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BL4CKST4R
La Muerte Eterna
2906
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Posted - 2014.08.14 02:03:00 -
[1] - Quote
There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always stay at top speed.
If you were to move left in real life and then quickly change speeds you will stop quickly slow down stop and speed up, all this happens very fast but it does happens. Now if you do this process to fast what happens? You trip or twist your ankle or something painful because that energy you are using must go somewhere.
In Dust this is an issue because it allows people to become invisible while strafing, if you master it you can literally dodge bullets in this game.
So CCP please fix this for Delta.
supercalifragilisticexpialidocious
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
777
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Posted - 2014.08.14 02:26:00 -
[2] - Quote
BL4CKST4R wrote:There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always stay at top speed. If you were to move left in real life and then quickly change speeds you will stop quickly slow down stop and speed up, all this happens very fast but it does happens. Now if you do this process to fast what happens? You trip or twist your ankle or something painful because that energy you are using must go somewhere. In Dust this is an issue because it allows people to become invisible while strafing, if you master it you can literally dodge bullets in this game. So CCP please fix this for Delta.
keyboard and mouse stuff.. there is plenty of momentum loss on controllers.
Sagaris lover!!!
Commando <3
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BL4CKST4R
La Muerte Eterna
2907
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Posted - 2014.08.14 02:35:00 -
[3] - Quote
Anmol Singh wrote:BL4CKST4R wrote:There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always stay at top speed. If you were to move left in real life and then quickly change speeds you will stop quickly slow down stop and speed up, all this happens very fast but it does happens. Now if you do this process to fast what happens? You trip or twist your ankle or something painful because that energy you are using must go somewhere. In Dust this is an issue because it allows people to become invisible while strafing, if you master it you can literally dodge bullets in this game. So CCP please fix this for Delta. keyboard and mouse stuff.. there is plenty of momentum loss on controllers.
It's easier to abuse with a kbm but it's not so hard with the controller all you have to do is roll the stick in an upward or downward arch, even without doing so the loss in speed is tiny because it is dictated by your thumb not physics tied to the character you are controlling.
supercalifragilisticexpialidocious
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Adipem Nothi
Nos Nothi
4088
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Posted - 2014.08.14 03:33:00 -
[4] - Quote
In favor of adjustments to strafe acceleration and backpedal speed.
Shoot scout with yes.
- Ripley Riley
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Apothecary Za'ki
Biomass Positive
469
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Posted - 2014.08.14 03:35:00 -
[5] - Quote
BL4CKST4R wrote:There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always stay at top speed. If you were to move left in real life and then quickly change speeds you will stop quickly slow down stop and speed up, all this happens very fast but it does happens. Now if you do this process to fast what happens? You trip or twist your ankle or something painful because that energy you are using must go somewhere. In Dust this is an issue because it allows people to become invisible while strafing, if you master it you can literally dodge bullets in this game. So CCP please fix this for Delta. TL;DR instead of straifing back and forward they will just go one direction instead and scouts will get close and be faster then your turn speed that is.. if they dont gib you in 1 to 2 shots
[LogiBro in Training]
channel: BP SQUAD
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medomai grey
WarRavens Final Resolution.
891
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Posted - 2014.08.14 08:05:00 -
[6] - Quote
Acquire a faux gun and aim at a target while trying to strafe back and forth at the same speed in game. After doing this little experiment, it should become obvious how absurd the strafe mechanics in game are.
