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181. Transparent Data (Sniping) - in Feedback/Requests [original thread]
The only things the ridiculous sniper over-nerfs have done is make it harder to countersnipe redline shooters, and harder to snipe legitimately. I love how all the idiots who thought, after the nerfs, that snipers were all of a sudden going to st...
- by TheEnd762 - at 2014.12.08 23:27:00
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182. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Remember when everyone was asking how you escape the redline when your team is pushed all the way back? Cloak + uplink
- by TheEnd762 - at 2014.12.05 08:42:00
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183. I hate the new sniper rifle specs - in Feedback/Requests [original thread]
Ever notice that the things people complain the most about (snipers, REs, cloak+shotgun) are always things that can't be solved by spamming a full-auto weapon in the general direction? Just because you can't Rambo something doesn't mean it's OP.
- by TheEnd762 - at 2014.12.04 04:06:00
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184. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
True Adamance wrote: TheEnd762 wrote: If I shoot a volley of swarms at a tank and they only takes off 1/6 of it's shields, I go straight to the jihad jeep. One OP turn deserves another. As for REs vs infantry, quit whining. Maybe if Locus g...
- by TheEnd762 - at 2014.12.04 04:03:00
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185. [Feedback] Remove or Nerf RE's - in Feedback/Requests [original thread]
If I shoot a volley of swarms at a tank and they only takes off 1/6 of it's shields, I go straight to the jihad jeep. One OP turn deserves another. As for REs vs infantry, quit whining. Maybe if Locus grenades didn't SUCK and take 10 FREAKIN' MIN...
- by TheEnd762 - at 2014.12.04 03:25:00
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186. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
Stupid F0ckin Scrub wrote: Scouts need two slots. Reason one: Drop uplinks and scans Reason two: Cloak and scans Reason three: Cloak and Links Reason four: Any other combo they want, be it dual scans, dual links, cloaks and ...
- by TheEnd762 - at 2014.11.29 11:01:00
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187. quick easy fix for RE's spam - in Feedback/Requests [original thread]
"RE spam" is a myth. Sometimes you just die. The end.
- by TheEnd762 - at 2014.11.29 10:16:00
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188. A way to make scouts bearable - in Feedback/Requests [original thread]
Do not remove an equipment slot. Cloak + nanohive or cloak + scanner are NOT OP.
- by TheEnd762 - at 2014.11.29 03:45:00
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189. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
I fit adv cloak on my adv scout with an adv swarm, sidearm, and std nanohive... O_o
- by TheEnd762 - at 2014.11.25 05:03:00
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190. A way to make scouts bearable - in Feedback/Requests [original thread]
Scouts sacrifice a significant amount of armor/shield for their speed and stealthiness. The shotgun sacrifices range for power. A proto heavy (untanked) should absolutely die to 3 shots from a shotgun, I don't care who's firing it. Why? Because i...
- by TheEnd762 - at 2014.11.25 05:01:00
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191. A way to make scouts bearable - in Feedback/Requests [original thread]
How about we perma-ban everyone who complains about scouts? That's certainly fix the problem, since scouts aren't actually broken. Try looking up the term "glass cannon". That's what scouts are, and it is incredibly balanced. If ANYTHING, the o...
- by TheEnd762 - at 2014.11.24 00:05:00
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192. small requests regarding restocking fits - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.11.17 00:46:00
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193. Remote Explosives - in Feedback/Requests [original thread]
No. They were hard enough to stick on HAVs before the nerf.
- by TheEnd762 - at 2014.11.16 08:46:00
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194. PSA: How to kill fatties - in Feedback/Requests [original thread]
Shoot them in the back (or back of the head) with a shotgun.
- by TheEnd762 - at 2014.11.15 11:15:00
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195. [IDEA] Scout Balance - in Feedback/Requests [original thread]
How about a slot adjustment so no scouts have more than 3 high or low slots at proto, and just fix their twitchy, glitchy hit boxes?
- by TheEnd762 - at 2014.11.11 06:16:00
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196. Community issues and Sniping - in Feedback/Requests [original thread]
Go ahead, increase payout for objective stuff. Won't stop snipers from sniping. Nothing will, ever. The losers who sit in the redline and go 0/3 will always be there. If you remove the sniper rifle, then they'll just AFK. REAL snipers aren't conce...
- by TheEnd762 - at 2014.11.11 02:09:00
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197. Community issues and Sniping - in Feedback/Requests [original thread]
Ariadne Broadside wrote: TheEnd762 wrote: Ariadne Broadside wrote: Nice try at trolling, your gameplay contributes nothing to the game mode being played, there is nothing wrong with camping in a TDM style match, but when you are collectiv...
- by TheEnd762 - at 2014.11.11 01:50:00
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198. Community issues and Sniping - in Feedback/Requests [original thread]
Ariadne Broadside wrote: Nice try at trolling, your gameplay contributes nothing to the game mode being played, there is nothing wrong with camping in a TDM style match, but when you are collectively destroying your teams progress in an objecti...
- by TheEnd762 - at 2014.11.11 01:39:00
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199. (Request) LAV Damage Modification - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ground vehicle collision damage is waaay too high. Rear ending someone should not cause your vehicle to detonate on impact. Unless it's an enemy vehicle.
- by TheEnd762 - at 2014.11.09 23:45:00
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200. When someone steals your vehicle - in Feedback/Requests [original thread]
Lady MDK wrote: DDx77 wrote: You should be able to blow it up So Add a self destruct button that activates like a RE Thank you Could you attach REs to it? Like booby trap? That wouldn't allow you to kill team thieves.
- by TheEnd762 - at 2014.11.08 05:04:00
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