope this is not the case. Loyalty ranks are based almost entirely on the amount of AUR you've purchased. This is directly linking strength to how much money you've spent on the game.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Zaria Min Deir
OSG Planetary Operations Covert Intervention
963
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Posted - 2014.12.24 18:11:00 -
[75] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. This may be done through the introduction of Corporation Rank as the defining metric for Corporation eligibility and power.
Wait. Loyalty ranks are the defining metric of corporation power? I seriously hope this is not the case. Loyalty ranks are based almost entirely on the amount of AUR you've purchased. This is directly linking strength to how much money you've spent on the game. And this is pretty much the reason why "Loyalty" Ranks, as they are, should not be involved into any actual meaningful mechanic in the game. Some of us did raise concerns over amounts of aurum spent being (intentionally) cofused with activity levels in the first place...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Mobius Wyvern
Sky-FIRE
5534
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Posted - 2014.12.24 18:17:00 -
[76] - Quote
STYLIE77 wrote:BursegSardaukar wrote:Will these war barges be visible EVE side?
Are they both offensive and defense?
Will it be possible to hinder/help them in space?
Will it be possible for an EVE ship to act as an interim war barge on a district and provide bonuses? CCP went back and forth on the subject of Warbarges for some time. They wanted to make them invulnerable to Eve attack, then they talked of timers like a POS, the argument was made that vulnerable Warbages wouldn't last long in Eve as all the pilots would pwn them just because. Then it was pushed back and forgotten. Glad to see Rat looking at them again, no matter what the use tactically... as a Corp Social Asset it still holds a lot of value. That wouldn't be the case because they said War Barges would be on the same scale as the Orca, which can be docked. You can't blow something up while it's docked in a station.
Also, the use of War Barges would provide more incentive for EVE pilots to be involved in Planetary Conquest.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4144
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Posted - 2014.12.24 18:34:00 -
[77] - Quote
While I would love to see War Barges be something that EVE players can interact with, I think it is unnecessary at this point in the design phase. We need War Barges to work properly before we let people blow them up, you know?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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BL4CKST4R
Crux Special Tasks Group Gallente Federation
3502
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Posted - 2014.12.24 18:37:00 -
[78] - Quote
What happened to legion? Dust on the ps4/pc should be on the road map if legion fell through the cracks..
supercalifragilisticexpialidocious
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Kevall Longstride
DUST University Ivy League
2167
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Posted - 2014.12.24 18:39:00 -
[79] - Quote
Zaria Min Deir wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. This may be done through the introduction of Corporation Rank as the defining metric for Corporation eligibility and power.
Wait. Loyalty ranks are the defining metric of corporation power? I seriously hope this is not the case. Loyalty ranks are based almost entirely on the amount of AUR you've purchased. This is directly linking strength to how much money you've spent on the game. And this is pretty much the reason why "Loyalty" Ranks, as they are, should not be involved into any actual meaningful mechanic in the game. Some of us did raise concerns over amounts of aurum spent being (intentionally) cofused with activity levels in the first place...
Ok, at the risk of skirting over the lines of NDA, I feel I should point out now to stop further confusion and prevent unnecessary angst that the term 'Loyalty Ranks' is a genaric term and shouldn't be assumed to be the same as what is already in the game.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Thor Odinson42
Molon Labe. General Tso's Alliance
5536
|
Posted - 2014.12.24 18:40:00 -
[80] - Quote
It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5536
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Posted - 2014.12.24 18:43:00 -
[81] - Quote
BL4CKST4R wrote:What happened to legion? Dust on the ps4/pc should be on the road map if legion fell through the cracks..
It's easier to operate within the confines of Dust if you just assume Legion isn't happening. If Dust keeps making money you'd have to assume it'll move on to newer hardware.
It helps me anyway.
Low payouts ensure that only the best are running decent gear.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
358
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Posted - 2014.12.24 18:43:00 -
[82] - Quote
Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
More than 16v16 matches
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Thor Odinson42
Molon Labe. General Tso's Alliance
5536
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Posted - 2014.12.24 18:47:00 -
[83] - Quote
BursegSardaukar wrote:Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
More than 16v16 matches
Not sure if that alone would push those not currently involved to jump into the mix plus I'm highly skeptical of the game performing well on this hardware with any additional players per match.