Medium frame EHP is not medium
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BL4CKST4R
La Muerte Eterna
2911
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Posted - 2014.08.14 11:41:00 -
[7] - Quote
Apothecary Za'ki wrote:BL4CKST4R wrote:There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always stay at top speed. If you were to move left in real life and then quickly change speeds you will stop quickly slow down stop and speed up, all this happens very fast but it does happens. Now if you do this process to fast what happens? You trip or twist your ankle or something painful because that energy you are using must go somewhere. In Dust this is an issue because it allows people to become invisible while strafing, if you master it you can literally dodge bullets in this game. So CCP please fix this for Delta. TL;DR instead of straifing back and forward they will just go one direction instead and scouts will get close and be faster then your turn speed that is.. if they dont gib you in 1 to 2 shots
True but this scenario is much more realistic (although in a Gun fight I doubt anybody would do this you don't get to re spawn in life) This person is much more easier to track and dispatch than somebody right in your face going all matrix on you.
supercalifragilisticexpialidocious
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Hand Fap
Kirkinen Risk Control Caldari State
28
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Posted - 2014.08.14 12:06:00 -
[8] - Quote
oh look more people trying to ruin the fun out of the game. Why do you guys want this to happen? are you guys really that bad? get some gun game and learn how to strafe. |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
482
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Posted - 2014.08.14 16:19:00 -
[9] - Quote
Fun>Realism. This is the future on other worlds in another galaxy on other planet's where gravity and science and all this jazz means NOTHING. Your exosuit can compensate for these changes. Leave the strafing alone. If anything, change backpedal speed so it is easier to knife people, but that is it
RESPEC PLEASE After Delta
CEO of GODS AMONG MEN
Clone Wars forever #Starwars: Battlefront 3
Avid Bboy
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BL4CKST4R
La Muerte Eterna
2911
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Posted - 2014.08.14 18:48:00 -
[10] - Quote
501st Headstrong wrote:Fun>Realism. This is the future on other worlds in another galaxy on other planet's where gravity and science and all this jazz means NOTHING. Your exosuit can compensate for these changes. Leave the strafing alone. If anything, change backpedal speed so it is easier to knife people, but that is it
Idk if it's fun for others dealing with somebody that's impossible to shoot, maybe for you but hey by all means keep it, I tun a Gallente shotgun scout. But with the bad controls, slow turning speeds, and terrible hit detection this system allows people who abuse it to be extremely difficult to kill. And it has nothing to do with your exo suit your exo suit does not void basic laws of physics. And there is no possible way it can compensate for this unless you are not touching the ground or something and last time I checked jet packs don't exist. Even differences in gravity have no change in this, low gravity and high gravity make it harder for you to move.
supercalifragilisticexpialidocious
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medomai grey
WarRavens Final Resolution.
892
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Posted - 2014.08.14 22:24:00 -
[11] - Quote
Hand Fap wrote:oh look more people trying to ruin the fun out of the game. Why do you guys want this to happen? are you guys really that bad? get some gun game and learn how to strafe. I'm actually one of the worst offenders when it comes to abusing the unrealistic strafe mechanics. But that has nothing to do with how making the strafe mechanics a little more realistic would ruin the game. If anything, realistic strafe mechanics would add more depth.
Medium frame EHP is not medium
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
60
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Posted - 2014.08.15 06:42:00 -
[12] - Quote
Dropsuits yo!
Have you ever seen robots or machines irl? They can stop, change direction, and accelerate again pretty fast. These are stupidly high tech machines too.
Also, in strafing/tracking shooters (such as dust), instant direction change is acceptable. |
Defy Gravity
484
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Posted - 2014.08.15 06:54:00 -
[13] - Quote
BL4CKST4R wrote:There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always stay at top speed. If you were to move left in real life and then quickly change speeds you will stop quickly slow down stop and speed up, all this happens very fast but it does happens. Now if you do this process to fast what happens? You trip or twist your ankle or something painful because that energy you are using must go somewhere. In Dust this is an issue because it allows people to become invisible while strafing, if you master it you can literally dodge bullets in this game. So CCP please fix this for Delta. Agreed. Strafe is to fast.
