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1. [Suggestion] Delay the end of Dust as much as every single other thi... - in Feedback/Requests [original thread]
Topic.
- by TheEnd762 - at 2016.02.05 04:28:00
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2. Stopping people from leaving battle - in Feedback/Requests [original thread]
-Make staying more rewarding -Offer special contracts with higher rewards for joining matches already in progress and/or one-sided matches -Allow players to see who they're fighting and where BEFORE they agree to join said battle (you know, how co...
- by TheEnd762 - at 2015.12.29 11:05:00
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3. Request for polarized visor - in Feedback/Requests [original thread]
We just need dynamic HUDs that change their contrast so they don't blend into the maps.
- by TheEnd762 - at 2015.12.18 23:17:00
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4. Assault Variant Sniper Rifle (that can shoot in normal fights) - in Feedback/Requests [original thread]
What you're describing is a DMR (designated marksman rifle), not a sniper rifle. But sure.
- by TheEnd762 - at 2015.12.11 03:51:00
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5. Blacklist planet or maps per character - in Feedback/Requests [original thread]
+1 I would love to never see Fracture Road again.
- by TheEnd762 - at 2015.12.10 10:03:00
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6. [SUGGESTION:] Add 'Charge-for-jump' mechanic for jumping! - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2015.12.09 04:21:00
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7. New Idea: Anti-Personnel Proximity Explosives - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: TheEnd762 wrote: AP prox mines are a counter to stab in the back sucker punching. Situational awareness is the counter to backstabbing Knifers/Melee douchebags. Situational awareness is also the counter to proxy A...
- by TheEnd762 - at 2015.12.03 05:17:00
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8. New Idea: Anti-Personnel Proximity Explosives - in Feedback/Requests [original thread]
Avallo Kantor wrote: From a game design perspective AP proximity mines are generally seen as low-fun gameplay. It is something that requires very little participation on the act of the attacker, as once a mine is placed it becomes a passive e...
- by TheEnd762 - at 2015.12.02 04:07:00
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9. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
I'd like options for one or the other, but most of my current commando fits would be useless without a hive.
- by TheEnd762 - at 2015.12.02 04:05:00
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10. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
True Adamance wrote: Nothing pisses and HAV pilot off more than being completely ignored. I dunno. Getting jihad jeeped pisses them off pretty good.
- by TheEnd762 - at 2015.12.02 04:04:00
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11. Limit/Remove higher tiered gear from Pubs. - in Feedback/Requests [original thread]
TheD1CK wrote: why not make the change?? Because not all gear within a given tier is considered equal. Some gear has to be taken all the way up to proto just to be viable against other standard/advanced stuff.
- by TheEnd762 - at 2015.11.16 22:15:00
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12. Shoots and ladders! - in Feedback/Requests [original thread]
korrah silain wrote: TheEnd762 wrote: Kallas Hallytyr wrote: TheEnd762 wrote: Only if we get proxy anti-personnel mines. Otherwise, no, get a damn dropship yourself. Why, so you can pay even less attention while you rooftop camp? ...
- by TheEnd762 - at 2015.11.05 17:49:00
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13. Shoots and ladders! - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: TheEnd762 wrote: Only if we get proxy anti-personnel mines. Otherwise, no, get a damn dropship yourself. Why, so you can pay even less attention while you rooftop camp? If someone is "rooftop camping" then they ...
- by TheEnd762 - at 2015.11.04 15:59:00
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14. Shoots and ladders! - in Feedback/Requests [original thread]
Only if we get proxy anti-personnel mines. Otherwise, no, get a damn dropship yourself.
- by TheEnd762 - at 2015.11.04 03:45:00
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15. Marksman Suits - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2015.10.30 05:33:00
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16. So you get an idea of how OP Gal Assault is - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Still doesn't give solid numbers. There's often a huge difference in what numbers allege, and how things actually work in the field.
- by TheEnd762 - at 2015.10.27 04:12:00
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17. So, people leaving games early... - in Feedback/Requests [original thread]
Shaun Iwairo wrote: What about those who are precious about their KD? As has been stated numerous times, that group of players is a very small minority that is heavily exaggerated in a thinly-veiled attempt to push this non-issue into the sp...
- by TheEnd762 - at 2015.10.16 05:17:00
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18. So, people leaving games early... - in Feedback/Requests [original thread]
Make in-progress battles (that are uneven) special contracts with higher payout. This will incentivize stomp squads to join battles against other stomp squads that others have left due to being unable to compete.
- by TheEnd762 - at 2015.10.10 03:58:00
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19. So, people leaving games early... - in Feedback/Requests [original thread]
Again, if we're comparing to reality, a contract entered without prior knowledge of the terms is not valid. In other words, you can't obligate mercs to fight a battle in an undisclosed location, against an undisclosed opponent, let alone penalize ...
- by TheEnd762 - at 2015.10.09 13:53:00
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20. Idea - Simple Carrot-fix to Lopsided Matches - in Feedback/Requests [original thread]
Haolo Geardreck wrote: This is what would happen to a real cyber merc. Real mercs get to see the terms of a contract beforehand, and choose whether or not to accept it.
- by TheEnd762 - at 2015.10.09 10:30:00
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