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801. Sniper rifle damage off a bit? - in Feedback/Requests [original thread]
Bendtner92 wrote: There are other things to fix as well regarding snipers though. Maps need to be made so snipers can't cover the entire battlefield by sitting somewhere high up and far away from the action (lol Manus Peak). So... you want t...
- by TheEnd762 - at 2013.04.21 13:31:00
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802. Better contrast for aiming reticles on sniper rifles - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2013.04.21 05:49:00
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803. Why tanks are broken - in Feedback/Requests [original thread]
I'm sorry everyone realized your 25/0 auto-win wuss-wagon is just a big flashing sign saying "ALL ENEMIES STOP WHAT YOU'RE DOING, TEAM UP, AND DESTROY ME". Oh wait... no, I'm not sorry.
- by TheEnd762 - at 2013.04.20 14:28:00
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804. Sniper rifle damage off a bit? - in Feedback/Requests [original thread]
+1 Agreed. Once I got to Sniper Op level 5 I was using the Ishukone as my standard. Then I realized what a huge waste of ISK and CPU it was. I'm back to the NT for the foreseeable future, until the Ishukone is made worth the money. A damage incr...
- by TheEnd762 - at 2013.04.20 14:05:00
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805. Fixing Weapons - in Feedback/Requests [original thread]
Ulysses Knapse wrote: TheEnd762 wrote: Swarm Launcher, no, because it would be better against tanks, but horrible against dropships and the like.. They already home so well in the open, this would require that Swarm Launcher users actually...
- by TheEnd762 - at 2013.04.15 09:47:00
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806. [request] iron sights for sniper rifles - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: So... what people are suggesting, DMRs, battle rifles, and suchlike... Tactical Assault Rifle? Too weak, too much recoil. Now if that were fixed...
- by TheEnd762 - at 2013.04.15 09:45:00
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807. [request] iron sights for sniper rifles - in Feedback/Requests [original thread]
Just add a DMR.
- by TheEnd762 - at 2013.04.15 09:02:00
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808. Fixing Weapons - in Feedback/Requests [original thread]
I agree with your bit about lasers, if you're saying what I think you're saying, which is: the damage doesn't start increasing until the beam is hitting someone. It doesn't just start increasing because the trigger is being pulled and the beam isn...
- by TheEnd762 - at 2013.04.15 09:00:00
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809. Every time you jump, 10% of your shields are depleted. - in Feedback/Requests [original thread]
-1 Unless they implement an effective (ie: FAST) serpentine mechanic, jumping is needed to evade OP things like high-tier ARs and LRs that can kill you just by accidentally firing a burst in your general direction or grazing you, respectively.
- by TheEnd762 - at 2013.04.10 10:43:00
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810. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
CYRAX SERVIUS wrote: To answer your question on select fire modes in real life. A gas bolt operated AK47 in the hands of a trained soldier is capable of dumping half of a "magazine" of 30 rounds into a one foot round target at 50 meters, I've d...
- by TheEnd762 - at 2013.04.07 13:34:00
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811. Militia snipers need a nerf - in Feedback/Requests [original thread]
Allow me to clarify: a militia sniper rifle should not be able to one shot kill someone in an advance scout suit, regardless of where they hit them .
- by TheEnd762 - at 2013.04.03 06:25:00
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812. Grenade Spam - in Feedback/Requests [original thread]
-1 The guy in the rolling death machine is whining about the peon on foot being able to kill him in 30 seconds when he's standing still.
- by TheEnd762 - at 2013.04.03 06:13:00
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813. Militia snipers need a nerf - in Feedback/Requests [original thread]
+1 A militia sniper rifle shouldn't be able to down an Adv Scout Suit in one shot.
- by TheEnd762 - at 2013.04.03 01:31:00
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814. Homing Ability of AV - in Feedback/Requests [original thread]
They seek because vehicles move away and kill infantry too fast for regular hurl-and-hope grenades to be viable, regardless of skill.
- by TheEnd762 - at 2013.03.30 12:22:00
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815. Heavy's are OP - in Feedback/Requests [original thread]
Farsund Solheim wrote: I ran heavy with my fist character, managed to get both HMG and dropsuit up to advanced (didn't get any good mods), and can say with 100% certainty that the GEK variant AR can shred a heavy like the most delicious and del...
- by TheEnd762 - at 2013.03.30 08:22:00
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816. Change Armor & Extenders to % rather than fixed value - in Feedback/Requests [original thread]
Dusters Blog wrote: The heavy sacrifices movement, turnspeed and equipment for high short range damage Haha, if only this were true.
- by TheEnd762 - at 2013.03.29 02:32:00
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817. The ability to drag downed teammates - in Feedback/Requests [original thread]
+1 to something that solves this stupid problem. Either dragging or a temporary invulnerability when spawning/being revived that lasts 1.5 seconds or until a weapon is aimed/fired.
- by TheEnd762 - at 2013.03.29 01:58:00
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818. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
Stop trying to take away my gameplay experience just because you can't just run around blindly, spraying your AR all over the place, like a chicken with it's head cut off. Watch where you're going, move tactically, and HTFU.
- by TheEnd762 - at 2013.03.23 11:21:00
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819. [FEEDBACK] Please do something to balance the game regarding snipers - in Feedback/Requests [original thread]
As a sniper, it's frustratingly irritating to me that other players can move and run, and in ways that I can't always predict, making it very hard for me to hit them, and giving them the ability to sneak up on me from my sides or back while I'm sh...
- by TheEnd762 - at 2013.03.22 06:37:00
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820. Proof that Militia forge gun is OP - in Feedback/Requests [original thread]
He may have dealt some good damage to you, and got the killing blow, but you were trapped, and other enemies could've been firing on you as well. In my experience, the militia forge gun is under-powered, if not just fine. It's an AV weapon, and it...
- by TheEnd762 - at 2013.03.17 02:02:00
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