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161. [Request] Updated map data to include no RDV zones - in Feedback/Requests [original thread]
Or maybe just fix those stupid areas so you CAN deploy vehicles in them, space permitting.
- by TheEnd762 - at 2014.12.25 07:55:00
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162. So you can rep armor through MagSec fire - in Feedback/Requests [original thread]
Harpyja wrote: TheEnd762 wrote: Now you know what using AV weapons feels like. You must be using AV wrong then. A couple of AV grenades and four proto swarm volleys and my 3950 shields and 1500 armor go pop. Seriously, three proto swarm v...
- by TheEnd762 - at 2014.12.25 07:35:00
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163. So you can rep armor through MagSec fire - in Feedback/Requests [original thread]
Now you know what using AV weapons feels like.
- by TheEnd762 - at 2014.12.25 05:00:00
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164. AV pushing effect - in Feedback/Requests [original thread]
Yes, make it consistent with all weapons. I remember when I used to be able to knock back an annoying dropship with my flaylock.
- by TheEnd762 - at 2014.12.24 23:23:00
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165. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
I've never seen anyone pull out a JLAV right out of the gates, unless it's for a infamous individual. I always see people, and do myself, try to engage with swarms and whatnot first. But when I put 3 volleys of swarms into an HAV and don't even go...
- by TheEnd762 - at 2014.12.24 23:22:00
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166. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
I love how everyone calling JLAVing a "crutch" and "for scrubs" is rolling around in super-tanked mobile murder fortresses with ridiculous armor/shield reppers, and likely wearing a heavy suit with HMG to mow down any stragglers.
- by TheEnd762 - at 2014.12.22 23:35:00
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167. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Because HAVs can still cut and run, and/or have a heavy pop out with an HMG.
- by TheEnd762 - at 2014.12.22 09:52:00
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168. weapons that we tend to ignore and need fixing - in Feedback/Requests [original thread]
Locus grenades of all tiers. The fuses are way too long. And no, cooking doesn't work when you're already being shot at.
- by TheEnd762 - at 2014.12.21 02:15:00
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169. Transparent Data (Sniping) - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Do you think if they changed the Charge magazines to a 5 or 6 round mag but kept everything the same it would help? At least then if a headshot is missed and it is a body shot or miss, there are more opportunities to tak...
- by TheEnd762 - at 2014.12.18 01:10:00
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170. Transparent Data (Sniping) - in Feedback/Requests [original thread]
You know, forks, I just realized, the Charge Sniper may have received more simultaneous nerfs than any other weapon before. It lost like 1/3 of it's range AND ammo capacity, AND 2/5 of it's magazine capacity, AND had it's reticule changed (althoug...
- by TheEnd762 - at 2014.12.18 00:39:00
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171. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: The skill would just be OP for basically every weapon. True. There's only one weapon I can think of that it wouldn't be OP for. The Charge Sniper. Like if level 5 mag capacity allowed for a 5 round magazine.
- by TheEnd762 - at 2014.12.18 00:34:00
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172. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
Pokey Dravon wrote: TheEnd762 wrote: How about a different skill with different bonus amounts for each weapon, so they can be scaled accordingly? How would that work for a Plasma cannon such that each level of the skill was useful? Or a B...
- by TheEnd762 - at 2014.12.17 23:21:00
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173. Option to boot people from your vehicle - in Feedback/Requests [original thread]
Vell0cet wrote: The main concern with this is dropship pilots trolling blueberries (especially new players). It's not hard to imagine dropship pilots ejecting random people deep into the redline or into the middle of the enemy team for the LOLs...
- by TheEnd762 - at 2014.12.17 22:46:00
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174. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
How about a different skill with different bonus amounts for each weapon, so they can be scaled accordingly?
- by TheEnd762 - at 2014.12.17 22:43:00
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175. Soooo can we get Sentinels to stop popping out of tanks? - in Feedback/Requests [original thread]
This is why I always engage tanks from the rear, cloaked, fire 1-2 swarm volleys into the ass, then follow up with 2 proto packed AV grenades. If they cheat their way out of that, it's straight to the jihad jeep.
- by TheEnd762 - at 2014.12.17 13:24:00
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176. Bandwidth/Explosives - in Feedback/Requests [original thread]
People are bringing up the stupid frisbee thing like it has any relevance to how many REs you can have deployed at once. Can you frisbee-throw 4 REs at one time? No. So it has no relevance to bandwidth.
- by TheEnd762 - at 2014.12.11 04:08:00
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177. Woww... The mystery box sucks - in Feedback/Requests [original thread]
It's Aurum fishing.
- by TheEnd762 - at 2014.12.11 04:06:00
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178. Lower Uplink & RE bandwidth - in Feedback/Requests [original thread]
Yeah, my logi only has 9bw... :/
- by TheEnd762 - at 2014.12.10 06:01:00
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179. Lower Uplink & RE bandwidth - in Feedback/Requests [original thread]
Bandwidth is a... novel idea. However, it's extremely detrimental to the use of certain equipment over others. Uplink spam is an issue, yes. But the root of the problem wasn't quantity, it was proximity. I have a suit specifically loaded out to ...
- by TheEnd762 - at 2014.12.09 16:27:00
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180. New Ideas for Sniper Rifles - in Feedback/Requests [original thread]
Good ideas, but very few will agree with you because "hurr durr I can't just mow down a sniper with my AR/HMG. OP! Nerf now!"
- by TheEnd762 - at 2014.12.08 23:31:00
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