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141. Disable null cannons when in contested state - in Feedback/Requests [original thread]
I just think it would make things more exciting. I've seen a lot of close battles ruined, because even though one side manages to fight their way to the null cannon, AND hack it, they still lose, because the cannon destroys their MCC before the ...
- by TheEnd762 - at 2015.02.07 04:40:00
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142. Disable null cannons when in contested state - in Feedback/Requests [original thread]
Bump.
- by TheEnd762 - at 2015.02.07 01:50:00
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143. Disable null cannons when in contested state - in Feedback/Requests [original thread]
How do you figure? The cannons will still fire normally once the virus upload is complete.
- by TheEnd762 - at 2015.02.06 14:29:00
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144. Disable null cannons when in contested state - in Feedback/Requests [original thread]
Bump.
- by TheEnd762 - at 2015.02.06 09:26:00
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145. Disable null cannons when in contested state - in Feedback/Requests [original thread]
Make it so they don't fire on either side when a virus is uploading.
- by TheEnd762 - at 2015.02.05 06:57:00
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146. [idea] Sniping Sucks for the Sniper and the Sniped (long rant) - in Feedback/Requests [original thread]
People snipe from MCCs because they removed the perches from the burn zone common area (ie: making it so you can't stand on the "shark fin" spires, etc).
- by TheEnd762 - at 2015.02.04 04:55:00
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147. Yet Another Vehicle Lock Proposal - in Feedback/Requests [original thread]
Now come up with a way to kick people already in the vehicle out. THIS IS THE DROPZONE, GET OUT SO I CAN RECALL MY VEHICLE.
- by TheEnd762 - at 2015.02.03 11:55:00
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148. How to fix grenades... - in Feedback/Requests [original thread]
The fuses are way too long to remove cooking. If I couldn't throw a locus grenade, die, respawn, and then see my own grenade explode (basically), then you might have a case, but until the fuses are shortened to 3 seconds or less, no.
- by TheEnd762 - at 2015.02.02 10:16:00
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149. Replace the Circular Reticle on Sniper Rifles with a Cross Hair - in Feedback/Requests [original thread]
I'd prefer the latter. Red = Dead 100% of the time.
- by TheEnd762 - at 2015.02.01 05:05:00
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150. LAV Handling Reform - in Feedback/Requests [original thread]
They definitely need some traction and suspension upgrades.
- by TheEnd762 - at 2015.01.31 10:29:00
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151. Snipers need a bigger dot.. - in Feedback/Requests [original thread]
Skyline Lonewolf wrote: haha well im just teasing, but how else would you define being useful as a sniper other than slaying, intel gathering, or equipment destruction? Doesn't matter how much you have to offer him. It's not really that we'r...
- by TheEnd762 - at 2015.01.24 05:14:00
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152. Snipers need a bigger dot.. - in Feedback/Requests [original thread]
bigolenuts wrote: Why even play the game if you are going to snipe? You are totally useless in battle and only protect your KDR adding nothing but a few kills here and there. Grab a weapon and get into the battle. Why even post in a thread o...
- by TheEnd762 - at 2015.01.23 15:09:00
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153. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Remove the decloak delay if you're taking damage.
- by TheEnd762 - at 2015.01.14 22:18:00
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154. Random Ideas for Sniper play - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: The deal is that we are trying to keep redline sniping from being a viable tactic. You used to be able to defend points from the redline. Then the second people started counter sniping they would go back to their base and w...
- by TheEnd762 - at 2015.01.14 21:43:00
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155. Random Ideas for Sniper play - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Anyways, let's say that the range and scope nerf weren't because of the redline snipers. They are still the percentage of Snipers who got most screwed over. Actually, they're the ones who got the LEAST screwed over. They...
- by TheEnd762 - at 2015.01.14 16:27:00
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156. please create a locus grenade variant with a very long fuse - in Feedback/Requests [original thread]
The current fuses are already ridiculously long.
- by TheEnd762 - at 2015.01.07 04:18:00
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157. Derpship doors should control lock/unlock for passengers - in Feedback/Requests [original thread]
Eh, I still want a way to push out people who stay in longer than I want. It's a dropship, not a tour bus.
- by TheEnd762 - at 2015.01.02 18:11:00
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158. Changing delay - in Feedback/Requests [original thread]
You mean the declaok delay when switching back to a weapon that currently effects ALL equipment?
- by TheEnd762 - at 2014.12.30 13:49:00
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159. Changing delay - in Feedback/Requests [original thread]
What delay?
- by TheEnd762 - at 2014.12.30 11:07:00
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160. [Request] Updated map data to include no RDV zones - in Feedback/Requests [original thread]
Sir Snugglz wrote: TheEnd762 wrote: Or maybe just fix those stupid areas so you CAN deploy vehicles in them, space permitting. im sure there is a reason why they did it. some areas are not meant for vehicle drops There's a bunch of the...
- by TheEnd762 - at 2014.12.25 08:57:00
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