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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2049
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Posted - 2014.08.15 09:02:00 -
[1] - Quote
If it's not a tech issue and can be hotfixed I think altering the skills for Light, medium and heavy frames would be beneficial. I also believe adding a bonus to the Dropsuit command skill will make it worth looking at as more than a paywall skill that has no use past level 3.
My suggestion is to take the frame skills Gallente heavy, medium, light, Amarr heavy, medium, light, etc. and apply a single bonus to each, applied to all dropsuits with the skill as a prerequisite. That way frames get a skill bonus, and the skill itself is more than an SP sink. The bonus should be racial and universal to all of the dropsuit classes within that race's purview.
So Light Frames Skill would buff both the light frames and scouts, Heavy frames would buff the heavy frames, commandos and sentinels, and so on. This is intended to make investing in the skill both more attractive to veterans, and to provide earlier benefits to new players in a way that characterizes racial combat styles and flavor.
Dropsuit Command: Knowledge of the complex protocols and controls needed to activate and utilize dropsuits in the field. The more knowledgable Mercenaries can activate and deploy much more rapidly than their novice brethren.
Benefit: 3% reduction in spawn time per level of Dropsuit Command.
Justification: Being able to deploy faster means being able to act faster. This would benefit everyone equally. Further the dropsuit command levels are written into the actual suits themselves, so if you choose not to dump skills here you're going to be in militia crap anyway.
Amarr: -10% reduction to the armor plate movement penalty per level of Amarr Light/Med/Heavy Frames.
Justification: Amarr already have an insane hit point buffer so increasing that directly would only make them near impossible to take down. Similarly adding a resistance bonus would be overpowering due to the presence of Sentinel weapon resists. Since Plates are the go-to mod for amarr i believe applying the bonus to plates gives a better representation of how an amarr fit should look to a new player.
Minmatar: +7-10% bonus to efficacy of Kinetic Catalyzers and Cardiac Regulators per level of Minmatar Light/Medium/Heavy frames.
Justification: Minmatar are lauded as the "Go faster" race, but without MASSIVE biotic enhancements they fail to do so more than marginally. And that advantage can be negated by biotics on enemy dropsuits as well. Biotics bonuses would ass to minmatar shield tank survivability as well as their ability to act as a "fast attack" infantry that trade durability for the ability to attack anywhere at any time with little warning. They can choose their tank, and can easily forgo biotics to armor up, but they're not going to get as much utility from armor as the gallente or amarr, and the caldari have them beaten foe shields, hands down. Mobility kills.
Caldari: -10% reduction to the recharge time penalty on shield extenders per level of Caldari Light/Medium/Heavy Frame.
Justification: Caldari was the hardest one for me to come up with. Traditionally caldari ships have missile bonuses, shieldd resistances, or weapon range boosts. These all cause problems because swarms aren't usable in an infantry fight, they're AV only, Caldari are capable of mounting some scary buffer tank, and their weaponry already outranges the other races by a wide margin. The only thing i could think of was to reduce the penalty for mounting extenders to allow them faster recovery and more opportunity to utilize shield rechargers and energizers. This would offset the extreme effects of lasers on shields mid-combat, allowing the Caldari frames a bit more tactical flexibility.
Gallente: +1 HP/sec on all low slot armor repair modules. +.5 HP/Sec on all reactive plates per level of Gallente Light/Med/Heavy Frames.
Reasoning: Gallente hold a lighter buffer than the amarr, but are more reliant on faster recovery. the amount repaired will likely match a basic, unskilled cal assault with no shield regen modules when 3 complex armor repair modules are loaded. This would represent an investment of 60% of a Gallente Assault suit's low slots to gain a decent level of recovery that shield suits get without module use. It would represent a Gallente Heavy Frame or Sentinel's ENTIRE low slot fitting, negating any potential to mount an armor buffer. Not enough of a bonus to outpace incoming rifle and support weapon DPS by any measure. Applying the bonus to module reps allows players to add recovery efficacy without artificially adding a inherent repair bonus to the gallente suits themselves.
