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381. please fix tanks - in Feedback/Requests [original thread]
neolutumus wrote: One of the biggest reasons I love dust is because you HAVE to use teamwork. 1v1 ONLY WORKS PART OF THE TIME IN THIS GAME! that's the way it is. find a buddy. team up in a squad. make it your #1 goal to destroy as many tanks as...
- by TheEnd762 - at 2014.03.23 05:37:00
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382. Change the enemy redline timer to 10 seconds - in Feedback/Requests [original thread]
Dunce Masterson wrote: Its only fair if you want to snipe in your safe zone the other team should be able to take your fitting away in retaliation. If only there was some kind of long range weapon, that could be used to engage enemies who ar...
- by TheEnd762 - at 2014.03.23 05:32:00
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383. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.03.23 05:05:00
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384. vehicle limits are too high. - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.03.22 08:44:00
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385. Yet another REDLINE fix idea - in Feedback/Requests [original thread]
calisk galern wrote: again the problem isn't the red line it's being redlined. when a team can be pushed all the way back to the point where you cannot participate then their is something wrong with your game. red lines didn't exist in beta i...
- by TheEnd762 - at 2014.03.20 16:24:00
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386. out of bounds penalties - in Feedback/Requests [original thread]
No.
- by TheEnd762 - at 2014.03.19 06:20:00
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387. Tall things - in Feedback/Requests [original thread]
They can start taking those structures out of the redline when they start putting them BACK in the common battle areas.
- by TheEnd762 - at 2014.03.16 00:06:00
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388. turn speed should be a balancing factor - in Feedback/Requests [original thread]
Heavies used to have slower turn speed, but they cried.
- by TheEnd762 - at 2014.03.11 08:05:00
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389. Flip dropships back over - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.03.10 08:42:00
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390. Sticky/magnetic grenades - in Feedback/Requests [original thread]
+1
- by TheEnd762 - at 2014.03.10 08:39:00
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391. (idea) End of Battle Achievements - in Feedback/Requests [original thread]
YES! +1
- by TheEnd762 - at 2014.03.10 01:28:00
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392. Passive SP on all characters - in Feedback/Requests [original thread]
Yes, +1.
- by TheEnd762 - at 2014.03.08 20:31:00
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393. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
No, -1.
- by TheEnd762 - at 2014.03.08 20:27:00
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394. Headshot = Instant Death - in Feedback/Requests [original thread]
Skare-Krow wrote: TheEnd762 wrote: Speaking as a sniper, headshots should not be instant death, just as a shot to the spine shouldn't auto-paralyze your clone. You've got shields and armor to contend with. That said, if a headshot IS what fi...
- by TheEnd762 - at 2014.03.08 09:44:00
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395. sniper profeciency skill - in Feedback/Requests [original thread]
Am I missing something? What's being done to the Sniper Rifle in 1.8?
- by TheEnd762 - at 2014.03.08 06:22:00
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396. Headshot = Instant Death - in Feedback/Requests [original thread]
Speaking as a sniper, headshots should not be instant death, just as a shot to the spine shouldn't auto-paralyze your clone. You've got shields and armor to contend with. That said, if a headshot IS what finishes you off, after your shield and arm...
- by TheEnd762 - at 2014.03.08 06:20:00
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397. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
KalOfTheRathi wrote: ]Yes, but in real life the tank commander can shoot the Blue Berry in his empty head and kick his useless hide out into the Dust below his tank. He won't lose his tank because some scrub or griefer has jumped into a small ...
- by TheEnd762 - at 2014.03.07 10:58:00
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398. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
jaksol returns wrote: your not suppost to take a tank on by your-self and win, you have to communicate and work with your squad or team. You're not supposed to be able to operate a tank by yourself either. Most tanks require a crew of at le...
- by TheEnd762 - at 2014.03.07 09:25:00
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399. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
X7 lion wrote: people in general need to stop trying to be a one man army You mean like tankers?
- by TheEnd762 - at 2014.03.07 04:14:00
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400. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
+1. Either don't nerf them at all, or not so severely.
- by TheEnd762 - at 2014.03.06 22:21:00
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