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Otavio Martins
The Sound Of Freedom Renegade Alliance
1
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Posted - 2013.03.30 02:41:00 -
[1] - Quote
I just lost a match were almost everybody was a heavy, so if turned around I would see a heavy and that happened. Again and again. So I thought that the heavys could be more slower or have more weakpoints than just the head specially the ones with miniguns. |
Geth Massredux
ZionTCD Legacy Rising
105
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Posted - 2013.03.30 02:55:00 -
[2] - Quote
Apparantly heavys need a buff. From all the threads all week and last week. If the whole team is was using a heavy, why would the heavy be OP? |
slypie11
Planetary Response Organisation Test Friends Please Ignore
57
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Posted - 2013.03.30 03:03:00 -
[3] - Quote
You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range than an HMG. You should be able to destroy a heavy if you invested any sp in anything worthwhile |
Jedah McClintock
Les Dragons Rouges
0
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Posted - 2013.03.30 03:45:00 -
[4] - Quote
In my experience, the shields on Heavys are easy to whittle down, it's all that armor which takes work to chip away at.
If every enemy was a Heavy, then the best response would be to get a sturdy vehicle and shoot at them while trying to run them over. Alternately, better coordination with teammates makes bringing down tougher enemies possible. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
271
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Posted - 2013.03.30 03:46:00 -
[5] - Quote
slypie11 wrote:You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range than an HMG. You should be able to destroy a heavy if you invested any sp in anything worthwhile Actually even at Assault rifle optimal range the HMG can shred an assault into pieces. HMG need a range nerf so they will actually be what they're supposed to be, kings of CQC. Also, the heavies themselves need a buff. |
Ulysses Knapse
Nuevo Atlas Corporation
157
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Posted - 2013.03.30 03:48:00 -
[6] - Quote
Two words. Mass Driver. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
60
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Posted - 2013.03.30 03:59:00 -
[7] - Quote
Cat Merc wrote:slypie11 wrote:You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range than an HMG. You should be able to destroy a heavy if you invested any sp in anything worthwhile Actually even at Assault rifle optimal range the HMG can shred an assault into pieces. HMG need a range nerf so they will actually be what they're supposed to be, kings of CQC. Also, the heavies themselves need a buff. WHAT! The reason I stopped using hmg's was because of their horrendous range. The only HMG that has reasonable range the assault variant, and that trades it's huge damage. While a prolonged firefight at medium range is definatly not advisable, at long range, an ar can destroy and HMG heavy, especially with more than one. |
Rusty Shallows
Creative Killers
28
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Posted - 2013.03.30 05:40:00 -
[8] - Quote
slypie11 wrote:Cat Merc wrote:slypie11 wrote:You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range than an HMG. You should be able to destroy a heavy if you invested any sp in anything worthwhile Actually even at Assault rifle optimal range the HMG can shred an assault into pieces. HMG need a range nerf so they will actually be what they're supposed to be, kings of CQC. Also, the heavies themselves need a buff. WHAT! The reason I stopped using hmg's was because of their horrendous range. The only HMG that has reasonable range the assault variant, and that trades it's huge damage. While a prolonged firefight at medium range is definatly not advisable, at long range, an ar can destroy and HMG heavy, especially with more than one. QFT. Please pardon the language.
I've been out performed by ARs at all ranges my Heavy Sharpshooter 3 skill can handle. It depends in part if the Assault guy out maneuvers me, or my position is grossly out of whack.
Believe it or not we Fatties actually have to think. Charging right in recklessly is often a death sentence for anyone in Dust. |
Farsund Solheim
The Unholy Legion Of DarkStar
3
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Posted - 2013.03.30 05:58:00 -
[9] - Quote
I ran heavy with my fist character, managed to get both HMG and dropsuit up to advanced (didn't get any good mods), and can say with 100% certainty that the GEK variant AR can shred a heavy like the most delicious and delicate pulled pork. stay at range, stick to cover, and come at a heavy from the sides or rear, and you have won the engagement 80% of the time. There is the very real possibility that you may have been fighting heavys that were equipped with either proto dropsuit's or weapons, and if that is that case it's a ****** deal, but you are going to die. Welcome to New Eden |
TheEnd762
Algintal Core Gallente Federation
19
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Posted - 2013.03.30 08:22:00 -
[10] - Quote
Farsund Solheim wrote:I ran heavy with my fist character, managed to get both HMG and dropsuit up to advanced (didn't get any good mods), and can say with 100% certainty that the GEK variant AR can shred a heavy like the most delicious and delicate pulled pork.
