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661. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
You don't even have to go to that same roof! Take Line Harvest for example. Drop onto the back of a tower on the opposite side. The slope allows you to be completely hidden from opposite tower's view. Then get an angle on them and start putting ro...
- by TheEnd762 - at 2013.08.03 04:28:00
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662. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Ferindar wrote: Jathniel wrote: This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard. If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploi...
- by TheEnd762 - at 2013.08.03 03:44:00
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663. MCC Snipers/AFK farmers still in this game..? - in Feedback/Requests [original thread]
The MCC is where I go for bathroom breaks, or a bite of my sandwich.
- by TheEnd762 - at 2013.08.02 12:59:00
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664. New Player Impressions - Dust 514 is NOT Fun - in Feedback/Requests [original thread]
Gotta crawl before you can walk there, berry.
- by TheEnd762 - at 2013.08.01 14:54:00
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665. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Nerfing the accuracy would make these stupid strafe fights even longer, why not nerf the movement speed when in ADS to 70%, and have a bigger hip fire accuracy reduction with sustained fire when hip-firing. Because then they...
- by TheEnd762 - at 2013.08.01 14:46:00
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666. Please remove hitboxes on objectives - in Feedback/Requests [original thread]
+1 fix objective hitboxes.
- by TheEnd762 - at 2013.08.01 14:43:00
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667. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
+1 AR 514, bro. It sucks.
- by TheEnd762 - at 2013.08.01 12:20:00
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668. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Ladders and stairways are an easy way to *force* snipers into AR/CQC range, where their rifles are ineffective, and their scout suits are momentarily shredded. So, I ask you, where's the mechanic to *force* AR rambos back out to a sniper-friendly ...
- by TheEnd762 - at 2013.08.01 12:18:00
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669. ok someone said something about speeders - in Feedback/Requests [original thread]
I'd prefer something small for up and down travel, rather than ground transport.
- by TheEnd762 - at 2013.08.01 07:17:00
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670. ok someone said something about speeders - in Feedback/Requests [original thread]
NOT SOON ENOUGHGäó
- by TheEnd762 - at 2013.08.01 06:41:00
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671. Nice flaylock nerfs. Too bad they still knock dropships out of the sky. - in Feedback/Requests [original thread]
Oso Peresoso wrote: TheEnd762 wrote: Good. Maybe you shouldn't have been flying where you were. Yeah, you gotta watch out, even when there's no AV around whatsoever someone can pull out a pistol and go "pew pew" and its curtains. Guess y...
- by TheEnd762 - at 2013.07.31 14:52:00
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672. Nice flaylock nerfs. Too bad they still knock dropships out of the sky. - in Feedback/Requests [original thread]
Good. Maybe you shouldn't have been flying where you were.
- by TheEnd762 - at 2013.07.31 09:40:00
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673. NO-FAIR!!! *Epic Pout* - in Feedback/Requests [original thread]
Wait... what? Swarm Launchers don't have clips... O_o
- by TheEnd762 - at 2013.07.31 04:51:00
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674. I have a stupid idea - in Feedback/Requests [original thread]
It better have a slow rate of fire, leave a significant trail, high CPU/PG cost (to avoid pairing it with complex damage mods and/or nanohives), a short enough range to keep player from setting it up behind a supply depot (providing them with cove...
- by TheEnd762 - at 2013.07.31 03:51:00
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675. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Bojo The Mighty wrote: TheEnd762 wrote: If we have to deal with ladders and stairways, we better get anti-infantry proxy mines. Or you can upgrade your Scan Precision and Range Those don't make a sniper rifle viable at -20m.
- by TheEnd762 - at 2013.07.31 00:39:00
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676. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
Cosgar wrote: These grenades shouldn't exist at all. Nor should the seemingly 10 second fuses on the other grenades. I'd be fine getting rid of contact grenades entirely if regular ISK variants at all levels got a significant fuse reduction.
- by TheEnd762 - at 2013.07.31 00:37:00
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677. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
If we have to deal with ladders and stairways, we better get anti-infantry proxy mines.
- by TheEnd762 - at 2013.07.31 00:29:00
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678. When are we gonna get vehicle driver seat locks? - in Feedback/Requests [original thread]
Mintqueer wrote: SoonTM
- by TheEnd762 - at 2013.07.30 22:17:00
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679. Ccp the grenade situation - in Feedback/Requests [original thread]
Diversify.
- by TheEnd762 - at 2013.07.30 22:16:00
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680. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
None of the grenades should be below 2, the Fused included.
- by TheEnd762 - at 2013.07.30 22:15:00
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