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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
KEROSIINI-TERO
The Rainbow Effect
1503
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Posted - 2014.11.11 03:13:00 -
[31] - Quote
Increasing the pre-match warbarge time will result in increasing Scotty 'searching for battle' times as well. It is inevitable.
Are you sure you want it?
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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KEROSIINI-TERO
The Rainbow Effect
1503
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Posted - 2014.11.11 03:14:00 -
[32] - Quote
And in a same breath optimising code to quicken the load up times could result in more lobby time in warbarge.
But that is easier said than done.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Dimitri Rascolovitch
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
269
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Posted - 2014.11.11 03:26:00 -
[33] - Quote
Ghost Kaisar wrote:CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should. What is stopping you from doing all of the above? We've wanted things like this for a long time. That table is perfect for a mini-map of the area, and would be perfect for immersion with prox chat. Imagine walking up to the table and hearing some of the better squads explaining how to do this map to the newbies. Actual team composition since we know what each squads jobs are. Maybe more people would start joining squads and playing like a team.
The table isnt only perfect for the minimap, it was DESIGNED for it. watch the original dust conept video
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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Benjamin Ciscko
Fatal Absolution
3458
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Posted - 2014.11.11 04:23:00 -
[34] - Quote
CCP Rattati wrote:Ghost Kaisar wrote:CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should. What is stopping you from doing all of the above? We've wanted things like this for a long time. That table is perfect for a mini-map of the area, and would be perfect for immersion with prox chat. Imagine walking up to the table and hearing some of the better squads explaining how to do this map to the newbies. Actual team composition since we know what each squads jobs are. Maybe more people would start joining squads and playing like a team. Prioritization my good sir, I hope to be able to share a little longer roadmap than "the next hotfix". You mean like a rough estimate of the date and not Soon(TM) *Mind Blown*
Fatal Absolution Director
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Thumb Green
Raymond James Corp
1702
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Posted - 2014.11.11 04:41:00 -
[35] - Quote
KEROSIINI-TERO wrote:Increasing the pre-match warbarge time will result in increasing Scotty 'searching for battle' times as well. It is inevitable.
Are you sure you want it?
Most the time it spends equal (or more) time "deploying" as it does actually searching for battle. All they have to do is put you into the WB during the "deploying" message which is how it was before they stopped letting us sit in the WB.
I'm surprised Maynard hasn't been assassinated yet.
Join us in our Pumpkin Crushing
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Regis Blackbird
DUST University Ivy League
439
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Posted - 2014.11.11 07:25:00 -
[36] - Quote
Spankdamonke wrote:A SSD will net you a solid 15s of War barge time. Just enough to see who you're fighting
I concur. (Hybrid drive) |
PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2217
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Posted - 2014.11.11 08:19:00 -
[37] - Quote
Signed
PSN Sil4ntChaozz
Recognizing your bad is the start of being good
Scout Devotee Mk.0/Gk.0/'Sever'
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Leadfoot10
Molon Labe. General Tso's Alliance
2118
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Posted - 2014.11.11 08:25:00 -
[38] - Quote
30 seconds in the barge for pub maps, 1 min (as is) for factional, and the same as is for pc....
...with a map preview....
would make this game much better on several levels.
1.10? Pullllleeeeezzzzz? |
CRYPT3C W0LF
Auraxis Special Forces
729
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Posted - 2014.11.14 21:57:00 -
[39] - Quote
PARKOUR PRACTIONER wrote:Signed
Dust to dust, ash to ash
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castba
Holdfast Syndicate Amarr Empire
642
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Posted - 2014.11.14 22:40:00 -
[40] - Quote
CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should. No need for past tense is there? I mean, "we" still want at least the table to reflect the map don't we? It could still be possible, right? Right?!
It would be very cool.
"When everything is OP, nothing is" - CCP Ratatti
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Prius Vecht
Red and Silver Hand Amarr Empire
402
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Posted - 2014.11.14 23:09:00 -
[41] - Quote
CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should.
Prox would be a good start, in addition to some kind of battlefield hierarchy that lets the ground commander talk uninterrupted for maybe the first 30 seconds. |
Kayla Michael
Tactical Logistics and Cargo Northern Associates.
15
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Posted - 2014.11.14 23:31:00 -
[42] - Quote
They need a Minmatar version of the Warbarge, Gallente and Amarrian version. But I know I am asking for too much as this point. |
Second Cerberus
Tested In Production
152
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Posted - 2014.11.15 00:11:00 -
[43] - Quote
CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should.
Rattati, I respectfully disagree that longer loading times in Pubs is something that DUST needs.
For an objective based match I can understand wanting to scope the enemy team and plan your fit prior to loading into the match, but for Ambush if someone wants to evaluate the enemy team they can always do that in match before spawning.
Please do not extend the timers for Ambush. Artificially extending load times for that mode so players can circle each other for 30 seconds is a waste of everyone's time.
"I don't always test my code, but when I do, I do it in production." - CCP
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John Demonsbane
Unorganized Ninja Infantry Tactics
4545
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Posted - 2014.11.15 00:58:00 -
[44] - Quote
Second Cerberus wrote:CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should. Rattati, I respectfully disagree that longer loading times in Pubs is something that DUST needs. For an objective based match I can understand wanting to scope the enemy team and plan your fit prior to loading into the match, but for Ambush if someone wants to evaluate the enemy team they can always do that in match before spawning. Please do not extend the timers for Ambush. Artificially extending load times for that mode so players can circle each other for 30 seconds is a waste of everyone's time.