You can't really use the GEK or Duvolle as fair comparisons though. They shred everything. With the damage those things seem to put out, someone could take down an MCC by accidentally letting off a burst in it's general direction.
Heavies themselves may or may not need a buff, but the range of ALL the HMGs is ridiculous. I've seen players up on the scaffold things in Ashland, in standard and even advance suits, on the move, get mowed down by Militia HMGs on the ground, many times. You can't tell me every one of those heavies had Heavy Weapon Sharpshooter at level 5. Numbers aside, that is indicative of a much needed range/accuracy reduction. |
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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
275
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Posted - 2013.03.30 08:56:00 -
[11] - Quote
slypie11 wrote:Cat Merc wrote:slypie11 wrote:You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range than an HMG. You should be able to destroy a heavy if you invested any sp in anything worthwhile Actually even at Assault rifle optimal range the HMG can shred an assault into pieces. HMG need a range nerf so they will actually be what they're supposed to be, kings of CQC. Also, the heavies themselves need a buff. WHAT! The reason I stopped using hmg's was because of their horrendous range. The only HMG that has reasonable range the assault variant, and that trades it's huge damage. While a prolonged firefight at medium range is definatly not advisable, at long range, an ar can destroy and HMG heavy, especially with more than one. AR's can out range HMG's anytime, sure. However, the damage is so lucklaster it will take 2-3 clips to take down a heavy. And if you skill in HMG then the range goes wild. Especially in doom mode. |
pegasis prime
The Shadow Cavalry Mercenaries
119
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Posted - 2013.03.30 09:11:00 -
[12] - Quote
TheEnd762 wrote:Farsund Solheim wrote:I ran heavy with my fist character, managed to get both HMG and dropsuit up to advanced (didn't get any good mods), and can say with 100% certainty that the GEK variant AR can shred a heavy like the most delicious and delicate pulled pork. You can't really use the GEK or Duvolle as fair comparisons though. They shred everything. With the damage those things seem to put out, someone could take down an MCC by accidentally letting off a burst in it's general direction. Heavies themselves may or may not need a buff, but the range of ALL the HMGs is ridiculous. I've seen players up on the scaffold things in Ashland, in standard and even advance suits, on the move, get mowed down by Militia HMGs on the ground, many times. You can't tell me every one of those heavies had Heavy Weapon Sharpshooter at level 5. Numbers aside, that is indicative of a much needed range/accuracy reduction.
Fitst off therevis no malitia hmg and even with heavy sharp shooter at 2 the shots your talking about arnt easy.v |
Breakin Stuff
Immobile Infantry
739
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Posted - 2013.03.30 09:16:00 -
[13] - Quote
Cat Merc wrote:slypie11 wrote:Cat Merc wrote:slypie11 wrote:You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range than an HMG. You should be able to destroy a heavy if you invested any sp in anything worthwhile Actually even at Assault rifle optimal range the HMG can shred an assault into pieces. HMG need a range nerf so they will actually be what they're supposed to be, kings of CQC. Also, the heavies themselves need a buff. WHAT! The reason I stopped using hmg's was because of their horrendous range. The only HMG that has reasonable range the assault variant, and that trades it's huge damage. While a prolonged firefight at medium range is definatly not advisable, at long range, an ar can destroy and HMG heavy, especially with more than one. AR's can out range HMG's anytime, sure. However, the damage is so lucklaster it will take 2-3 clips to take down a heavy. And if you skill in HMG then the range goes wild. Especially in doom mode.
The crack you're smoking... Give it to me. |
bacon blaster
VENGEANCE FOR HIRE
9
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Posted - 2013.03.30 09:37:00 -
[14] - Quote
Cat, try putting some extra points into light weapon skills and ar. Their damage is not lack luster.
Also, heavies are not op, and I say that as a sniper who has immense trouble popping them. They already move like a drunken, obese whale, and the hmg has a brutally short range. Within this range, they can do a lot of damage purely by virtue of having tremendous health.
