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Scheneighnay McBob
Bojo's School of the Trades
1572
|
Posted - 2013.06.14 01:18:00 -
[1] - Quote
I posted this several builds ago (who knows where it is) but here goes again.
Swarm launchers should get 1 new variant (breach), and a redo of the assault variant Currently, the assault variant is completely useless, because locking onto 2 targets at once just is.
Instead, there should be 2 new types.
Currently, regular swarm launchers do 330 damage per missile. STD has 4 missiles (1320) damage), ADV 5 (1650), and PRO 6 (1980)
The new assault swarm launchers will focus on increasing missiles per swarm At 220 damage per missile STD has 6 missiles (1320), ADV 7 (1540), and PRO 8 (1760) As you can see, there's a slight damage decrease, but a much higher chance to hit
Lastly, Breach swarm launchers will do more damage per missile, as to be more effective when you're sure to hit At 700 damage per missile STD has 2 missiles (1400) ADV 3 (2100), and PRO 4 (2800) This leaves a massive damage increase, but having a missile miss the target would drastically decrease total damage.
What does everyone think? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
153
|
Posted - 2013.06.14 01:22:00 -
[2] - Quote
Scheneighnay McBob wrote:I posted this several builds ago (who knows where it is) but here goes again.
Swarm launchers should get a redo of the assault variant Currently, the assault variant is completely useless, because locking onto 2 targets at once just is.
Currently, regular swarm launchers do 330 damage per missile. STD has 4 missiles (1320) damage), ADV 5 (1650), and PRO 6 (1980)
The new assault swarm launchers will focus on increasing missiles per swarm At 220 damage per missile STD has 6 missiles (1320), ADV 7 (1540), and PRO 8 (1760) As you can see, there's a slight damage decrease, but a much higher chance to hit
What does everyone think?
Fixed. |
Scheneighnay McBob
Bojo's School of the Trades
1572
|
Posted - 2013.06.14 01:23:00 -
[3] - Quote
Godin Thekiller wrote:Scheneighnay McBob wrote:I posted this several builds ago (who knows where it is) but here goes again.
Swarm launchers should get a redo of the assault variant Currently, the assault variant is completely useless, because locking onto 2 targets at once just is.
Currently, regular swarm launchers do 330 damage per missile. STD has 4 missiles (1320) damage), ADV 5 (1650), and PRO 6 (1980)
The new assault swarm launchers will focus on increasing missiles per swarm At 220 damage per missile STD has 6 missiles (1320), ADV 7 (1540), and PRO 8 (1760) As you can see, there's a slight damage decrease, but a much higher chance to hit
What does everyone think? Fixed. What's wrong with breach? |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
277
|
Posted - 2013.06.14 01:24:00 -
[4] - Quote
A bit high on the dammage values for a lock on wepon reffering to your breech model of course . Bit before any new swarms are introduced id like to see ccp fix the invisible swarm glitch |
Scheneighnay McBob
Bojo's School of the Trades
1572
|
Posted - 2013.06.14 01:27:00 -
[5] - Quote
pegasis prime wrote:A bit high on the dammage values for a lock on wepon reffering to your breech model of course . Bit before any new swarms are introduced id like to see ccp fix the invisible swarm glitch If you can throw out better stats, please feel free to suggest it. My defense is lowering the damage would make it too weak at STD level.
I think it should be fine because in my experience, it isn't often that every swarm in the volley hits. |
Ser Chard
Osmon Surveillance Caldari State
17
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Posted - 2013.06.14 01:27:00 -
[6] - Quote
I don't want to see DMG change more than 10% either way. Down for varying quantities of missiles, but a huge DMG different will ensure people always use the highest DMG one because in most situations all or no missiles hit.
Id prefer if assault has faster missile speed but longer lock on time, Breach has short range and slow missiles but more DMG
Or whatever - I don't know what'd be good but I'd like to see varying missile speed and range.
It'd be cool to have a high-dmg close-range launcher for when you have to make your two shots count in cramped quarters. Good for tanks that have you pinned down in cover a few meters away. A long-range high-speed but perhaps otherwise limited launcher would be good for deterring LAVs and drop ships. |
TheEnd762
Algintal Core Gallente Federation
70
|
Posted - 2013.06.14 01:28:00 -
[7] - Quote
Scheneighnay McBob wrote:I posted this several builds ago (who knows where it is) but here goes again.
Swarm launchers should get 1 new variant (breach), and a redo of the assault variant Currently, the assault variant is completely useless, because locking onto 2 targets at once just is.
Instead, there should be 2 new types.
