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Vesta Opalus
Bloodline Rebellion Capital Punishment.
174
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Posted - 2014.11.13 19:00:00 -
[91] - Quote
Fixing it so scouts with shotguns/cloaks/damps (and to a lesser extent scouts in general) are not basically an exploit that is better than everything else. Fix should ideally include a fix to how EWAR works so that dampeners arent insanely dominant for scouts and totally worthless for any other suit type (in other words: its kind of lame that scouts are immune to scans but every other suit has to deal with perma scan).
Also fixing vehicle vs. AV balance so that it isnt "AV doesnt get to ever win but its ok because you make it a little boring for the vehicle while his stuff cools down assuming he cant just slaughter infantry somewhere where you dont happen to currently be" |
The-Errorist
SVER True Blood
889
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Posted - 2014.11.14 16:39:00 -
[92] - Quote
Kaze Eyrou wrote:Skirmish 1.0 I never got to experience it and it looked and sounds really cool. I believe CCP turned it off due to back data from back then and I think if we turned it on, the community could give some really good input (*crosses fingers*) to fix whatever it was CCP saw then and/or improve upon it.
EDIT: The-Errorist wrote:Almost forgot, Skirmish 3.0. Or that? It was taken out because of imbalances between the attacking and the defending teams, and mostly because it didn't support the socket rotation system and some other reason related to that.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
116
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Posted - 2014.11.14 16:42:00 -
[93] - Quote
Good Comms, Good people and lots of BullS.......ing and beer.
The rest is just gravy. |
NoExsplosionsMgee
Rebels New Republic The Ditanian Alliance
298
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Posted - 2014.11.15 20:50:00 -
[94] - Quote
bump
PRAISE THE SUN!! \ |Gö¼|' /
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GuyWhoGonT33chUL33son ossim possim
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
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Posted - 2014.11.15 22:40:00 -
[95] - Quote
I think that CCP should make a Free-for-All gametype. I think that it would make the players more balanced, and with the RR and cloak fixes, it could be very good. Also, heavies won't be as notorious without their logies and teammates helping them out. But, CCP would have to put some restrictions: 1. No vehicles. A tank just driving around with a blaster turret with no resistance against it due to having no teams would be beyond OP 2. No squads. People will be able to talk and start teaming up on the others 3. No supply depots, no CRUs, etc. It would just be weird to have an installation for only one person. Now that's what I would call a good game type. If any of you guys have any other stuff to add, I would like to hear about it.
Ayo how's it poppin'?
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Jebus McKing
Tribal Ground Forces
959
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Posted - 2014.11.15 23:44:00 -
[96] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
- EWAR REWORK
- Proper hit detection. This has never really been fixed and this bandaid just makes it feel inconsistent.
- Proper terrain where you don't get stuck on tiny bumps.
- Proper and stable 30 frames per second all the time. Performance has improved but it is still nowhere near acceptable.
- Proper controls. DS3 still feels sluggish and is nowhere near as precise when compared to other games. M/KB needs a lot of improvement. A LOT.
- Redlines being pushed back a lot on all maps.
- Vehicle lock. Blueberries still stealing my stuff.
- Corp battles.
- Team deploy for FW.
- Pirate suits (with different skins and bonuses)
That is all. For now. Thanks.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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John ShepardIII
Capital Acquisitions LLC
1070
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Posted - 2014.11.15 23:52:00 -
[97] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Fixing the lil annoying things like hit detection, glitching as you go up a hill, a python blowing up for barely hitting a wall, tanks falling through maps, and etc...
The True Shepard
Lvl 1 Forum Warrior
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Hynox Xitio
0uter.Heaven
1755
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Posted - 2014.11.15 23:57:00 -
[98] - Quote
I need to find the pan.
I won't scatter your sorrow to the heartless fogwogglers.
( -íº -£-û -íº) /)
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Kuruld Sengar
Bloodline Rebellion Capital Punishment.
42
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Posted - 2014.11.15 23:57:00 -
[99] - Quote
1. Optional field of view adjustment. We don't need quake pro, but 180 degree view would feel more natural and alot less frustrating. 2. Racial parity - Vehicles 3. Hill walk glitching |
Hynox Xitio
0uter.Heaven
1755
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Posted - 2014.11.16 00:03:00 -
[100] - Quote
Can we have a map shaped like a tesseract?
I won't scatter your sorrow to the heartless fogwogglers.