Most heavies I see are armor tanked, so their shield will collapse pretty easily. Next, Mass driver. MD the ever love **** out of him.
In the event that he has a shield tank, bring flux grenades and watch his shield instadrop. See how he squirms. SEE HIM AND LAUGH AT HIS PAIN
Things to consider when taking down heavies, tanks, and piles of enemies:
1: Teamwork is the most important thing. Period. You will do far better working with others with the wrong or ****** gear than you will probably do with the right kind of high end gear. Plus, working in squads actually gets orbitals. When you are out of squad, your wps go to the ether.
2: DON'T STAND STILL LIKE A ****. It makes you super easy to shoot, both to snipers and to everyone. If you are dying a lot and not actually moving, just standing out of cover when you shoot, don't ***** about dying a lot. We will all take the opportunity to teach you the all important lesson of MOVE YO BUTT.
3 you are going to die sometimes. Get over yourself.
4: just because you can't handle something doesn't mean it's op. Either you have the wrong gear to handle that situation (sniper rifle vs shotgun at shotgun range tends not to work out for sniper. Just saying) or you suck. Once again, get over yourself.
5: People play at your level. They have access to everything you do in this game. Some of them have better player skill than you, and will stomp the **** out of you using lower level gear and skills. Other people simply suck at life and couldn't win with god mode enabled.
Simply put, heavy is not op. Try an ar or a mass driver, ****. |
Breakin Stuff
Immobile Infantry
742
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Posted - 2013.03.30 09:41:00 -
[15] - Quote
Baconblaster wins the thread by knockout. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
275
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Posted - 2013.03.30 09:44:00 -
[16] - Quote
bacon blaster wrote:Cat, try putting some extra points into light weapon skills and ar. Their damage is not lack luster.
Also, heavies are not op, and I say that as a sniper who has immense trouble popping them. They already move like a drunken, obese whale, and the hmg has a brutally short range. Within this range, they can do a lot of damage purely by virtue of having tremendous health.
Most heavies I see are armor tanked, so their shield will collapse pretty easily. Next, Mass driver. MD the ever love **** out of him.
In the event that he has a shield tank, bring flux grenades and watch his shield instadrop. See how he squirms. SEE HIM AND LAUGH AT HIS PAIN
Things to consider when taking down heavies, tanks, and piles of enemies:
1: Teamwork is the most important thing. Period. You will do far better working with others with the wrong or ****** gear than you will probably do with the right kind of high end gear. Plus, working in squads actually gets orbitals. When you are out of squad, your wps go to the ether.
2: DON'T STAND STILL LIKE A ****. It makes you super easy to shoot, both to snipers and to everyone. If you are dying a lot and not actually moving, just standing out of cover when you shoot, don't ***** about dying a lot. We will all take the opportunity to teach you the all important lesson of MOVE YO BUTT.
3 you are going to die sometimes. Get over yourself.
4: just because you can't handle something doesn't mean it's op. Either you have the wrong gear to handle that situation (sniper rifle vs shotgun at shotgun range tends not to work out for sniper. Just saying) or you suck. Once again, get over yourself.
5: People play at your level. They have access to everything you do in this game. Some of them have better player skill than you, and will stomp the **** out of you using lower level gear and skills. Other people simply suck at life and couldn't win with god mode enabled.
Simply put, heavy is not op. Try an ar or a mass driver, ****. I have 1.5 mil SP into AR's and light weapons in general, don't tell me I don't know how the AR operates. |
Breakin Stuff
Immobile Infantry
743
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Posted - 2013.03.30 09:58:00 -
[17] - Quote
Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time?
The very definition of insanity is doing the same thing over and over the same way and expecting different results.
And a assault rifle will maul people at 70 meters. and hmg at 70 meters kinda resembles a confetti shower.
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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
276
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Posted - 2013.03.30 10:01:00 -
[18] - Quote
Breakin Stuff wrote:Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time?
The very definition of insanity is doing the same thing over and over the same way and expecting different results.
And a assault rifle will maul people at 70 meters. and hmg at 70 meters kinda resembles a confetti shower.