All of your questions will be answered Here
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Defy Gravity
484
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Posted - 2014.08.15 06:55:00 -
[14] - Quote
501st Headstrong wrote:Fun>Realism. This is the future on other worlds in another galaxy on other planet's where gravity and science and all this jazz means NOTHING. Your exosuit can compensate for these changes. Leave the strafing alone. If anything, change backpedal speed so it is easier to knife people, but that is it no
All of your questions will be answered Here
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Defy Gravity
484
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Posted - 2014.08.15 06:56:00 -
[15] - Quote
Hand Fap wrote:oh look more people trying to ruin the fun out of the game. Why do you guys want this to happen? are you guys really that bad? get some gun game and learn how to strafe. no gtfo you are trash. blackstar will give you one of the worst a-sskickings in dust
All of your questions will be answered Here
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Jotun Izalaru
Goonfeet
216
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Posted - 2014.08.15 08:15:00 -
[16] - Quote
strafing isn't fun
essential techniques with a low skill ceiling are completely pointless. figure 8 or back-forth strafing is the dumbest thing imaginable, but are pretty necessary.
Rather than reducing the speed, though, I'd recommend increasing bullet dispersion. Maaaaaaybe reduce backpedal speed. |
The Eristic
Dust 90210
613
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Posted - 2014.08.15 08:59:00 -
[17] - Quote
Besides hyper strafing just being kinda silly and making one feel like a totally spastic spessman, the deeper problem is that it seems to completely break hit detection in this game (which is bad enough with stationary and slow-moving targets), regardless of a player's ability to track their enemy. You never know if you're going to kill the guy you're shooting or if the game thinks his hitbox is a foot to the left because everyone's so furiously slapping their sticks around. Occasionally, it works in one's favor, I guess, and you get the kill with a shot that clearly should've missed, but I dislike winning due the netcode's inability to keep track of us nearly as much as I dislike losing due to it. Combined with this game's extremely narrow field of view, it makes for some of the most unpleasant and clumsy close range fighting imaginable. Reducing overall speed helped with hit detection somewhat in the past, so perhaps more realistic side to side and backpedal speeds would be ok in lieu of updates to the netcode. Probably not as much as we'd like, though.
Reality is the original Rorschach.
Verily! So much for all that.
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Omega Black Zero
Condotta Rouvenor Gallente Federation
84
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Posted - 2014.08.15 09:00:00 -
[18] - Quote
Changing acceleration would do it, and add negative acceleration to the equation, and you could cause a sort of drag trying to change direction, sort of how I've seen in third person shooters and makes rapid strafing impossible. This would make the game much more tactical in approach in my opinion. |
Mejt0
Made in Poland... E-R-A
345
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Posted - 2014.08.15 12:53:00 -
[19] - Quote
BL4CKST4R wrote:There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always stay at top speed. If you were to move left in real life and then quickly change speeds you will stop quickly slow down stop and speed up, all this happens very fast but it does happens. Now if you do this process to fast what happens? You trip or twist your ankle or something painful because that energy you are using must go somewhere. In Dust this is an issue because it allows people to become invisible while strafing, if you master it you can literally dodge bullets in this game. So CCP please fix this for Delta.
So what, people should stay in place when you shoot?
Just spray and pray i you have to.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Monkey MAC
Rough Riders..
3301
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Posted - 2014.08.15 15:38:00 -
[20] - Quote
I'm all for removing or sevverly hampering the abilty for players to chope strafe. It brakes immersion and lowers the skill level. It simply isn't needed.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3301
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Posted - 2014.08.15 15:47:00 -
[21] - Quote
Fizzer XCIV wrote:Dropsuits yo!
Have you ever seen robots or machines irl? They can stop, change direction, and accelerate again pretty fast. These are stupidly high tech machines too.
Also, in strafing/tracking shooters (such as dust), instant direction change is acceptable.
