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741. New Players vs the most OP thing in DUST. - in Feedback/Requests [original thread]
Headset/mic = P2W.
- by TheEnd762 - at 2013.07.01 16:23:00
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742. Range on most weapons needs buffed. - in Feedback/Requests [original thread]
Only if recoil and dispersion are added, otherwise absolutely not. Everything from the GEK up can already kill too effectively at ridiculous ranges.
- by TheEnd762 - at 2013.06.30 23:39:00
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743. Wider FOV - in Feedback/Requests [original thread]
+1 wider FOV
- by TheEnd762 - at 2013.06.28 14:47:00
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744. [Sugestion] Suppressive fire. - in Feedback/Requests [original thread]
Players using Heavies can't even understand that the HMG is meant to be used for suppression. They think it's supposed to be a pinpoint accurate bullet-hose with ridiculous range.
- by TheEnd762 - at 2013.06.27 22:22:00
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745. [Request] Increase Lazer Rifle Dmg - in Feedback/Requests [original thread]
-1 It was nerfed for a reason. Just give it better sights.
- by TheEnd762 - at 2013.06.26 12:16:00
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746. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
Draco Cerberus wrote: TheEnd762 wrote: Martin0 Brancaleone wrote: Jathniel wrote: stuff Being killed from the other side of the map without chance to fire back is not fun. As a sniper, being killed with one burst from short distan...
- by TheEnd762 - at 2013.06.23 22:41:00
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747. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Jathniel wrote: stuff Being killed from the other side of the map without chance to fire back is not fun. As a sniper, being killed with one burst from short distances without a chance to scope in or even lob ...
- by TheEnd762 - at 2013.06.23 21:40:00
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748. Tactical Swarm Launcher - in Feedback/Requests [original thread]
I'd prefer a version with weaker tracking, but faster missiles.
- by TheEnd762 - at 2013.06.22 23:44:00
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749. Nanite Injectors - in Feedback/Requests [original thread]
It's immersive (and difficult!) enough as it is. What you're suggesting would cripple the nanite injector, making it nearly unusable.
- by TheEnd762 - at 2013.06.20 22:33:00
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750. Make the maps bigger. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: If you zoom out, there's a potentially MASSIVE map But for some reason, the redzone restricts us. Because dropships would be nearly impossible to destroy, unless you had 6 ADV+ Swarm Launchers shoot them simultaneo...
- by TheEnd762 - at 2013.06.20 15:07:00
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751. Make the maps bigger. - in Feedback/Requests [original thread]
Sounds like you just got schooled by a really good forge gunner. I don't want the maps expanded without more vantage points being opened up, so -1.
- by TheEnd762 - at 2013.06.20 05:09:00
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752. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
If the passive scanning can't pick up the sound, ground vibrations, heat signature, weapon fire, etc. of an LAV speeding towards you from behind, it might as well not exist.
- by TheEnd762 - at 2013.06.19 20:25:00
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753. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Making it so vehicles are always on the radar no matter what would be a good start.
- by TheEnd762 - at 2013.06.19 19:48:00
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754. [PETITION] Weekly Skill Cap Increase / Or status Quo / Or With roll Over - in Feedback/Requests [original thread]
+1 with rollover
- by TheEnd762 - at 2013.06.19 18:30:00
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755. Extend HMG range - in Feedback/Requests [original thread]
The Heavy's nature is to have a bit more health than everyone else, and thus be a little slower. The job of a heavy is to carry the heavy weapons; in the case of Dust, the Forge Gun and the HMG. The nature/job of the Heavy has nothing to do with ...
- by TheEnd762 - at 2013.06.18 06:36:00
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756. Proximity mines should overturn the LAVs - in Feedback/Requests [original thread]
I don't know about completely flipping them every time, but some bounce would be nice.
- by TheEnd762 - at 2013.06.17 13:37:00
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757. Recoil Automatic AR's please? Pretty Please? With a cherry on top - in Feedback/Requests [original thread]
Cass Barr wrote: TheEnd762 wrote: Cass Barr wrote: The problem with modeling recoil on real life, and games that pretend to mimic it, is that it on only takes 1-3 hits to do the job there. It takes 10-20 or more hits to kill a good suit h...
- by TheEnd762 - at 2013.06.16 04:20:00
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758. Recoil Automatic AR's please? Pretty Please? With a cherry on top - in Feedback/Requests [original thread]
Cass Barr wrote: The problem with modeling recoil on real life, and games that pretend to mimic it, is that it on only takes 1-3 hits to do the job there. It takes 10-20 or more hits to kill a good suit here Actually, with a GEK, GLU, or Duv...
- by TheEnd762 - at 2013.06.16 03:52:00
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759. Swarm variant redo - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I posted this several builds ago (who knows where it is) but here goes again. Swarm launchers should get 1 new variant (breach), and a redo of the assault variant Currently, the assault variant is completely useless, ...
- by TheEnd762 - at 2013.06.14 01:28:00
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760. Recoil Automatic AR's please? Pretty Please? With a cherry on top - in Feedback/Requests [original thread]
+1, even though the AR Rambos will cry about their insta-kill bullet-hoses.
- by TheEnd762 - at 2013.06.13 01:54:00
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