I am using two complex shield extenders, basic armor plates and a armor rep. And I'm strafing around. And all my shots are hitting, unless hit detection screws me over. Yeah, no. |
Bendtner92
Imperfects Negative-Feedback
459
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Posted - 2013.03.30 10:15:00 -
[19] - Quote
Cat Merc wrote:Breakin Stuff wrote:Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time?
The very definition of insanity is doing the same thing over and over the same way and expecting different results.
And a assault rifle will maul people at 70 meters. and hmg at 70 meters kinda resembles a confetti shower.
I am using two complex shield extenders, basic armor plates and a armor rep. And I'm strafing around. And all my shots are hitting, unless hit detection screws me over. Yeah, no. Have you tried using the HMG?
Max range is 60 meters and at 50+ it barely does any damage.
Even with max sharpshooter skills it's only 85 max range and beyond 65-70 meters it again won't do any damage pretty much.
With just a few sharpshooter levels on the AR it can do quite a lot damage at 70+ meters. |
Breakin Stuff
Immobile Infantry
744
|
Posted - 2013.03.30 10:16:00 -
[20] - Quote
Cat Merc wrote:Breakin Stuff wrote:Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time?
The very definition of insanity is doing the same thing over and over the same way and expecting different results.
And a assault rifle will maul people at 70 meters. and hmg at 70 meters kinda resembles a confetti shower.
I am using two complex shield extenders, basic armor plates and a armor rep. And I'm strafing around. And all my shots are hitting, unless hit detection screws me over. Yeah, no.
Then one of two things is happening.
1. This only happens occasionally, and you get angry when it does. 2. You only play when im on a rockout rampage listening to heavy metal, slaughtering everything and you just need to worship me. 3. You suck at DUST. (no i cant count. its why im a merc, not a ship captain)
If an hmg is so overpowered go try it out. skill into heavies and go rock faces. If they are so OP you should have an easy time of it. After all I kill squads of people, how hard can it be? |
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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
276
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Posted - 2013.03.30 10:31:00 -
[21] - Quote
Bendtner92 wrote:Cat Merc wrote:Breakin Stuff wrote:Hell no they do not need a range nerf. you need to stop running straight at them. Perhaps use shield extenders to increase your survival time?
The very definition of insanity is doing the same thing over and over the same way and expecting different results.
And a assault rifle will maul people at 70 meters. and hmg at 70 meters kinda resembles a confetti shower.
I am using two complex shield extenders, basic armor plates and a armor rep. And I'm strafing around. And all my shots are hitting, unless hit detection screws me over. Yeah, no. Have you tried using the HMG? Max range is 60 meters and at 50+ it barely does any damage. Even with max sharpshooter skills it's only 85 max range and beyond 65-70 meters it again won't do any damage pretty much. With just a few sharpshooter levels on the AR it can do quite a lot damage at 70+ meters.
Yes I have, though I only went up to standard and went back to my assault because I couldn't handle the Heavy speed. I'm only commenting on my observations, if CCP did what most beta testing companies would do and give us all the skills at V so we can TEST everything, then I could give you more accurate information.
Breakin Stuff wrote: Then one of two things is happening.
1. This only happens occasionally, and you get angry when it does. 2. You only play when im on a rockout rampage listening to heavy metal, slaughtering everything and you just need to worship me. 3. You suck at DUST. (no i cant count. its why im a merc, not a ship captain)
If an hmg is so overpowered go try it out. skill into heavies and go rock faces. If they are so OP you should have an easy time of it. After all I kill squads of people, how hard can it be?
1.Happened to me three times, however I see plenty of battles from the side where this happens. 2.I prefer something calmer, but alright. 3.I don't see how sucking can factor into it. If the heavy strips down my shield and half my armor in less than a second at AR range, something is wrong. 4.Their range is too long
OP is a strong word. I just think they need slightly less range. I am not good at estimating range in games, so I can't give you numbers, however I can tell you that the Heavy HMG gets people at ranges it shouldn't get anyone considering its firepower. Might be my imagination, however I saw heavies decimate people at AR optimal range. |
Breakin Stuff
Immobile Infantry
746
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Posted - 2013.03.30 10:58:00 -
[22] - Quote
Cat Merc wrote:
OP is a strong word. I just think they need slightly less range. I am not good at estimating range in games, so I can't give you numbers, however I can tell you that the Heavy HMG gets people at ranges it shouldn't get anyone considering its firepower. Might be my imagination, however I saw heavies decimate people at AR optimal range.
