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681. Let me trow items away - in Feedback/Requests [original thread]
Theresa Rohk wrote: TheEnd762 wrote: Better yet, let us sell them. Sell stuff that has no value? I see what you're getting at but, still. Militia items? They have value.
- by TheEnd762 - at 2013.07.30 21:11:00
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682. Let me trow items away - in Feedback/Requests [original thread]
Better yet, let us sell them.
- by TheEnd762 - at 2013.07.30 20:55:00
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683. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
If people want to try and break snipers (lets be real here, it's not about balance, it's about people being annoyed by snipers) with constant sway and bullet drop, then ALL guns better have sway and bullet drop. Ever tried aiming an AR while stand...
- by TheEnd762 - at 2013.07.30 20:39:00
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684. update bs again... - in Feedback/Requests [original thread]
And you only get one! AUR well spent, right?
- by TheEnd762 - at 2013.07.30 19:12:00
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685. equipment glitched with 1.3 - in Feedback/Requests [original thread]
Earlier today, at the beginning of the match, my team had two RDVs ge6t stuck (just in the air, not on any obstacles) after dropping the vehicles they were delivering. And since they hadn't flown off and disappeared, we couldn't have other queued ...
- by TheEnd762 - at 2013.07.30 19:10:00
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686. Skills That Give No Bonuses Have "Useless" Levels - in Feedback/Requests [original thread]
It's one thing when they only unlock another tier of suit/vehicle/weapon/equipment, it's another when all they unlock is other skills. "You don't have the skill to put SP into this skill" - WTF is that?
- by TheEnd762 - at 2013.07.30 19:04:00
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687. [Request] Officer weapons - in Feedback/Requests [original thread]
OFFICER NANITE INJECTOR.
- by TheEnd762 - at 2013.07.30 02:03:00
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688. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Jason Pearson wrote: See a Four man heavy squad with rep nanohives down on a roof, you're not going to get rid of them and because they're killing you, they're the one with the OB, not you. I feel there should be more accessibility to roof top...
- by TheEnd762 - at 2013.07.29 19:50:00
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689. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
No, because it robs those players of a well-earned position and already balanced strategy by giving easy access to people without the skill to get up there the same way. And let's be honest; the point of the stairs/ladder idea was never to ADD any...
- by TheEnd762 - at 2013.07.29 19:19:00
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690. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Try counter-forge gunning, or landing/crashing a dropship onto/into them. Or use a railgun installation. Or just ignore them and go about the rest of the match. Putting stairs or ladders up to there just means they'll have someone parked at the to...
- by TheEnd762 - at 2013.07.29 18:43:00
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691. LIFT's - in Feedback/Requests [original thread]
Dropship.
- by TheEnd762 - at 2013.07.29 18:03:00
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692. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Like I said, it's not 100% safe. Not even close. You put stairs and ladders everywhere, people are just going to snipe from the redzone.
- by TheEnd762 - at 2013.07.29 17:49:00
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693. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
J Lav wrote: I think the problem at present is that the aforementioned perches are large enough that they provide cover from sniper fire, overlook objectives and can easily defend itself from a dropship. Yes it means they are not on an objectiv...
- by TheEnd762 - at 2013.07.29 17:21:00
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694. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Bojo The Mighty wrote: TheEnd762 wrote: If someone can't be bothered to call in a dropship of their own, but, why would you use a dropship when there is a ladder? Because a ladder takes no skill. Ladders are also a big "hey, go up here...
- by TheEnd762 - at 2013.07.29 16:36:00
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695. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I wouldn't mind ladders on a *few* of the medium-level structures, but not on the really high perches. I have to risk my dropships to get up there (against various installations, Forge Gunners, tanks, swarms, etc) in the first place. If someone ca...
- by TheEnd762 - at 2013.07.29 16:22:00
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696. Redzone Sniping? - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: If you suck at sniping and have specced into HMGs, shotguns, or Knives... exactly what would you have those players do? And don't say "Learn to snipe" as that would be telling them to play in a way that they are uncomfor...
- by TheEnd762 - at 2013.07.28 05:32:00
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697. Interesting Swarm variant - in Feedback/Requests [original thread]
Or they'll have to have ground support watching their back.
- by TheEnd762 - at 2013.07.27 12:40:00
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698. Interesting Swarm variant - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Can I use my regular swarm to lock onto it? :D No: TheEnd762 wrote: -Is larger (maybe about the size of a crouched Heavy), allowing it to be shot and destroyed before it can hit (but can't be targeted by other sw...
- by TheEnd762 - at 2013.07.27 11:33:00
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699. Interesting Swarm variant - in Feedback/Requests [original thread]
How about a Swarm Launcher variant that shoots one large, very high damage, very slow moving projectile? Current prototype Swarm Launchers do a base of 6x330 for a total of 1980 damage, with a 1.2s lock-on time. I propose one projectile, doing a ...
- by TheEnd762 - at 2013.07.27 09:35:00
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700. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Cosgar wrote: I don't have a problem directly with the AR, I have a problem with the range. Remember when we had the hard range cap at the beginning of Uprising? Even though people complained, it encouraged more tactical play and squads running...
- by TheEnd762 - at 2013.07.27 08:22:00
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