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321. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Regarding the drawbacks vs gains of Marauder tanks, they should be tankier at the cost of mobility.
- by The-Errorist - at 2014.12.11 19:11:00
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322. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Specializations being complete upgrades are bad because it makes non specialized things useless; having useless things in a game is very bad game design. Edit: Also making specializations cost more than non-specialized ones is also bad; balancing...
- by The-Errorist - at 2014.12.11 19:02:00
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323. {FEEDBACK] Strong boxes. - in General Discussions [original thread]
1 key should be the default reward for completing 5 daily missions.
- by The-Errorist - at 2014.12.11 18:41:00
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324. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
The daily mission variety is lacking, keys are way too rare and should also come up as salvage from regular battles, and too many boxes are given as rewards. I would really like it if 1 key was the default reward for completing 5 missions.
- by The-Errorist - at 2014.12.11 18:12:00
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325. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
The magazine increase for the tactical AR is way too high especially since compared to a scrambler rifle, it would be able to fire a crapton more before the SCR overheats. I think raising it to around 24 or 25 would be best and then do some more t...
- by The-Errorist - at 2014.12.11 07:01:00
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326. [Suggestion] Color code projectiles depending on damage profile - in Feedback/Requests [original thread]
Cat Merc wrote: I want a more colorful battlefield dammit! Why does every projectile appear to be in different shades of yellow/orange? With the new visual effects thing implemented, I think it's time! Hybrid - Plasma: Freedom Purple Hybri...
- by The-Errorist - at 2014.12.10 02:39:00
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327. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Cat Merc wrote: True Adamance wrote: Just to throw this out there one thing I would like to be able to do again in my HAV is if required to be able to "demolish" the map. Aka remove turrets, installations, etc in a meaningful manner. Turret...
- by The-Errorist - at 2014.12.10 01:04:00
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328. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Cat Merc wrote: So, scratching my head about trying to figure out a place for vehicles on the battlefield without making them super dropsuits that massacre infantry without a care in the world, I thought of something. Vehicles need a role, a re...
- by The-Errorist - at 2014.12.10 00:49:00
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329. [Idea+Discussion] Bonuses and indirection in PC surface infrastructu... - in Feedback/Requests [original thread]
Seems like a couple steps in the right direction
- by The-Errorist - at 2014.12.10 00:33:00
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330. Change uplink color on map - in Feedback/Requests [original thread]
You could have just bumped my thread that existed before yours: https://forums.dust514.com/default.aspx?g=posts&m=2507441 Edit: Also mine refers to all equipment, not just uplinks.
- by The-Errorist - at 2014.12.09 21:40:00
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331. Make equipment deployed by squad members green - in Feedback/Requests [original thread]
Another bump.
- by The-Errorist - at 2014.12.09 21:30:00
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332. hipfire aiming reticule disappears sometimes - in Technical Support/Bugs [original thread]
I experienced this also, but it fixed itself after a few seconds and also my arms disappeared.
- by The-Errorist - at 2014.12.09 19:37:00
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333. LP Store - Specialist Imperial Viziam Drop Uplink - in Technical Support/Bugs [original thread]
In the Amarr Imperial Gaurd marketplace, the Specialist Imperial Viziam Drop Uplink doesn't have the word "specialist" in the name, so there are 2 uplinks with the name "Imperial Viziam Drop Uplink".
- by The-Errorist - at 2014.12.07 02:41:00
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334. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'd like to see more up-to-date and accurate info about the game also, the types of suits and weapons, player count (site still says 48) I did some thorough digging and couldn't find that on the main site, I guess...
- by The-Errorist - at 2014.12.04 19:19:00
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335. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Just normalize equipment and take away an amarr logi high slot. If they want yo keep the sidearm so desperately let them. Just take away a fitting slot. All suits in a class must maintain the same number of slots. So eit...
- by The-Errorist - at 2014.12.04 19:16:00
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336. Made a thread about improvements for the main Dust 514 site - in General Discussions [original thread]
bump
- by The-Errorist - at 2014.12.04 19:00:00
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337. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'd like to see some accurate and useful information IN-GAME rather than on the website I'd like both; Uprising 1.10 and beyond will have more and accurate info and I'd like to see the website updated as well.
- by The-Errorist - at 2014.12.04 18:10:00
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338. Wise words from the one and only, KAGEHOSHI Horned Wolf - in General Discussions [original thread]
Soraya Xel wrote: We will ensure the ISD (if we ever get one) has a Fashion Police Department subdivision. Yes thank u
- by The-Errorist - at 2014.12.03 22:32:00
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339. Made a thread about improvements for the main Dust 514 site - in General Discussions [original thread]
I made the thread here .
- by The-Errorist - at 2014.12.03 22:30:00
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340. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'd like to see more up-to-date and accurate info about the game also, the types of suits and weapons, player count (site still says 48) Added that to the list
- by The-Errorist - at 2014.12.03 22:13:00
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