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341. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
reserved
- by The-Errorist - at 2014.12.03 21:43:00
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342. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
I was thinking that the main site, dust514.com, could use some user experience improvements for both vets and newbies and made this thread to start talking about improvements.
- by The-Errorist - at 2014.12.03 21:42:00
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343. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for the topic. We will indeed be taking a look at vehicles, and I agree it's their time now. Right now I am hoping to be able to do so in December, with a hotfix. I will certainly be asking the CPM and Community for al...
- by The-Errorist - at 2014.12.02 17:29:00
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344. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Bump
- by The-Errorist - at 2014.12.01 19:49:00
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345. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
Piercing Serenity wrote: Hey CCP Rattati, I'm not sure if these ideas are on your radar or working list for Hotfix Echo, but I wanted to point out some of the low-hanging fruit the community would appreciate: Dropsuit Armor Repair HUD m...
- by The-Errorist - at 2014.11.23 20:23:00
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346. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: I see you posted these preliminary numbers and I think this would be a better set of numbers Also, I see the Commandos' scan precision is 60dB. I think this would be better if it were 55dB. The comma...
- by The-Errorist - at 2014.11.17 19:36:00
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347. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
Bump
- by The-Errorist - at 2014.11.17 19:15:00
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348. Should flux grenades kill the cloak field? - in General Discussions [original thread]
Slave of MORTE wrote: DeadlyAztec11 wrote: Fibo Gjenn wrote: Also reset scanner, and stamina. Maybe even scramble passive scans for X sec. Disable reppers. Reduse movement. If you start to think of them as emp devices, and then have a loo...
- by The-Errorist - at 2014.11.17 19:11:00
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349. @Rattati, Is this still on the list? - in General Discussions [original thread]
Changed title in hopes of getting more people to read and ultimately get a reply from Rattati
- by The-Errorist - at 2014.11.16 21:28:00
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350. Should flux grenades kill the cloak field? - in General Discussions [original thread]
Cyzad4 wrote: The-Errorist wrote: I agree with DeadlyAztec11, RemingtonBeaver, and Forlorn Destrier; flux should NOT affect anything else (besides shields) on dropsuits. What it should do is just deactivate cloaks, not force it to go into co...
- by The-Errorist - at 2014.11.16 21:26:00
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351. Fixing the ADSs [WARNING: Number Intensive] - in Feedback/Requests [original thread]
manboar thunder fist wrote: Bookmarked and ignored. Soontm ads Just like this from 5 months ago?
- by The-Errorist - at 2014.11.15 21:06:00
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352. DUST 514 PSN Avatars? - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.11.15 20:57:00
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353. What's your dropship's name? - in General Discussions [original thread]
I just name mine based on the tier, if its assault, the weapons, modules, and price like this: c1 [2m] CRU 2SH-SB 162k
- by The-Errorist - at 2014.11.15 20:16:00
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354. Should flux grenades kill the cloak field? - in General Discussions [original thread]
I agree with DeadlyAztec11, RemingtonBeaver, and Forlorn Destrier; flux should NOT affect anything else (besides shields) on dropsuits. What it should do is just deactivate cloaks, not force it to go into cooldown; only break the lock for repair t...
- by The-Errorist - at 2014.11.15 20:07:00
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355. Bring back Warbarges to public matches!!!! - in General Discussions [original thread]
Jadek Menaheim wrote: CCP Rattati wrote: Of course we always wanted the map to reflect the battle, and an info screesn, and a squad notification menu and a tactical map with proximity chat.... We all wanted to do a lot of things. We CAN i...
- by The-Errorist - at 2014.11.15 19:08:00
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356. @Rattati, Is this still on the list? - in General Discussions [original thread]
Dreis Shadowweaver wrote: The-Errorist wrote: Around 6 months ago, you said this and I'm wondering if you forgot about it. *5 months ago Oops, thanks for noticing that typo lol
- by The-Errorist - at 2014.11.15 19:03:00
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357. @Rattati, Is this still on the list? - in General Discussions [original thread]
The-Errorist wrote: Daily bump `-._
- by The-Errorist - at 2014.11.15 18:55:00
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358. Breach Rail Rifle - in Feedback/Requests [original thread]
Zindorak wrote: No we don't need anymore RRs We need more weapons for racial parity: [Light] Breach: CR SCR Burst: RR SCR Tactical: RR CR It's not fair that Gallente has it all. We also need more sidearms, heavy weapons, and variants for t...
- by The-Errorist - at 2014.11.14 19:05:00
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359. @Rattati, Is this still on the list? - in General Discussions [original thread]
Daily bump
- by The-Errorist - at 2014.11.14 18:46:00
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360. So 1.10 or w/e you wanna call it. - in General Discussions [original thread]
Kaze Eyrou wrote: Skirmish 1.0 I never got to experience it and it looked and sounds really cool. I believe CCP turned it off due to back data from back then and I think if we turned it on, the community could give some really good input (*cr...
- by The-Errorist - at 2014.11.14 16:39:00
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