( -íº -£-û -íº) /)
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darkeye bloodwing
Tal-Romon Legion Amarr Empire
5
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Posted - 2014.11.16 00:11:00 -
[101] - Quote
1, The fell and died glitch that happens when you activate the Inertia dampeners before your 5in from the ground 2, The ridicule turning red over cloaked scouts is a problem, you shouldn't be able to see cloaked scouts due to a dot if you can see them with you eyes 3, The suicide MCC glitch, you must commit suicide to spawn again if you spawn in MCC due to MCC having sex with a tower. 4, WTF losses, while clearly winning this glitch will sometimes happen slightly before the enemy MCC goes boom, it will make your MCC randomly combust and causes your team to lose 5, there needs to be a ""aftermath"" for dom, skirm, and FW where after your MCC is gone your team must either A) Take out enemy Clone reserves or B) hold the objectives long enough to destroy the hostile MCC ending the game in a tie where in FW there is no loss or gain by either side on the district.
for Ikhnitiast resa zakhn iekhi ejed.Dei chavn vaplatset, ta for Shaife jarru khaies dechjret.Platsen vaplatset ta ijed
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Kayla Michael
Tactical Logistics and Cargo Northern Associates.
15
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Posted - 2014.11.16 00:13:00 -
[102] - Quote
Minmatar structures more crashed EVE ships.. uuuuuh *goes dumb* |
MetalWolf-Cell
ROGUE RELICS VP Gaming Alliance
18
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Posted - 2014.11.16 00:16:00 -
[103] - Quote
I would like to see T2, or dropsuits that fill a niche in some way. overpowered in one area, but bad in others.
yes or no?
DUST 514/LEGION
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1199
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Posted - 2014.11.16 00:21:00 -
[104] - Quote
MetalWolf-Cell wrote:I would like to see T2, or dropsuits that fill a niche in some way. overpowered in one area, but bad in others. yes or no?
thats what scouts, logis, assaults, commandos, and sentinels are.
theyre just not balanced very well.
tech 1 is your standard light medium and heavy, and tech 3 the customizable suits dont exist.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Zindorak
Capital Acquisitions LLC General Tso's Alliance
1289
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Posted - 2014.11.16 00:35:00 -
[105] - Quote
1.10 *facepalm* Anyway id like to see some PvE
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Apothecary Za'ki
Biomass Positive
1893
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Posted - 2014.11.16 01:16:00 -
[106] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
no more Qsyncing
vehicle parity
a whole swath of logi buffs related to suit/ehp and equipment.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Jebus McKing
Tribal Ground Forces
962
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Posted - 2014.11.16 11:42:00 -
[107] - Quote
Also, player trading would be nice to have.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5050
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Posted - 2014.11.16 12:04:00 -
[108] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Inertia to dropsuits.
Control schemes (seriously they're badly implemented)
More fun stuff added.
Did I mention more fun stuff added?
Oh yeah. more stuff.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Haerr
Dead Man's Game RUST415
1910
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Posted - 2014.11.16 12:19:00 -
[109] - Quote
M&Kb vehicle controls improvementsHaerr wrote:Turrets need to have War Thunder like mouse controls, meaning that you have a crosshair where the Turret is aiming that chases after where you put your mouse cursor, that way you can have turning limits on turrets feel ok while using mouse and keyboard.
Would be awesome to actually be able to use Dropships and Tanks while using mouse and keyboard... Victor Moody Stahl wrote:As far as tanks, if the mouse worked as you described it does in War Thunder, then that would be an enormous boon to KB/M users, and would really only put us on par with the DS3.
For dropships, I think building the control scheme to work more like aircraft in UT3 did would be a pretty good start on refining it to the peculiarities of the DUSTy derpship.
Side note: War Thunder isn't the only game that supports that style of mouse control. Seems like it's a common thing in a number of flight-sim style games... I wonder why /DUN DUN DUN Guristas Pilot Dropsuit Guristas ADS Guristas Marauder Tank
ISK destroyed ISK lost ISK efficiency ISK gained ISK lost ISK nett |
Jebus McKing
Tribal Ground Forces
988
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Posted - 2014.11.16 22:42:00 -
[110] - Quote
Oh my gawd.
I forgot to mention redline changes!
This is of utmost importance!
Push them back! A lot.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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D4GG3R
Fatal Absolution
514
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Posted - 2014.11.16 22:56:00 -
[111] - Quote
I want you to fix the fact that I have to uncloak twice to actually uncloak half the time
I'm pretty plain.