Ar optimal is 1-75. its straightforward. HMG is 40-50 depending on sharpshooter skill. anything past 30 the hmg has to be an mh-82 (advanced) or boundless (prototype) to be effective as more than an annoyance. I say this as a chronic HMG user.
A gek-38 or duvolle and good aim is the kiss of death for most HMG heavies. Ive learned how to gank them but it takes more than holding down the trigger. if you are using an exile then yeah ill gut ya every time. but then its like trying to kill a surya or sagaris solo with a militia swarm or forge gun. Not happening unless the heavy does something stupid.
Also consider before you complain too much about hmg users. my advanced HMG fit costs more than your prototype assault fit. I would hope it was good at killing something.
Proto hmgs and forge guns cost over 100,000 ISK per gun. I would hope the price tag would mean I am paying for more killing power. A basic assault rifle costs 2-3k ISK per gun. an HMG basic costs over 8,000 per gun. Notice a pattern yet?
If the range gets nerfed the price needs to drop sharply. |
Bendtner92
Imperfects Negative-Feedback
459
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Posted - 2013.03.30 11:10:00 -
[23] - Quote
Okay lets get some facts on the table here.
The HMG and AR share the same optimal range, 1-35 meters (Duvolle AR and Boundless HMG have 1-40 optimal though), so yes, the HMG can easily kill someone within AR optimal range.
The AR has more max range though, and thus does more damage at the HMG's max range (which is 60 meters unskilled).
Saying that the HMG suddenly get an insane optimal range with Sharpshooter skills is not really true. With max Sharpshooter skills the optimal range is 1-50 meters (on both the AR and HMG as well). That is only a 15 meters increase, and that actually takes a lot of SP to get, as you need Proficiency 5 for this and that is a x5 skill.
The max ranges will expand as well with max Sharpshooter skills. The HMG to about 85 meters and the AR to about 115 meters. The HMG will do very minimal damage at 70+ meters whereas the AR will do quite a lot at that range. |
BUGSBUNNY LOONEY
Anonymous Killers Mercenary Corporation
8
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Posted - 2013.03.30 11:25:00 -
[24] - Quote
Two words. Laser rifle |
Breakin Stuff
Immobile Infantry
746
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Posted - 2013.03.30 11:38:00 -
[25] - Quote
BUGSBUNNY LOONEY wrote:Two words. Laser rifle
Soon to be the subject of another nerf thread.
For the thousandth time.
Even thought it has torturous downsides. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
276
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Posted - 2013.03.30 11:41:00 -
[26] - Quote
Breakin Stuff wrote:Cat Merc wrote:
OP is a strong word. I just think they need slightly less range. I am not good at estimating range in games, so I can't give you numbers, however I can tell you that the Heavy HMG gets people at ranges it shouldn't get anyone considering its firepower. Might be my imagination, however I saw heavies decimate people at AR optimal range.
Ar optimal is 1-75. its straightforward. HMG is 40-50 depending on sharpshooter skill. anything past 30 the hmg has to be an mh-82 (advanced) or boundless (prototype) to be effective as more than an annoyance. I say this as a chronic HMG user. A gek-38 or duvolle and good aim is the kiss of death for most HMG heavies. Ive learned how to gank them but it takes more than holding down the trigger. if you are using an exile then yeah ill gut ya every time. but then its like trying to kill a surya or sagaris solo with a militia swarm or forge gun. Not happening unless the heavy does something stupid. Also consider before you complain too much about hmg users. my advanced HMG fit costs more than your prototype assault fit. I would hope it was good at killing something. Proto hmgs and forge guns cost over 100,000 ISK per gun. I would hope the price tag would mean I am paying for more killing power. A basic assault rifle costs 2-3k ISK per gun. an HMG basic costs over 8,000 per gun. Notice a pattern yet? If the range gets nerfed the price needs to drop sharply. And for the lower range you get incredible stopping power. I don't have a problem taking down heavies, its too easy in fact, which is why they need a buff. |
Garrett Blacknova
Codex Troopers
2239
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Posted - 2013.03.30 12:53:00 -
[27] - Quote
If you're getting outmanoeuvred by Heavies, and you're not a Heavy, you're doing it wrong.
