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101. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Happy with the Assaults and Sents EXCEPT for Caldari. 3-2 means dual tanking for most players, and means I won't be able to run 3 Ext + Energizer on my Cal char. I neither need nor desire an armor rep on my pure shield tankers. I needs MOAR SHIEL...
- by The Eristic - at 2014.07.23 02:16:00
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102. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: I don't understand why you want to remove your "assault slots change"? With actually PG/CPU you'll give us, we'll be able to fit all our fit, and the gameplay'll be better for assault.. - Minmatar is shield (+ armor) - Cald...
- by The Eristic - at 2014.07.20 19:23:00
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103. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Agree with the above. Min Sentinel does not need any kind of nerf, ESPECIALLY not a PG reduction. The basic suit will be pretty much unfittable in any reasonable way. If anything, it needs a buff, though not necessarily to its current resources. T...
- by The Eristic - at 2014.07.19 03:08:00
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104. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: Please stay on topic as requested and reply with the new slot layouts you agree with, only. Thanks. I'm pretty happy with the proposed changes. I have virtually every suit to advanced or higher on different characters, and...
- by The Eristic - at 2014.07.19 01:55:00
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105. Request - no sniper game mode - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: The Black Jackal wrote: How about a no rifle match? or no weapon match? or a no grenade match? Melee only match? That actually sounds quite fun if you ask me Yep. A mode with just the "specialty" weapons (in ot...
- by The Eristic - at 2014.07.14 07:24:00
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106. Hotfix Charlie - Assaults - in Feedback/Requests [original thread]
I like the light weapon fitting bonus we have, honestly. Really helps fitting Scramblers, Lasers, Plasma Cannons. I don't think a ROF bonus would work as an overall Assault bonus, but it might be a nice one for the GalAss. Would need to crunch t...
- by The Eristic - at 2014.07.12 05:54:00
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107. Orbital Strike Damage - in Feedback/Requests [original thread]
I'd prefer pub OBs to be solely EMP. Turns kill WP into assist WP, but only IF your team is on the ball, clears equipment spam and can hit through cover, meaning you can use your OB to soften up reds dug into a room or shelter. (I'm looking at you...
- by The Eristic - at 2014.07.11 02:51:00
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108. Hotfix Charlie - Update - in Feedback/Requests [original thread]
DUST Fiend wrote: ratamaq doc wrote: What bonus would you give to the Assault classes to make them more attractive without taking away from the other roles? Second grenade slot, among other stuff I'd kinda be ok with that IF you had to ...
- by The Eristic - at 2014.07.11 02:04:00
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109. shield energizers take too much cpu, feedback welcomed. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Code Breakers take up far too much CPU as well. It's a bit ridiculous. Most stuff other than HP takes up too much everything. Part of the problem with dual tanking in the first place.
- by The Eristic - at 2014.07.11 01:30:00
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110. Shield heavys need a inderect buff - in Feedback/Requests [original thread]
Cal Sentinel is pretty fantastic holding points that are subjected to lots of explosives spam. Something that would let logi-friends help out a little more directly would be cool, though would need to be balanced very carefully.
- by The Eristic - at 2014.07.07 09:01:00
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111. Let's talk damage profiles! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I hate to be the odd ball but why not just +/- 10%? I mean it already currently shares the +10 with rail rifle and apparently there is an issue with +/- 5 and I agree with Atiim that +/- 15 is too close to explosives terr...
- by The Eristic - at 2014.07.06 07:30:00
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112. On shield regulators and their current place - in Feedback/Requests [original thread]
I agree with OP. On my Cal character in particular (which has all Cal suits between Adv and Proto except the Logi, which I should have to Adv in a day or two), I really wanted to run pure shield tanking fits, but regs are pointless below Complex, ...
- by The Eristic - at 2014.07.05 21:47:00
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113. Let's talk damage profiles! - in Feedback/Requests [original thread]
Hate to sound like a broken record, but once again, 5/5 would require an outright damage reduction, as it would actually be doing MORE shield damage per trigger pull than the Scrambler, should the Scrambler be moved to 15/15. It does pretty much t...
- by The Eristic - at 2014.07.05 19:04:00
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114. Let's talk damage profiles! - in Feedback/Requests [original thread]
Atiim wrote: Not only is (+15/-15) far too similar to the Explosives profile, but it would also make dual tanking even stronger as well. Currently, players are able to "dual tank", allowing them to have a reasonably sized HP pool of both shield...
- by The Eristic - at 2014.07.05 02:03:00
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115. Let's talk damage profiles! - in Feedback/Requests [original thread]
The "which rifle do you hate" thread set me a'thinking. Currently, we have: Laser - +20 Shield / -20 Armor Blaster - +10 Shield / -10 Armor Projectile - -5 Shield / +10 Armor Rail - -10 Shield / +10 Armor Explosive - -20 Shield / +20 Armo...
- by The Eristic - at 2014.07.04 09:43:00
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116. [Request] What Dust 514 is in need of. - in Feedback/Requests [original thread]
Danielmorales982 wrote: I also think it should be that you can only put remote explosives on enemy vehicles not friendy it would get rid of this Jhad jeep problem. Problem? You think one of the very few examples of (borderline) emergent game...
- by The Eristic - at 2014.07.03 07:43:00
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117. Fix the Plasma Cannon Please - in Feedback/Requests [original thread]
I see problems with PlC damage application all the time, on both players and installations/vehicles. I encountered an unmanned blaster installation a few days ago that took 9 direct rounds to destroy, because shots were applying seemingly random a...
- by The Eristic - at 2014.06.29 20:47:00
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118. Suggestions for Charlie Hotfix No drama just suggestions please - in Feedback/Requests [original thread]
I'll also fourth the larger salvage pool (+ basing it more off of what was destroyed like in FW and PC) and higher drop rate in pubs.
- by The Eristic - at 2014.06.25 20:04:00
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119. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
DeathwindRising wrote: The Eristic wrote: I agree. I'd also like to see the ARR and ACR have more dispersion at range. why would you make more inaccurate at range? its a precision weapon. even says it in its description Assault varian...
- by The Eristic - at 2014.06.25 09:20:00
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120. An Appeal For Some Small Rail Rifle Changes - in Feedback/Requests [original thread]
I agree. I'd also like to see the ARR and ACR have more dispersion at range.
- by The Eristic - at 2014.06.25 05:45:00
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