I watch anime for the boobs
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4946
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Posted - 2014.11.16 23:01:00 -
[112] - Quote
The two unreleased heavy weapons. I don't think that's an entirely unreasonable request. CCP has to finish them for Legion anyway, there is no reason they can't be ported over and tested here first.
Haerr wrote:
ISK destroyed ISK lost ISK efficiency ISK gained ISK lost ISK nett
Also this. |
Kaze Eyrou
Molon Labe. General Tso's Alliance
967
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Posted - 2014.11.19 01:54:00 -
[113] - Quote
Oh wow. This is the information I've been looking for. Thank you very much!
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14797
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Posted - 2014.11.19 02:18:00 -
[114] - Quote
This is split into two very different Camps. One camp I like to consider Camp Realistic, the other is Camp I'manidiotforgettingmyhopesupbutstilldoanywayeverytime (aka Camp Unrealistic).
In Camp Realistic
- Corporation Management and in game Channe UI updates - Forum Profiles attached to our Dust 514 Accounts like EVE - More Chronicles that relate to Dust 514 - Breaking's Forgegun Rebalance
-Rattati's Lore Appropriate BPO's
- Possible Dev-Player Interaction and Discussion for Vehicle AV balance - Less focus on push pull infantry balance
In Camp Unrealistic
- Return of old Vehicle Modules (rebalanced for current meta) - Discussion with Devs regarding Marauders (and Enforcer, Logi DS, and Logi/Scout LAV) - Discussion with Devs regarding Vehicle Racial Parity (even just theory crafting) - Some sort of Address about Content Disparities between Amar/Minmatar and the Gallente/Caldari (Why?)
- Skybox Variants for each mood maybe just to look up and say "wow"
- A lore driven event
- Concept Art Dump?
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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Midas Fool
Prophets of the Velocirapture
530
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Posted - 2014.11.19 07:31:00 -
[115] - Quote
Loyalty store suit parity!!!
Custom fittings increased to 50.
Gallente/Amarr Heavy weapons.
Amarr Grenades.
Logistics vehicles re-implemented.
Vehicle/turret parity would be nice.
[Ironically generic forum signature here]
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sir RAVEN WING
Horizons' Edge Proficiency V.
341
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Posted - 2014.11.19 08:05:00 -
[116] - Quote
True Adamance wrote: - Skybox Variants for each mood maybe just to look up and say "wow"
- A lore driven event
These are the things Dust truly needs That and my golden Amarr LAV. Please none of the buttery corn colors.
"There is only one thing I regret, that is only giving one life to my state." - Viktor Revon
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ReGnYuM
Bloodline Rebellion Capital Punishment.
3318
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Posted - 2014.11.19 08:07:00 -
[117] - Quote
1.PU$$Y 2.GAINZ and 3.)INSTAGRAMFOLLOWERS |
Nothing Certain
Bioshock Rejects
1298
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Posted - 2014.11.19 09:24:00 -
[118] - Quote
Dear Santa,
I promise to be a good boy if you will just stop those ******* ***** candy ass tankers from hopping out of their goddamn death machines every time it gets hot in there.
Thank you and tell Rudolph hello.
Because, that's why.
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Cass Caul
1615
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Posted - 2014.11.19 09:25:00 -
[119] - Quote
Zatara Rought wrote:What are the things that are the most important to you?
Original Sniper Rifle reticule returned to all sniper rifles Original Sniper Rifle Range Original Charge Sniper Rifle clip size Improved Sniper Rifle hit-detection
I don't really give a **** about the rest. I'd like to incentivize my friend to come back to DUST but he basically said, "well if they don't want to listen to the guy that got the most kills with a weapon in a single day on balance I really don't care to play anymore."
That's not true, there are plenty of things I care about but none so as pertinent as creatings a Sniper Rifle that is actually a viable weapon in Planetary Conquest matches, because a weapon that you equip for less than 3 minutes of a 15 minute match isn't a viable role. Having a match with 2-3 players that always use a sniper rifle in their light-weapon slot is a viable weapon.
On Hiatus.
This is my smartphone alt
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1225
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Posted - 2014.11.19 10:34:00 -
[120] - Quote
sniping has always been broken though. sure id like to see it fixed and be as rewarding and fun as it is in bf.
but hey if i want to snipe i just go play battlefield. dust just isnt made for snipers. idk why anyone even uses the things to be honest. theres no sniping in dust. i made my peace with that.
that said i still want variable zoom scopes, a silenced sniper rifle or a passive sniper cloak for when your crouched out in the open or at least some sort of adaptive camo that helps you blend in with your background so you dont stick out.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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