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581. fix this **** - in Feedback/Requests [original thread]
Unless swarms get their lock-on range back, or until turret installations can aim over 45 degrees up, then no. If anything, FGs need a range INCREASE.
- by TheEnd762 - at 2013.12.15 04:17:00
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582. vehicles are OP - in Feedback/Requests [original thread]
Yes, be smart and wait for the modules to go into cooldown before you use your water balloons.... scuse me, I mean AV nades. What? Oh the tank did Mach 4 to the other side of the map before your grenade even reached the peak of it's arch. Well... ...
- by TheEnd762 - at 2013.12.13 18:23:00
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583. 1.7, WELCOME TO THE WORLD OF TANKS! - in Feedback/Requests [original thread]
AV is just a straight up farce now. Might as well be shooting slingshots.
- by TheEnd762 - at 2013.12.13 08:53:00
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584. Snipers head glitching is back. - in Feedback/Requests [original thread]
Wouldn't be happening as much if CCP hadn't screwed over snipers and removed proper perches.
- by TheEnd762 - at 2013.11.25 12:37:00
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585. [Request to players] Faile's TAR-07 heavies - in Feedback/Requests [original thread]
Sgt, I've gone up against you several times before. I know you hide and snipe from annoying places too.
- by TheEnd762 - at 2013.11.22 09:52:00
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586. [Request to players] Faile's TAR-07 heavies - in Feedback/Requests [original thread]
"Adapt and overcome" works a lot better than "whine and shame".
- by TheEnd762 - at 2013.11.22 01:09:00
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587. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
+1 to variable scopes.
- by TheEnd762 - at 2013.11.06 12:50:00
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588. Sniper Rifles - in Feedback/Requests [original thread]
All sniper rifles already have bullet-travel time. It's 2500mps.
- by TheEnd762 - at 2013.11.06 12:49:00
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589. (Request) All Proto Sniper guns need Thales Zoom - in Feedback/Requests [original thread]
Den-tredje Baron wrote: What you do get from a Thales is a fully automatic charge sniper rifle Fully automatic means the weapon will repeatedly cycle as long as you hold the trigger. The Thale is semi-automatic. One trigger pull, one shot.
- by TheEnd762 - at 2013.10.20 03:25:00
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590. (Request) All Proto Sniper guns need Thales Zoom - in Feedback/Requests [original thread]
Text Grant wrote: Sure, more zoom, and bullet travel time This is already in the game. It travels 2500m per second.
- by TheEnd762 - at 2013.10.18 10:01:00
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591. I want a Thale Tar 07 sniper Rifle! - in Feedback/Requests [original thread]
Yeah, don't worry. In 20 years when CCP implements the open player market, you'll be able to get all the officer weapons you want. For a week. Then they'll nerf the market so you can't trade officer weapons. Except maybe ARs. But by then CCP's c...
- by TheEnd762 - at 2013.10.14 07:32:00
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592. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
lrian Locust wrote: The best snipers stay on the move. Once you start looking for them, they're already gone. It's an important tactic to use as a sniper, if you want to stay alive. I sort of disagree with you on this one, Irian. The best sn...
- by TheEnd762 - at 2013.10.13 13:33:00
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593. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
Clone doesn't understand the true role of a sniper. Snipers are meant to be nearly stationary overwatch. fire-support, and killers. Calling this "camping" is a whiny, fallacious cop-out. No SNIPER is constantly moving around the battlefield, wheth...
- by TheEnd762 - at 2013.10.11 18:20:00
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594. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
OP, you're correct, but like this ignorant troll above me, CCP has a childish vendetta against snipers, and is on a campaign to phase them out completely.
- by TheEnd762 - at 2013.09.19 05:12:00
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595. Forge Guns!? - in Feedback/Requests [original thread]
Forge Guns needs their range for Dropships.
- by TheEnd762 - at 2013.09.18 00:02:00
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596. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Draco Cerberus wrote: I believe a squad mate said it best (can't remember who): Those GD snipers need a grenade from behind, they aren't pushing up and we're the only f'n squad on the dam map everyone else is redline sniping the cowards!!! The...
- by TheEnd762 - at 2013.09.17 13:51:00
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597. Day of the sniper is gone!!! - in Feedback/Requests [original thread]
R'adeh Hunt wrote: Snipers already get to play at almost no risk...so no, they aren't broken, quite the opposite. Complete and utter fallacy and ignorance.
- by TheEnd762 - at 2013.09.16 19:32:00
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598. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
Poonmunch wrote: I fully agree that sniper vantage points should be accessible to anyone. Yes, they should be exactly as accessible to anyone else as they were to the sniper who got there in the first place. No more.
- by TheEnd762 - at 2013.09.16 19:27:00
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599. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
George Moros wrote: Another solution would be to simply make a new sniper rifle subclass for the fire support role. Keep existing sniper rifles (and their mechanics) as they are. Add a new sniper rifle that has much shorter optimal (say, 250m),...
- by TheEnd762 - at 2013.09.16 13:48:00
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600. [Feedback] Snipers are done. - in Feedback/Requests [original thread]
Jathniel wrote: I'm making good points. Someone has to say something on behalf of snipers, because most snipers are too proud to admit when they're having a hard time. They go positive in a pub match, and think they're doing well, but can't re...
- by TheEnd762 - at 2013.09.16 11:45:00
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