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21. The most basic buff to ADS which changes everything - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: (A)DS pilots (which is a near completely irrelevant role) I don't disagree that dropships need more tweaking, but regarding relevancy, didn't Rat's StatsGäó show Pythons as #4 in PC kills recently? I certainly haven't ...
- by The Eristic - at 2015.06.24 01:25:00
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22. Leaving battle penalties - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: There could be incentives instead like a multiplier for the payout for fighting in handicapped matches... This is an excellent idea.
- by The Eristic - at 2015.06.20 23:57:00
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23. When does STD variants of the AR going to the marketplace? - in Feedback/Requests [original thread]
Maybe this tiericide/powercore business will free up some memory for the return of our variants (though I can't really imagine weapons requiring all that much, especially with models/skills/functionalities that are already in the game). There's qu...
- by The Eristic - at 2015.06.20 23:20:00
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24. Can We Get A 'Quafe' Skin? - in Feedback/Requests [original thread]
When the powercore arrives, the Quafe suits will likely be split into skins and BPO cores, so we'll (hopefully) be able to trade for them.
- by The Eristic - at 2015.06.20 20:43:00
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25. Small change to breach mass driver. - in Feedback/Requests [original thread]
Definitely the potential there for a good LW AV option with some adjustments. Would kinda like to see AV efficiency upped on the Breach Flaylock, too, not enough to solo anything, but useful for the final blow on a heavily wounded vehicle trying t...
- by The Eristic - at 2015.06.20 20:42:00
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26. Why does the basic Breach Scrambler Pistol use 28 CPU again? - in Feedback/Requests [original thread]
SHADOWBlood ASSASSIN wrote: You fail to remember that the bolt pistol aims itself And has +20 meters OPTIMAL range, +79 base damage, better damage profile + proficiency, et cetera. I believe the DPS is higher as well, even with the charge. ...
- by The Eristic - at 2015.06.19 22:46:00
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27. Instead of daily aurum - in Feedback/Requests [original thread]
I think you get 5 per login already. Should be more, though, especially when you're at 100+ logins, plus something like X points per hour spent in game.
- by The Eristic - at 2015.06.19 22:07:00
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28. A 4th Character Slot - in Feedback/Requests [original thread]
If we had passive SP on every char, then it would be great. As things are, though, it's much better to make a new PSN for each additional char. My newer alts on their own accounts have millions more SP with less play time vs my original alts on th...
- by The Eristic - at 2015.06.16 23:36:00
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29. Why does the basic Breach Scrambler Pistol use 28 CPU again? - in Feedback/Requests [original thread]
That's 133% more than vanilla plus 33% PG (and only 1 CPU less than the Scrambler Rifle ), while the Assault increases by only 33% in both CPU and PG. Did somebody accidentally tag on the "1" before the "33"? The advanced Breach only increases 33...
- by The Eristic - at 2015.06.13 07:49:00
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30. if mass drivers had a flux shot - in Feedback/Requests [original thread]
Flux and explosive rounds in the same weapon would be too much, but a pure Flux variant of the MD (or FP) would be an interesting option.
- by The Eristic - at 2015.06.07 20:41:00
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31. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Bright Cloud wrote: Could we please change the cal. logi bonus to something usefull? The cal logi also needs some love in the bonus area. +3% per level to HP restored on injectors in addition to the hive bonus? ...
- by The Eristic - at 2015.06.05 05:00:00
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32. Manus Peak: Does it still exist - in Feedback/Requests [original thread]
Got it in Skirm tonight. Was genuinely shocked.
- by The Eristic - at 2015.06.02 08:38:00
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33. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: I'd like to remind people that the primary argument for the amarr keeping their sidearm last time was to defend their uplinks... with the changes to bandwidth and the MASSIVE buffs to carried equipment the need to 'defend...
- by The Eristic - at 2015.05.30 02:50:00
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34. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: The Eristic wrote: 8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the grenade fits the amarr co...
- by The Eristic - at 2015.05.28 09:02:00
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35. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade?
- by The Eristic - at 2015.05.28 08:20:00
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36. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I would be happy with both Amarr and Cal having only 7 slots at Pro (2-5 & 5-2, assuming Cal gets that fitting buff) for 4 equip + sidearm, as they have bonuses to equipment that needs to be actively defended AND suits that need to be actively...
- by The Eristic - at 2015.05.27 18:34:00
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37. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi...
- by The Eristic - at 2015.05.27 10:03:00
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38. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Any word on hotfixing the basic AHMG's damage vs vehicles?
- by The Eristic - at 2015.05.19 02:04:00
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39. STD Assault Forge Gun - in Feedback/Requests [original thread]
Breakin Stuff wrote: The Eristic wrote: We had it back in the day. Need it and all our other variants back! I can't even remember if there was a reason it was removed in the first place, honestly. There was some line of argument that v...
- by The Eristic - at 2015.05.14 17:30:00
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40. Remove Gallente Research outpost until fixed - in Feedback/Requests [original thread]
I had exponentially worse performance on other maps/sockets yesterday than I normally have on Lag Facility, and that's saying something. Performance has been getting progressively worse over the last couple months, in and out of match. Beginning t...
- by The Eristic - at 2015.05.14 09:16:00
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