Who wouldn't want a reason to actually use the frame skills? I've tried to come up with bonusing that does not directly affect killing power. To utilize your race's bonus would require sacrifices elsewhere, suck as adding a larger shield buffer to caldari means you must either sacrifice regen, or the added DPS of damage mods. Fully plating out an amarr sentinel would require a logi or supply depot to recover from armor damage. Gallente would have less HP buffer to benefit from regeneration. Minmatar would have to forgo armor to benefit from biotics.
I have tried to make these proposed bonuses both thematic to race, and to encourage a give/take choice setup rather than an obvious "One True Build."
Please be constructive in your criticism, and let's at least have a reasoned debate here. |
Doyle Reese
OSG Planetary Operations Covert Intervention
489
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Posted - 2014.08.15 17:38:00 -
[2] - Quote
Dear CCP, why is it that the armor rep on Reactive Plates do not get any benefits from the Armor Rep skill? :/ |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6469
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Posted - 2014.08.15 18:23:00 -
[3] - Quote
I'm cool with this.
You might want to change the % on the dropsuit spawn in rates.
We don't want to make spawn links too strong again. The 3s spawn spam wasn't much fun at all.
FA's Stabber Extraordinaire
Minmatar Enthusiast
Explosions and Bulletstorm? Count me in!
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The Eristic
Dust 90210
615
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Posted - 2014.08.15 19:44:00 -
[4] - Quote
It's an excellent idea. "Dead" skills that just soak up SP for no real reason should not exist. I'm not sure some of the proposed bonuses would quite work, though. Like, Kincat efficacy could push Minja top speed over the limit for hit detection again, and letting most Amarr suits get too much faster for their HP might be troublesome. Maybe just reduced numbers for those, or fitting reductions. All Min suits could greatly benefit from fitting reductions on biotics.
As for Dropsuit Command, how about a 10% skillbook ISK cost reduction per level? Could have similar for Dropsuit Upgrades, Weaponry, et cetera. They don't eat up *too* much SP, and would make it easier to branch out and explore the trees without directly buffing anything.
Reality is the original Rorschach.
Verily! So much for all that.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2123
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Posted - 2014.08.16 01:07:00 -
[5] - Quote
Ghost Kaisar wrote:I'm cool with this.
You might want to change the % on the dropsuit spawn in rates.
We don't want to make spawn links too strong again. The 3s spawn spam wasn't much fun at all.
the % listed there means a 10s spawn has a 1.5 second reduction at level 5.
the benefit to a 3s spawn is almost half a second.
a 14 second drop uplink spawn won't benefit much more than the 1.5 seconds. |
Apothecary Za'ki
Biomass Positive
499
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Posted - 2014.08.16 02:07:00 -
[6] - Quote
interesting post from the OP.. but i seem to recall dosnt officer gear need basic skill at 5 and then the appropreate skill to 5 and prof 1 to fit? (think it was on a dropsuit i saw it) ie. basic racial dropsuit 5.. then i think it was assault suit 5 for the officer suit again im not 100% sure
[[LogiBro in Training]]
Level 1 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2125
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Posted - 2014.08.16 02:11:00 -
[7] - Quote
Apothecary Za'ki wrote:interesting post from the OP.. but i seem to recall dosnt officer gear need basic skill at 5 and then the appropreate skill to 5 and prof 1 to fit? (think it was on a dropsuit i saw it) ie. basic racial dropsuit 5.. then i think it was assault suit 5 for the officer suit again im not 100% sure The only officer suit was given as the prize for beta tourney. Only 200 copies were ever released.
Officer suits are irrelevant topic Im afraid |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2133
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Posted - 2014.08.16 05:10:00 -
[8] - Quote
Honestly i wish that a Dev would respond with whether or not altering the paywall skills is on the table even, or if it would require a full client update.
If it isn't doable in a hotfix I'd just let the whole thing go and forget about it.
Hell if they'd confirm it was off the table period, I'd let it go. The reason is secondary to them not being willing/able to do it. If they ARE willing, I'll call it a win. |
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