Currently, regular swarm launchers do 330 damage per missile. STD has 4 missiles (1320) damage), ADV 5 (1650), and PRO 6 (1980)
The new assault swarm launchers will focus on increasing missiles per swarm At 220 damage per missile STD has 6 missiles (1320), ADV 7 (1540), and PRO 8 (1760) As you can see, there's a slight damage decrease, but a much higher chance to hit
Lastly, Breach swarm launchers will do more damage per missile, as to be more effective when you're sure to hit At 700 damage per missile STD has 2 missiles (1400) ADV 3 (2100), and PRO 4 (2800) This leaves a massive damage increase, but having a missile miss the target would drastically decrease total damage.
What does everyone think?
I'd like more variation than just damage, but +1 otherwise. |
Psychotic Shooter
Internal Error. Negative-Feedback
81
|
Posted - 2013.06.14 01:29:00 -
[8] - Quote
Nerf AVnade and swarms and we will be fine
|
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
153
|
Posted - 2013.06.14 01:30:00 -
[9] - Quote
Ser Chard wrote:I don't want to see DMG change more than 10% either way. Down for varying quantities of missiles, but a huge DMG different will ensure people always use the highest DMG one because in most situations all or no missiles hit.
Id prefer if assault has faster missile speed but longer lock on time, Breach has short range and slow missiles but more DMG
Or whatever - I don't know what'd be good but I'd like to see varying missile speed and range.
I like this better |
Scheneighnay McBob
Bojo's School of the Trades
1572
|
Posted - 2013.06.14 01:31:00 -
[10] - Quote
Psychotic Shooter wrote:Nerf AVnade and swarms and we will be fine
AV nades are fine this build. |
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DeadlyAztec11
One-Armed Bandits Unclaimed.
455
|
Posted - 2013.06.14 01:36:00 -
[11] - Quote
Assault should have a dumb fire setting, but an arming distance of 20 meters. |
Scheneighnay McBob
Bojo's School of the Trades
1572
|
Posted - 2013.06.14 01:40:00 -
[12] - Quote
DeadlyAztec11 wrote:Assault should have a dumb fire setting, but an arming distance of 20 meters. I would like it, but I don't think CCP is ever going back to dumbfire with those. The first build of semi-open beta was terrible with dumbfire, and apparently nerfing splash didn't help. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
153
|
Posted - 2013.06.14 01:48:00 -
[13] - Quote
Scheneighnay McBob wrote:Psychotic Shooter wrote:Nerf AVnade and swarms and we will be fine
AV nades are fine this build.
Your ******* funny bro. Say more
Peace, Godin |
Psychotic Shooter
Internal Error. Negative-Feedback
81
|
Posted - 2013.06.14 01:58:00 -
[14] - Quote
Scheneighnay McBob wrote:Psychotic Shooter wrote:Nerf AVnade and swarms and we will be fine
AV nades are fine this build.
Are you tarded AV nades are not fine |
Harpyja
DUST University Ivy League
118
|
Posted - 2013.06.14 02:58:00 -
[15] - Quote
Godin Thekiller wrote:Scheneighnay McBob wrote:I posted this several builds ago (who knows where it is) but here goes again.
Swarm launchers should get a redo of the assault variant Currently, the assault variant is completely useless, because locking onto 2 targets at once just is.
Currently, regular swarm launchers do 330 damage per missile. STD has 4 missiles (1320) damage), ADV 5 (1650), and PRO 6 (1980)
The new assault swarm launchers will focus on increasing missiles per swarm At 220 damage per missile STD has 6 missiles (1320), ADV 7 (1540), and PRO 8 (1760) As you can see, there's a slight damage decrease, but a much higher chance to hit
What does everyone think? Fixed. Looks like someone doesn't want their king-of-everything armor tank to have AV that is more powerful. Go Q.Q so more please! |
Doyle Reese
OSG Planetary Operations Covert Intervention
125
|
Posted - 2013.06.14 03:09:00 -
[16] - Quote
I wouldn't mind having a Swarm variant that fires less missiles, but has faster missile speed and higher tracking |
Noc Tempre
Imperfects Negative-Feedback
1938
|
Posted - 2013.06.14 03:30:00 -
[17] - Quote
I think lock on weapons are stupid. https://forums.dust514.com/default.aspx?g=posts&t=44430 |
Harpyja
DUST University Ivy League
119
|
Posted - 2013.06.14 03:37:00 -
[18] - Quote
After seeing the video in that thread, it made me want to go back to BF3 and give up on an uncompleted game. Too bad I have a 6GB update awaiting me before I can play BF3. |
Scheneighnay McBob
Bojo's School of the Trades
1579
|
Posted - 2013.06.14 15:35:00 -
[19] - Quote
Psychotic Shooter wrote:Scheneighnay McBob wrote:Psychotic Shooter wrote:Nerf AVnade and swarms and we will be fine
AV nades are fine this build. Are you tarded AV nades are not fine It takes 2 to destroy a starter fit LAV. If your HAV gets blown up, either it's a bery high-tier grenade, or you just sat there to get hit repeatedly |
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