It's as simple as that.
If you have a Shotgun, you want to be closer to the Heavy than he's comfortable with, and ideally you want to be behind your target when you open fire. SInce you have - at worst - a 15 point advantage in Scan Profile against the Heavy's base Precision, it'll take a lot of skill stacking and/or scanner mods for a Heavy to pick you out on their minimap.
If you have a Light Weapon that ISN'T a Shotgun, you can work from the outer edges of your Optimal, and the HMG will barely scratch you, while you'll be able to - assuming you're using somthing better than Militia - kill before reloading.
The Standard Heavy suit is possibly slightly - but only slightly - too powerful compared with other suits of its tier. Not by a huge margin, just mildly stronger than it should be. By contrast, the Protoype version is both WAY too expensive (confirmed that all suits in each tier will have equal cost in Uprising) and gives WAY too little benefit in comparison with the other suits of the same tier. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
276
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Posted - 2013.03.30 13:16:00 -
[28] - Quote
Garrett Blacknova wrote:If you're getting outmanoeuvred by Heavies, and you're not a Heavy, you're doing it wrong.
It's as simple as that.
If you have a Shotgun, you want to be closer to the Heavy than he's comfortable with, and ideally you want to be behind your target when you open fire. SInce you have - at worst - a 15 point advantage in Scan Profile against the Heavy's base Precision, it'll take a lot of skill stacking and/or scanner mods for a Heavy to pick you out on their minimap.
If you have a Light Weapon that ISN'T a Shotgun, you can work from the outer edges of your Optimal, and the HMG will barely scratch you, while you'll be able to - assuming you're using somthing better than Militia - kill before reloading.
The Standard Heavy suit is possibly slightly - but only slightly - too powerful compared with other suits of its tier. Not by a huge margin, just mildly stronger than it should be. By contrast, the Protoype version is both WAY too expensive (confirmed that all suits in each tier will have equal cost in Uprising) and gives WAY too little benefit in comparison with the other suits of the same tier. Well I'm not so yeah. |
Paran Tadec
Imperfects Negative-Feedback
949
|
Posted - 2013.03.30 16:32:00 -
[29] - Quote
Cat Merc wrote:slypie11 wrote:Cat Merc wrote:slypie11 wrote:You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range than an HMG. You should be able to destroy a heavy if you invested any sp in anything worthwhile Actually even at Assault rifle optimal range the HMG can shred an assault into pieces. HMG need a range nerf so they will actually be what they're supposed to be, kings of CQC. Also, the heavies themselves need a buff. WHAT! The reason I stopped using hmg's was because of their horrendous range. The only HMG that has reasonable range the assault variant, and that trades it's huge damage. While a prolonged firefight at medium range is definatly not advisable, at long range, an ar can destroy and HMG heavy, especially with more than one. AR's can out range HMG's anytime, sure. However, the damage is so lucklaster it will take 2-3 clips to take down a heavy. And if you skill in HMG then the range goes wild. Especially in doom mode.
I've proved this wrong over and over with math. You just cant aim. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
280
|
Posted - 2013.03.30 17:58:00 -
[30] - Quote
Paran Tadec wrote:Cat Merc wrote:slypie11 wrote:Cat Merc wrote:slypie11 wrote:You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a militia ar has a significantly higher range than an HMG. You should be able to destroy a heavy if you invested any sp in anything worthwhile Actually even at Assault rifle optimal range the HMG can shred an assault into pieces. HMG need a range nerf so they will actually be what they're supposed to be, kings of CQC. Also, the heavies themselves need a buff. WHAT! The reason I stopped using hmg's was because of their horrendous range. The only HMG that has reasonable range the assault variant, and that trades it's huge damage. While a prolonged firefight at medium range is definatly not advisable, at long range, an ar can destroy and HMG heavy, especially with more than one. AR's can out range HMG's anytime, sure. However, the damage is so lucklaster it will take 2-3 clips to take down a heavy. And if you skill in HMG then the range goes wild. Especially in doom mode. I've proved this wrong over and over with math. You just cant aim. Funny, I have most AR skills max, and I am shooting directly at the heavy using the tricks to reduce recoil to zero. Either your math is wrong, or the hit detection is screwing with me. |
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