Have you ever seen a cheetah change direction? Until we have exoskeletons that allow the human body to achieve that, I see no reason why adding a little bit of acceleration to stop people effectively doing a flash every time they get shot at!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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iKILLu osborne
Dead Man's Game
153
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Posted - 2014.08.15 16:13:00 -
[22] - Quote
strafing tsk such a sensitive issue
pros: *fast paced combat *allows for weaker suits to exploit heavies weakness (turn speed) without it heavies would have nothing to fear cqc(10m in any farther look in con section) *promotes good gun game between two people strafing against each other
cons: *kbm superior to ds3 when strafing *aim assist paired with strafing takes away from actual skill required *heavies strafing(recently became a big problem) leads to pure dominance cqc at a 20m distance vs any other non heavy suit.
if any one has anything else to point out please do so.
me myself i say keep strafing, but fix the cons above
"uh guys" "i got to go back to the depot that installation made me crap my dropsuit"
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BL4CKST4R
La Muerte Eterna Dark Taboo
2914
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Posted - 2014.08.15 16:45:00 -
[23] - Quote
Mejt0 wrote:BL4CKST4R wrote:There is an issue which has been on going for a very long time now, an issue having to do with strafing. Whenever you strafe in this game there is no loss in momentum, meaning when you change speeds you always stay at top speed. If you were to move left in real life and then quickly change speeds you will stop quickly slow down stop and speed up, all this happens very fast but it does happens. Now if you do this process to fast what happens? You trip or twist your ankle or something painful because that energy you are using must go somewhere. In Dust this is an issue because it allows people to become invisible while strafing, if you master it you can literally dodge bullets in this game. So CCP please fix this for Delta. So what, people should stay in place when you shoot? Just spray and pray i you have to.
No of course not people should be able to get out of harms way, but you shouldn't look like your having an epileptic seizure while shooting a gun. But instead of standing in an area dodging bullets like your in the matrix it should be more about using your speed to move from cover to cover quickly and effectively, to dominate your enemy by rushing in and hitting hard. And strafing will still exist but it will exist in a realistic form where you don't become invulnerable by doing so.
supercalifragilisticexpialidocious
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Jotun Izalaru
Goonfeet
218
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Posted - 2014.08.15 23:25:00 -
[24] - Quote
iKILLu osborne wrote:*fast paced combat
This isn't really a pro. It's a flavor of game design and not necessarily worth pursuing.
iKILLu osborne wrote:*allows for weaker suits to exploit heavies weakness (turn speed) without it heavies would have nothing to fear cqc(10m in any farther look in con section)
heavies have the same turn speed as everyone else as of 1.3
iKILLu osborne wrote:*promotes good gun game between two people strafing against each other running around in a figure 8 or back and forth isn't gun game and is nearly effortless
iKILLu osborne wrote:cons:*kbm superior to ds3 when strafing
kb/m is literally superior for nothing in dust, it's terrible. strafing may be easier i guess but it has the same mechanical limitations no matter your control scheme.
iKILLu osborne wrote:*heavies strafing(recently became a big problem) leads to pure dominance cqc at a 20m distance vs any other non heavy suit. that has nothing to do with heavies strafing, HMGs are simply better at carving strafers up than other guns.
I don't exactly mean to pick on you but it's really unique to have someone so completely, embarrassingly wrong. sorry man. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3029
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Posted - 2014.09.08 10:05:00 -
[25] - Quote
*cough* another reason why scouts outperform *cough*
supercalifragilisticexpialidocious
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2652
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Posted - 2014.09.08 10:16:00 -
[26] - Quote
Gun game being "good" is a matter of pure opinion and is an idiot metric.
Bluntly if you tried to use what you call "gungame" IRL you'd be more likely to kill yourself than win any fights. This figure 8 strafing is the dumbest thing shooters have in them. It really breaks the immersion. |
BL4CKST4R
La Muerte Eterna Dark Taboo
3029
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Posted - 2014.09.08 10:22:00 -
[27] - Quote
Breakin Stuff wrote:Gun game being "good" is a matter of pure opinion and is an idiot metric.
Bluntly if you tried to use what you call "gungame" IRL you'd be more likely to kill yourself than win any fights. This figure 8 strafing is the dumbest thing shooters have in them. It really breaks the immersion.
Just to add this type of game play is from the very old arena shooters from the 90s-00s since then most if not all fps have removed this completely.
Also when people say gungame to refer as a counter for strafing they meaning waving your gun around until you hit something, but gungame just sounds better
supercalifragilisticexpialidocious
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