Pretty reasonable. I think when I suggested this like 6 months ago I proposed tiered times, like 1:00 warbarge for skirmish, 30 sec for Dom, and probably zero for ambush.
(The godfather of tactical logistics)
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CRYPT3C W0LF
Auraxis Special Forces
738
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Posted - 2014.11.15 15:28:00 -
[45] - Quote
Kayla Michael wrote:They need a Minmatar version of the Warbarge, Gallente and Amarrian version. But I know I am asking for too much as this point.
Yes, bring Amarr and Minmatar warbarges. That would be awesome
Dust to dust, ash to ash
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NextDark Knight
Molon Labe. General Tso's Alliance
608
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Posted - 2014.11.15 15:59:00 -
[46] - Quote
Do we have a public road map for dust?
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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Patrick57
Fatal Absolution General Tso's Alliance
9420
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Posted - 2014.11.15 17:50:00 -
[47] - Quote
signed
i like waffles
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
168
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Posted - 2014.11.15 18:34:00 -
[48] - Quote
Spankdamonke wrote:A SSD will net you a solid 15s of War barge time. Just enough to see who you're fighting
well i see 19s on the counter when entering pub matches, but it skips from 14 to 9 (with the solid state drive) i relay to my squad what we are up against while they are still loading
also play as strangeland stranger,
larlac theest,
gauntlett5487,
and balacs sixkin
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Jathniel
G I A N T
1262
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Posted - 2014.11.15 18:51:00 -
[49] - Quote
True Adamance wrote:Piercing Serenity wrote:Wilhelm Klingspor wrote:I agree, now we wait in a loading screen, very briefly i admit but if i have to wait a minute let me have my little warbarge stroll/merc-hump/polonaise back.
Also, now it get the occasional warbarge flash when i load up a pub match? why load that when its not used.
When it is going to be back, i humbly ask for jara to do a little dance on the table, you have the technology. Or a map of the sockets/outpost we are playing, even better.
cheers
Flame shield: On I'd vote against the "pseudo-stripper" idea out of respect for any women who play DUST. A 3D model of the map of the socket/outpost that we would play on is better Got to admit even expecting Jara to turn out the way she did....still really surprised me. At this point I really wish I could turn the hologram off. What kind of Templar actually keeps and impossibly busty woman in his quarters?
Don't be so Holy my friend... lest you cause yourself desolation. :) Busty women are a gift from our Lord.
Consider the hologram, a trophy to the greatness of God. lol
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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The-Errorist
SVER True Blood
890
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Posted - 2014.11.15 19:08:00 -
[50] - Quote
Jadek Menaheim wrote:CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screesn, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should. Rattati is alive! Monday announcement hype!
CCP Rattati wrote:Ghost Kaisar wrote:CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should. What is stopping you from doing all of the above? We've wanted things like this for a long time. That table is perfect for a mini-map of the area, and would be perfect for immersion with prox chat. Imagine walking up to the table and hearing some of the better squads explaining how to do this map to the newbies. Actual team composition since we know what each squads jobs are. Maybe more people would start joining squads and playing like a team. Prioritization my good sir, I hope to be able to share a little longer roadmap than "the next hotfix". OMG
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5440
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Posted - 2014.11.15 19:25:00 -
[51] - Quote
CCP Rattati wrote:Dreis Shadowweaver wrote:CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should. Are you in a bad mood? That was kinda depressing... Didn't mean to, just sharing that we the devs also have regrets over missing or potentially awesome features. If we keep doing the things we are doing, with tactical changes and then letting go of them to fix something else, gradually polishing the experience. That said, I would prioritize the map below a lot of things, and above a few things, to be honest. We've been told before that virtually the entire team is working solely on Project Legion. Do these last two posts you've made in this thread indicate that some people have gone back to working on Dust features for the time being?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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da GAND
Bloodline Rebellion Capital Punishment.
976
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Posted - 2014.11.15 21:46:00 -
[52] - Quote
Mobius Wyvern wrote:CCP Rattati wrote:Dreis Shadowweaver wrote:CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should. Are you in a bad mood? That was kinda depressing... Didn't mean to, just sharing that we the devs also have regrets over missing or potentially awesome features. If we keep doing the things we are doing, with tactical changes and then letting go of them to fix something else, gradually polishing the experience. That said, I would prioritize the map below a lot of things, and above a few things, to be honest. We've been told before that virtually the entire team is working solely on Project Legion. Do these last two posts you've made in this thread indicate that some people have gone back to working on Dust features for the time being?
When did they say that? Not that I don't believe you its just that I didn't hear that at all and would like to see the vid or post where they said that.
Should Legion be on the ps4?
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
84
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Posted - 2014.11.16 04:22:00 -
[53] - Quote
CCP Rattati wrote:Of course we always wanted the map to reflect the battle, and an info screen, and a squad notification menu and a tactical map with proximity chat....
We all wanted to do a lot of things.
We CAN increase the timer, and I think we should.
Bring back the warbarge and put Jara or another hologram in there that can grant bonus something or at least provide motivational speeches.
I'm better than laser focused; I'm hybrid focused.
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Joel II X
Bacon with a bottle of Quafe
4597
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Posted - 2014.11.16 06:14:00 -
[54] - Quote
Did anybody say... warbarge? |
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