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121. Suggestions for Charlie Hotfix No drama just suggestions please - in Feedback/Requests [original thread]
Change Mass Drivers (particularly the Breach - maybe increase its direct damage, too) and Laser Rifle to have full efficiency against vehicles. Would give us more AV options without making them more powerful vs infantry.
- by The Eristic - at 2014.06.25 05:31:00
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122. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
Triple the speed penalty for regular plates (ie, non-ferro/reactive) on light frames. Bring back the ewar.
- by The Eristic - at 2014.06.24 08:22:00
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123. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
8 slots at Pro is just too many, imo (and a big part of the problem with Slayer Logis in the first place). Not enough real choices have to be made. 5 for Heavies (Commandos too, please!), 6 for Lights, 7 for Mediums.
- by The Eristic - at 2014.06.17 08:51:00
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124. Why won't Devs discuss the Amarr scout? - in Feedback/Requests [original thread]
Til they come up with a better bonus, could at least double or even triple the current one to make it reasonably worthwhile. Desperately needs a speed buff, too.
- by The Eristic - at 2014.06.14 18:35:00
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125. [Feedback] Assault Specific Shield Tanking - in Feedback/Requests [original thread]
OP sounds right to me. Let the tankers tank, the re-animato... uh, regenerators regenerate. 2-5 Amarr 5-2 Caldari 3-4 Gallente 4-3 Minmatar
- by The Eristic - at 2014.06.12 05:16:00
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126. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
(Copied from Crowdsourcing thread): Please consider 2-5 for proto Amarr Assault, rather than 3-4. Need to be able to slam that armor and/or still have room for a rep (or go for maximum brick), and putting shields on it is the debil anyway. Much li...
- by The Eristic - at 2014.06.12 03:05:00
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127. [Feedback] Combat rifle - in Feedback/Requests [original thread]
Burst ScR should fire x number of rounds per time charged. Regular pull fires 2-3, adding rounds until full charge, which fires, I dunno, 15 at max RoF but insta-pops?
- by The Eristic - at 2014.06.11 09:45:00
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128. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
DeathwindRising wrote: The Eristic wrote: Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency cha...
- by The Eristic - at 2014.06.11 06:59:00
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129. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
That's a good start. Please consider 2-5 for proto Amarr Assault, rather than 3-4, though. Need to be able to slam that armor and/or still have room for a rep. Much like the issue with Gal vs Amarr Scout, having the same slot layout as proto Gal A...
- by The Eristic - at 2014.06.11 06:48:00
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130. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Not something brought up in the OP, but damage mods are almost completely pointless at the moment, especially complex vs enhanced per isk. What about 3-5-7/8 or 3-4/4.5-6/7? After the Proficiency changes and outright damage nerfs, can't see them b...
- by The Eristic - at 2014.06.11 04:35:00
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131. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I don't think I've seen a *single* contact grenade in the kill feed since the nerf.
- by The Eristic - at 2014.05.27 10:05:00
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132. [Feedback] Scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: That would be the simplest way, but I am not sure that the system currently allows for the suit size to dictate module bonuses. I will ask Wolfman tomorrow. Could there be a penalty multiplier for stacking HP mods on each ...
- by The Eristic - at 2014.05.19 22:22:00
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133. Different and distinct 'shimmer' for allied cloakers - in Feedback/Requests [original thread]
Great idea. If CCP were to make enemy shimmer red, we could keep the current blue for allies, though it needs to be visible at all times for them. If I were going to choose another color, though, it'd be a bright gold/yellow. Alternatively, maybe ...
- by The Eristic - at 2014.04.13 21:31:00
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134. Gallente and Amarr sub machine guns - in Feedback/Requests [original thread]
I'd rather they get something different, as we already have two SMGs and they're neither terribly unique nor terribly exciting. So, instead of "Laser SMG" and such, maybe a Tron-style throwing disc made of Laser. It could be called, um, "LaserDisc...
- by The Eristic - at 2014.04.10 09:33:00
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135. DUST 514 = Awesome ...CCP/CSM please take note ! - in Feedback/Requests [original thread]
Basic Frames are a massive waste of both isk AND SP. Nearly a million SP merely to gain access to the light/med/heavy role suits of a single race, and having done so, one has zero practical reason to ever use the basic frames again, meaning that S...
- by The Eristic - at 2014.04.10 08:41:00
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136. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
The Breach in my mind would behave kinda like the Bolt Pistol, charges before each shot but with a higher ROF and crazy base damage, or maybe like the RR with single shot mode and the option of precharging followed by automatic fire. Burst would f...
- by The Eristic - at 2014.04.09 01:43:00
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137. [feedback/request] gallente heavy design is disappointing/remodel - in Feedback/Requests [original thread]
Undecided. It's growing on me, but I still think I like the original better. Cal is pretty ballin', though. WAY better than the first version.
- by The Eristic - at 2014.03.13 04:06:00
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138. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
So the Amarr Assault still gets screwed (Yet again, an entire slot for an insignificant 30 hp? Make it a number that is more than a single trigger pull from a rifle and it might be worthwhile. Also, more highs than lows at Basic does not adhere to...
- by The Eristic - at 2014.03.05 20:09:00
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139. Passive SP on Alts. - in Feedback/Requests [original thread]
Zeylon Rho wrote: It's not like we'll get the SP retroactively now... Should they ever institute passive for all character slots on an account, I would certainly hope they would give characters the SP they've missed. Ought not be a terribly ...
- by The Eristic - at 2014.02.28 04:20:00
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140. What would you think of removing the SP Cap Community? - in Feedback/Requests [original thread]
Meeko Fent wrote: Just imagine the no-lifers with 40 mil SP. *Shivers* Don't have to imagine. I play against folks who are closer to 40M than 20M every day. There is no stopping the people who are that obsessed.
- by The Eristic - at 2014.02.22 22:19:00
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