Low payouts ensure that only the best are running decent gear.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
359
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Posted - 2014.12.24 18:59:00 -
[84] - Quote
Thor Odinson42 wrote:BursegSardaukar wrote:Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
More than 16v16 matches Not sure if that alone would push those not currently involved to jump into the mix plus I'm highly skeptical of the game performing well on this hardware with any additional players per match.
Yea, the PS3's would probably melt or the game would need TiDi, lol.
However, it would promote mass recruitment, or, rather, push people to #sMERGE corps. ;)
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Thor Odinson42
Molon Labe. General Tso's Alliance
5539
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Posted - 2014.12.24 19:08:00 -
[85] - Quote
BursegSardaukar wrote:Thor Odinson42 wrote:BursegSardaukar wrote:Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
More than 16v16 matches Not sure if that alone would push those not currently involved to jump into the mix plus I'm highly skeptical of the game performing well on this hardware with any additional players per match. Yea, the PS3's would probably melt or the game would need TiDi, lol. However, it would promote mass recruitment, or, rather, push people to #sMERGE corps. ;)
Just like we were talking about on Skype. They could easily make it so small elite groups can still crush folks and get rich without crowding out >90% of the playerbase.
Getting people in corps and involved socially is a much bigger hook than getting face stomped in pubs deploying solo over and over again.
Low payouts ensure that only the best are running decent gear.
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Iron Wolf Saber
Den of Swords
18080
|
Posted - 2014.12.24 19:09:00 -
[86] - Quote
@Community
Another thing I strongly encourage the playerbase to do is to also come up with their own ideas as well revolving around the base concepts of these ideas.
here is a foundation there time to build on it has not happened yet it is still mostly all on paper and you guys have the chance to heavily influence that.
For example the war barge does not have to be so tied down into PC that it cannot be an asset enjoyed elsewhere.
I mean what if the personal ship doesn't start out as a barge but is more like the titan of eve; the highest end personal goal you can set for yourself being a daunting task to upgrade to that size?
@CCP Rattati
Change Corp Loyalty into Corp Standings. This is more eve sensical and lowers confusion hopefully.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2420
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Posted - 2014.12.24 19:21:00 -
[87] - Quote
Zaria Min Deir wrote:While I agree that a metric to measure actual activity would be very useful for removing, at least somewhat , blatant alt corporations and related shenanigans from planetary conquest, for what it's worth. I would entreat you to not confuse the current loyalty rank system with such a metric. Implementing a minimum required activity level for a corporation to enter PC will fail massively as a way to say, stop people from creating alt corporations to lock districts with, if the mechanic can be easily spoofed by just spending a handful of aurum... Particularly when, with the implementation of simple trading, any AUR spent on items on even a completely throw away alt isn't even wasted. Agree. Loyalty rank is the wrong metric.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2420
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Posted - 2014.12.24 19:26:00 -
[88] - Quote
Pokey Dravon wrote:While I would love to see War Barges be something that EVE players can interact with, I think it is unnecessary at this point in the design phase. We need War Barges to work properly before we let people blow them up, you know? Agree. At this point in DUST's developement, warbareges should be thought of as an abstract game mechanic. It is totally unrealistic(and undesireable) to implement them in EVE.
PSN: RationalSpark
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Spkr4theDead
Red Star. EoN.
2614
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Posted - 2014.12.24 19:57:00 -
[89] - Quote
CCP Rattati wrote:Dear players
Phase One We will allow players to build and upgrade their personal Warbarges, as you are no mere grunts now. These huge warships become the center of your powerbase. You will be able to upgrade the Warbarge itself, and invest in valuable modules for the warbarge, that provide the player bonuses, and upgrade the modules as well. The first feedback threads will be about these modules and their bonuses, so better put your thinking caps on. Empowering the player to invest in something meaningful and persistent is a very exciting concept and is necessary as the foundation for further development.
About time this will be implemented.
