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![Awry Barux Awry Barux](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Awry Barux
Ametat Security Amarr Empire
1181
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Posted - 2014.02.27 01:55:00 -
[1] - Quote
Can we please have either: a. A consistent dropship exit point for the pilot (i.e. midpoint left side, etc) or b. A smart dropship exit point that will place you on the nearest solid surface at the same altitude as the dropship
I'm sick of taking my dropship to some hard to reach place, setting it down carefully, then exiting the dropship into thin air and falling. It's a small issue that can be a huge setback when starting a match and usually wastes the dropship. It incites such rage in me- I wouldn't mind if it was a consistent place and I just messed up, but I never seem to exit the dropship at the same point twice in a row. |
![Garth Mandra Garth Mandra](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Garth Mandra
The Southern Legion
340
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Posted - 2014.02.27 02:00:00 -
[2] - Quote
I find that pretty annoying too. |
![hgghyujh hgghyujh](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
hgghyujh
Expert Intervention Caldari State
308
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Posted - 2014.02.27 02:31:00 -
[3] - Quote
or even a system where you exit a side of your vehicle you point one of the sticks to, at the same point of the vehicle you are sitting in.
any of these would be acceptable solutions. |
![JP Acuna JP Acuna](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
JP Acuna
Pendejitos Canis Eliminatus Operatives
77
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Posted - 2014.02.27 03:11:00 -
[4] - Quote
100% agree. Same thing happens to me. I'd go for option "b" FTW |
![Awry Barux Awry Barux](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Awry Barux
Ametat Security Amarr Empire
1197
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Posted - 2014.02.27 03:23:00 -
[5] - Quote
JP Acuna wrote:100% agree. Same thing happens to me. I'd go for option "b" FTW
Of course, me too, but I figure option A is quicker and easier to implement. I'll take either one. |
![TheEnd762 TheEnd762](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheEnd762
SVER True Blood General Tso's Alliance
435
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Posted - 2014.02.27 04:06:00 -
[6] - Quote
+1, so very much. |
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
522
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Posted - 2014.03.02 21:29:00 -
[7] - Quote
I like option 1. Predictable exit points seem better than "smart" deploying out of a dropship. |
![Texs Red Texs Red](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Texs Red
DUST University Ivy League
267
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Posted - 2014.03.02 22:18:00 -
[8] - Quote
Or if they actual had an enter/exit animation that you were semi in control over. Kind of silly how you "teleport" inside and out of the dropship. |
![Arx Ardashir Arx Ardashir](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Arx Ardashir
Imperium Aeternum
621
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Posted - 2014.03.02 22:19:00 -
[9] - Quote
+1
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
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![SILVERBACK 02 SILVERBACK 02](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
SILVERBACK 02
SVER True Blood General Tso's Alliance
466
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Posted - 2014.03.02 22:42:00 -
[10] - Quote
i feel your pain brother.. great post
level 0 forum warrior
weapon of choice:
MARK V PYTHON.
-STB sky marshall
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![Talos Vagheitan Talos Vagheitan](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Talos Vagheitan
Ancient Exiles.
467
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Posted - 2014.03.02 23:03:00 -
[11] - Quote
On the one hand, I like the fact that bailing out of a crashing dropship is a 50/50 chance of survival. But on the other, I think vehicle exit/enter animations would make vehicle immersion a lot better!
Who cares what some sniper has to say
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![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
524
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Posted - 2014.03.02 23:07:00 -
[12] - Quote
Talos Vagheitan wrote:On the one hand, I like the fact that bailing out of a crashing dropship is a 50/50 chance of survival. But on the other, I think vehicle exit/enter animations would make vehicle immersion a lot better! That would just be icing on the cake. |
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