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101. scrambler riffle over heat - in Feedback/Requests [original thread]
True Adamance wrote: The question is not how its over performing but why it is spam to fire multiple shots from a semi automatic rifle as fast as possible while it is not spam to fire more rounds faster from an automatic rifle. The Scr Rifle...
- by TheEnd762 - at 2015.05.12 00:55:00
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102. Remote Explosives - in Feedback/Requests [original thread]
You know what would've been great? If REs got a warning icon like grenades, that disappeared after they armed. I have no problem with needing to see them with the naked eye once they're armed (otherwise they'd be useless as traps), but as it is, t...
- by TheEnd762 - at 2015.05.12 00:34:00
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103. scrambler riffle over heat - in Feedback/Requests [original thread]
They definitely don't; not as much as the Scr Rifle, which is hghly effective from close to medium/long range, and is extremely exploitable using a turbo function, which clearly many players are doing, when you look at the damage output on the kil...
- by TheEnd762 - at 2015.05.11 23:15:00
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104. scrambler riffle over heat - in Feedback/Requests [original thread]
True Adamance wrote: I like how the weapon is considered spammable because you have to tap the trigger repeatedly....but the most commonly used automatic weapons are not for the sole reason you can hold down the trigger. Other weapons don't...
- by TheEnd762 - at 2015.05.11 23:06:00
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105. [REQUEST] "Jump to first unread post" button - in Feedback/Requests [original thread]
For the forums here.
- by TheEnd762 - at 2015.05.11 02:44:00
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106. Equipment: Webifier - in Feedback/Requests [original thread]
Yeah, let's make a new item that'll be just as useless and impractical as an existing item. We need a direct weapon, not an indirect one.
- by TheEnd762 - at 2015.05.09 15:40:00
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107. [REQUEST] Remove MCC damage when null cannon is held - in Feedback/Requests [original thread]
Your MCC will still take damage even if you are holding the only null cannon in a Domination match. This means even if you recapture the null cannon from the enemy, if your MCC's health is too low in relation to theirs, all they have to do is wait...
- by TheEnd762 - at 2015.05.09 12:42:00
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108. How to Stop Players from Leaving - in Feedback/Requests [original thread]
I hope the 50 people who enter the DMQ have fun together.
- by TheEnd762 - at 2015.05.09 07:43:00
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109. Equipment: Webifier - in Feedback/Requests [original thread]
You forgot to say what effect they'd have on enemies...
- by TheEnd762 - at 2015.05.09 06:15:00
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110. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
Banning people from joining a match for any amount of time after leaving a battle is also a great way to kill your user base. How about you stop caring and just worry about yourself?
- by TheEnd762 - at 2015.05.05 06:06:00
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111. Remove Leave Battle from User Interface - in Feedback/Requests [original thread]
How do you keep people from leaving battle early? You don't.
- by TheEnd762 - at 2015.05.03 00:27:00
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112. Sniper load outs & Blue print sniper rifles - in Feedback/Requests [original thread]
MINA Longstrike wrote: I'll care about snipers when they actively try to win matches instead of sit on hills 250meters away from an objective, end the match with 2 kills, zero deaths and 200 warpoints and think to themselves "Man I'm a badass!"...
- by TheEnd762 - at 2015.04.09 10:33:00
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113. Sniper load outs & Blue print sniper rifles - in Feedback/Requests [original thread]
Whiny scrubs hate snipers, so they usually get left behind.
- by TheEnd762 - at 2015.04.09 02:44:00
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114. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Mad Syringe wrote: With the current mindset, it's a very bad Idea, to give people the possibility to pick their fight. We're supposed to be mercenaries. Mercenaries get to decide whether or not to accept jobs based on the details. The end.
- by TheEnd762 - at 2015.04.03 18:16:00
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115. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Not until I can see the terms of a contract, who's on the opposing team, what stage the battle is occurring in, and choose whether to accept the job before it starts or not.
- by TheEnd762 - at 2015.04.03 02:28:00
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116. How to reduce swarm spam - in Feedback/Requests [original thread]
No. Not until vehicles can no longer cut-and-run
- by TheEnd762 - at 2015.04.02 18:07:00
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117. Redline [Idea] - in Feedback/Requests [original thread]
DJINN Jecture wrote: Are you kidding that is the easiest place to get kills and the hardest place not to get killed perfect RISK vs REWARD scenario, grow a sack everyone camping in the redline geeze. Are YOU kidding? The only time it's easy...
- by TheEnd762 - at 2015.03.31 02:43:00
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118. Redline [Idea] - in Feedback/Requests [original thread]
Redline solution: Stop going near the enemy redline. You don't belong there anyway. Automatically delete all threads whining about the redline. Perma-ban anyone who brings up the redline. Problem solved.
- by TheEnd762 - at 2015.03.30 21:22:00
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119. Armor Tanks are OP. - in Feedback/Requests [original thread]
Juno Tristan wrote: If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead Hardeners don't drop until after they've retreated deep into the redline.
- by TheEnd762 - at 2015.03.25 02:40:00
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120. Best way to make sniping better. - in Feedback/Requests [original thread]
We need cover positions and elevated perches. There used to be a lot more elevated perches, but crybabies cried.
- by TheEnd762 - at 2015.03.20 23:01:00
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