Phase Two We want to allow Corporations to be measured on their collective Warbarge Fleets. The Corporation will then be able to invest in power structure/umbrella that either increases the power of each individual Warbarge module or grants brand new bonuses to the Corporation, tentatively called Warbarge Command. Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power. This may be done through the introduction of Corporation Rank as the defining metric for Corporation eligibility and power. The lynchpin to this step is the introduction of the Warbarge Clone Vats Module (name TBD) where Clonepacks can be built with regular intervals, allowing Corporations without Districts to launch relatively risk free attacks on Districts. These attacks should be initiated from a list of Districts, displaying Timers, Clones, Corporation and other useful statistics and not from the Starmap itself. Finally, we are working on a different reward method for Planetary Conquest, primarily based on the simple premis of GÇ£you get what you destroyedGÇ¥. Combined with a minimum Corporation Rank to initiate attacks, we may see the end of district-locking and exploits in 2015. We may also reduce the available Timers and/or set Districts to fixed Timers that canGÇÖt be changed.
When you say fleets, does that mean a corp can own more than one warbarge? Going with that, will a corp need multiple barges to attack multiple districts, or would it be one barge per planet?
Phase Three This step would be to combine Warbarge Fleets and ownership of Districts, making Districts the crux of any powerful Corporation.
Does not compute in my brain. Not saying you wrote it bad, I just don't get it.
Phase Four Introduce a secondary reason to claim, own and harvest Districts by introducing a resource in New Eden, only found and claimed by DUST Mercenaries. Launching attacks on other Corporation Warbarges is an exciting concept but not a priority to discuss now. Allowing Corporations to host their own challenge matches is also an intriguing concept. And thatGÇÖs all we can share on our vision for Planetary Conquest at the moment.
Does that literally mean fighting inside a warbarge? I know that's probably more than a year down the road from today, but if so, that would be an awesome experience. It could be done like Skirmish 1.0, wherein the attacking team has to advance through the ship, taking the barracks, engineering, intelligence, and helm, probably also hacking CRUs along the way, but once those main areas are captured, defenders can't get them back. Essentially attackers take them offline, needing a big engineering team to repair them.
Reintroduction of removed content
Vehicles please
User Experience Market Experience and Fitting That may mean tweaks to the Market and Fitting, such as recently adding the Scanning Attributes to the fitting screen, Displaying Metalevels etc. These could be the GÇ£restock toGÇ¥ function, better sorting, more information etc.
There's the 3000m scanning range bug to fix.
Simple Trading This is of course the long wanted feature of Player to Player trading. The minimum feature is basically click an Item in Assets, and select GÇ£send item toGÇ¥ and GÇ£QTYGÇ¥ from the context UI.
Will this be done with gifting, trading items for items, items for ISK, possibly AUR? I have a bunch of officer weapons I'm not going to skill into, and I wouldn't mind getting rid of them for a good value. But if vehicles are worth it, I'll be getting rid of them all to go full pilot.
Battle Quality Under this Story we have multiple things we want to iterate on, but primarily matchmaking/academy and minimizing player downtime. One of the iterations we are actively working on is GÇ£donGÇÖt put me in battles that are effectively overGÇ¥.
Battles that are done, yes. The battle academy needs to be extended to at least 25k WP, preferably 50k. The new players we're getting are a poor bunch, and it seems like Dust is their very first shooter, having no experience with any others.
Recruiting Tools We have set up three main features, the Corp Finder where Corporations advertise themselves, the Merc Finder where Mercenaries advertise themselves, and New Player Finder where CEOGÇÖs and Recruiters can find and invite Players that are in NPC corps, with an opt-out for Players to be in that list. We will try to develop each of them in an order that makes sense technically.
This is good.
Achievements/Medals/Merits for both Players and Corporations are also ranked high on the Roadmap for us to work on.
This is kinda lame, as it could get the game closer to a Call of Duty experience. I never saw anybody ask for the loyalty ranks, especially putting what rank they are in the killfeed. The biggest problem with that is that you only turn off your own loyalty rank, instead of for everybody. It adds unnecessary clutter, when you need to quickly see who was killed with what.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Soraya Xel
Abandoned Privilege Top Men.
5118
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Posted - 2014.12.24 20:01:00 -
[90] - Quote
Thor Odinson42 wrote:It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
That is a key goal of allowing people to generate clone packs through tho system. To reduce the entry barrier significantly.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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