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81. STD and ADV kincat useless? - in Feedback/Requests [original thread]
Cut KC PG to 4-7-10. No longer any reason whatsoever for their PG cost to be so astronomical!
- by The Eristic - at 2014.09.04 09:34:00
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82. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Regis Blackbird wrote: As stated before, if everybody have level X in a skill, it removes the point of having that skill to begin with (IMHO) Absolutely agree. The bloodlines within each race might be too much in the short term (especial...
- by The Eristic - at 2014.08.31 19:17:00
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83. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Sidearms - rebalance in a similar way as rifles were, ranges, requirements and damage, mainly through buffing and tuning existing weapon behaviour (reducing ion seize, ROF on scrambler, flaylock power and blast radius, to name a few ideas). L...
- by The Eristic - at 2014.08.31 04:58:00
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84. Field Testing the Caldari Standard Sentinel - in Feedback/Requests [original thread]
Fox Gaden wrote: Now the CPU/PG balance of the Caldari Sentinel does seem a bit off. Is it even possible to max out the PG usage on a Caldari Standard Sentinel fit with no low slot? All the fits I tried were very restrictive in their CPU ava...
- by The Eristic - at 2014.08.25 19:57:00
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85. Dropsuits - in Feedback/Requests [original thread]
It's always a Min heavy.
- by The Eristic - at 2014.08.24 07:15:00
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86. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
aaaasdff ertgfdd wrote: False, they are only +10% to armor and -5% to shields with a net positive efficacy rating of 5%. And only 1 hp less shield damage per trigger pull than a Scrambler of the same tier.
- by The Eristic - at 2014.08.22 20:13:00
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87. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
CCP Rattati wrote: Doesn't fix the same issue with CR's Surely it'd be simple enough to write a function that detects evenness in the input intervals from a typical modded controller? No human input at any speed is ever perfectly consistent.
- by The Eristic - at 2014.08.20 08:43:00
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88. Plasma cannon - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: i want an assault plasma cannon with 3 rounds in the clip and more splash. This should be the basis of the Gallente heavy weapon, the Plasma Mortar. Big AoE bombardment with firing mechanics similar to the...
- by The Eristic - at 2014.08.19 20:16:00
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89. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
I'll echo that the fitting requirements of the 1.8 sidearms are terrible. No sidearm should have the same fitting reqs of any light weapon of the same tier.
- by The Eristic - at 2014.08.19 05:43:00
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90. [Idea] Adding weapon (& suit) variants with hotfixes - in Feedback/Requests [original thread]
We need all those variants (including existing ones) at Op II, as well. Why is there no basic Burst and Tac AR, Assault ScR/RR/CR, et cetera? They would make the low meta level game more diverse. It's not very practical being forced to run a 20k O...
- by The Eristic - at 2014.08.16 21:10:00
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91. Suggestion for frame skill bonuses - in Feedback/Requests [original thread]
It's an excellent idea. "Dead" skills that just soak up SP for no real reason should not exist. I'm not sure some of the proposed bonuses would quite work, though. Like, Kincat efficacy could push Minja top speed over the limit for hit detection a...
- by The Eristic - at 2014.08.15 19:44:00
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92. [Request] Delta: The laws of physics cannot be denied (strafing) - in Feedback/Requests [original thread]
Besides hyper strafing just being kinda silly and making one feel like a totally spastic spessman, the deeper problem is that it seems to completely break hit detection in this game (which is bad enough with stationary and slow-moving targets), re...
- by The Eristic - at 2014.08.15 08:59:00
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93. Bug Reports - in Feedback/Requests [original thread]
Has anybody else had the game steal your OB if attacked or killed while in the overmap? I've had it occur somewhat regularly in the past, and it happened twice tonight, once as normal where I died, but the second time I merely backed out of the ma...
- by The Eristic - at 2014.08.13 08:46:00
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94. Hindering dual tanking. - in Feedback/Requests [original thread]
There's been an HP obsession in Dust for as long as I can remember, and it'll be creeping up yet another notch with Charlie. It's incredibly tedious fighting waves of the same cookie-cutter, bricked-out fits every night. HP stacking needs to be ...
- by The Eristic - at 2014.08.11 04:46:00
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95. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
I-Shayz-I wrote: Next thing you know, EVERYONE'S going to start wanting Type Bk.1 Series suits Pseudo-T2 LP (NOT aurum!) variants would be pretty bonerific. It'd get me into FW more regularly for sure.
- by The Eristic - at 2014.08.10 01:35:00
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96. Bug Reports - in Feedback/Requests [original thread]
Temias Mercurial wrote: abdullah muzaffar wrote: The timer bug is also present when searching for battles, onscreen and topright time is different Edit: Also, the forgegun not firing is a serious bug, it can cause enemy vehicles to escape wh...
- by The Eristic - at 2014.08.01 21:01:00
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97. Minmatar Scout needs a little bit more love. - in Feedback/Requests [original thread]
Think it'll be much more workable with KC and NK fitting reductions. Now I just want the mk.0 to look like a real protosuit. Not just "Hey, uh, you see those three or four blackish-brown strips of cloth? No? Well, they're there and they're definit...
- by The Eristic - at 2014.08.01 09:52:00
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98. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Reiterating my thoughts in the slot thread, the HP is preferable. It buffs all assault suits at all tiers, unlike the extra slot, which only buffs higher tiers. The extra slot also means fewer considered choices have to be made when building a s...
- by The Eristic - at 2014.07.27 11:32:00
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99. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
Good. Good.
- by The Eristic - at 2014.07.26 00:26:00
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100. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. An 8th slot doesn't underline versatility, it removes the necessity of choice...
- by The Eristic - at 2014.07.23 20:20:00
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