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941. [REQUEST] specialties - in Feedback/Requests [original thread]
Vordred Knight wrote: It would be nice If you could bring those back in 1.9 or 2.0 since we are getting all the racial suits I also made a post discussing them in the GD there is the link below https://forums.dust514.com/default.aspx?g=posts...
- by The-Errorist - at 2014.03.02 19:46:00
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942. Remove the PS move compatibility - in Feedback/Requests [original thread]
Tarty Fleth wrote: I use the Move every day on Dust 514, why? because I hate playing a FPS with the Dualshock3 . (beuaaarr) I also play on PC with a wiimote I emulate (Warframe, Alan Wake, Bioshock...etc...). I think more to emulate the wiimot...
- by The-Errorist - at 2014.03.02 19:42:00
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943. Game Mode from Closed Beta - in Feedback/Requests [original thread]
Vordred Knight wrote: The-Errorist wrote: They have plans to bring something like that back and its going to be Skirmish 3.0. Unfortunately they haven't said when they're bringing that game mode. Bring back that map aswell They said the...
- by The-Errorist - at 2014.03.02 19:40:00
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944. Matchmaking Matchmaking Matchmaking - in Feedback/Requests [original thread]
What do you think of this matchmaking solution ? It basically giving people a skill rating and using that for matchmaking.
- by The-Errorist - at 2014.03.02 19:29:00
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945. Assault dropship costs are insane - in General Discussions [original thread]
Specializations in general gets 2 bonuses in addition to being different from the basic version. For dropsuits they should be 20% more expensive. Infantry are more disposable than vehicles, so vehicles would be alive longer to benefit from whatev...
- by The-Errorist - at 2014.03.02 19:14:00
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946. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.03.02 18:51:00
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947. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.03.02 18:43:00
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948. Change large railgun damage profile to -10%/+10% shield/armor - in Feedback/Requests [original thread]
After several threads asking for the same thing, they never responded. They don't like things that makes sense or follow the rules they set up.
- by The-Errorist - at 2014.03.02 18:37:00
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949. Game Mode from Closed Beta - in Feedback/Requests [original thread]
They have plans to bring something like that back and its going to be Skirmish 3.0. Unfortunately they haven't said when they're bringing that game mode.
- by The-Errorist - at 2014.03.02 18:35:00
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950. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Talos Vagheitan wrote: The-Errorist wrote: I propose for better matchmaking, a skill level stat should be used to match player of similar skill levels. The monthly Personal Effectiveness value should be used for matchmaking players doing pub...
- by The-Errorist - at 2014.03.02 07:54:00
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951. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: i like the idea of separating the layer base for skill and stuff but to maintain competitiveness i suggest the computer checks to see if your player rating is above or below the median rating and puts you in bott...
- by The-Errorist - at 2014.03.02 07:39:00
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952. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Meeko Fent wrote: Using a player stat based system will always lead to somewhat skewed results. Yeah, only slightly . Nothing is perfect. Meeko Fent wrote: What if he had a bad day at work? 1 bad day isn't going to effect your score th...
- by The-Errorist - at 2014.03.02 06:37:00
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953. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Archbot wrote: I do believe this would be a good idea. Although, I also believe that DUST's playerbase is, right now, a little too small to support something like this. The time it takes to make a match would be extended, and that's against man...
- by The-Errorist - at 2014.03.02 02:15:00
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954. FIX DREN AND TEMPLAR STATS FOR 1.8!!!!!!!! - in Technical Support/Bugs [original thread]
Needs to be done
- by The-Errorist - at 2014.03.02 02:05:00
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955. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
I've updated it to take into account costs of fittings and for vehicles.
- by The-Errorist - at 2014.03.02 01:44:00
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956. Announcement:Server issues Feb 28 - in Announcement and Events [original thread]
I hate how the severs keep getting screwed. CCP, needs to get better defenses against DDoS attacks.
- by The-Errorist - at 2014.03.01 23:21:00
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957. Unfair SSD installed in PS3 Advantage - Specifically PC Battles - in Technical Support/Bugs [original thread]
VikingCheech iBUN wrote: +1 ccp should nerf it with their hammer! give us a 10 secs no spawn cap at begging of battles on all game modes. I agree.
- by The-Errorist - at 2014.03.01 23:16:00
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958. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
Justice Darling wrote: KAGEHOSHI Horned Wolf wrote: A game mode that ends in only 5 minutes is stupidly too short. It can take over a minute from when Scotty starts searching for a battle and when I actually get to spawn in, and its not wort...
- by The-Errorist - at 2014.03.01 22:43:00
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959. Have map names on load screen before battle - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.03.01 22:35:00
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960. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Brush Master wrote: Just a reminder to CCP that vehicle users would still like a simple +25 on mobile CRU spawns. It's been a requested feature for at least a year. Is there something complicated that's holding this back? Update from later in ...
- by The-Errorist - at 2014.03.01 22:30:00
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