Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
1121. To CCP LogicLoop regarding maps - in Feedback/Requests [original thread]
Great ideas you 2. +2 to yous I really wish I could get the same kind of awesomeness that craterlake map brought in skirm 1.0 had back to dust. That map was amazing. All of the new environments, moods, lighting, and texture improvements don't eve...
- by The-Errorist - at 2013.07.27 04:43:00
|
1122. Maps are obsurdly large for 16 vs 16 - in Feedback/Requests [original thread]
The maps are large for just 16vs16 because in Uprising, CCP tweaked the maps for 48 players.
- by The-Errorist - at 2013.07.27 04:22:00
|
1123. Seriously WTF disconected lose 700,000 Isk dropship - in Feedback/Requests [original thread]
Unfortunately, if you happen to disconnect from CCP's servers you'll lose everything you have currently deployed in battle even though it survives at the end.
- by The-Errorist - at 2013.07.27 04:14:00
|
1124. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
There are standard and advanced tanks(Enforcers), prototype Anti-Vehicle weapons, but there are not prototype tanks available. For the sake of balance, we need our prototype Marauder tanks back. Here's my plan to balance these prototype Marauder t...
- by The-Errorist - at 2013.07.27 03:54:00
|
1125. [Feedback] Burst assault rifle. (CCP i would appreciate it if you read this) - in Feedback/Requests [original thread]
Doshneil Antaro wrote: This ar is designed for cqc. It needs better rof to fulfill it's role. It's bonus is to hip fire, that should have been your guys first clue. The breach is designed for CQC, not the burst. --- I thought the burst has ...
- by The-Errorist - at 2013.07.25 07:33:00
|
1126. Nerf LLAV speed and shield recharge rate- needs sacrifices - in Feedback/Requests [original thread]
Currently, the Logistics Light Attack Vehicle is a complete upgrade to the standard LAV. The LLAV has more base HP, 1 more slot, a built-in module that doesn't take up a slot, higher shield recharge rate, and NO trade-offs for all of those impro...
- by The-Errorist - at 2013.07.25 03:14:00
|
1127. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
No one has anything to say to this?
- by The-Errorist - at 2013.07.22 23:58:00
|
1128. There's a Saga-II but not a Methana-II - in Feedback/Requests [original thread]
C'mon CCP, for the sake of balance, make one already.
- by The-Errorist - at 2013.07.22 23:53:00
|
1129. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
The PlayStation-ĞMove implementation in Dust 514 needs lots of improvements and is not a viable alternative controller for infantry and vehicle combat. Here's a TL;DR Version of what could be done to make Make PS Move better: ***Add Dynamic...
- by The-Errorist - at 2013.07.22 06:33:00
|
1130. GAME FREEZES UP! - in Feedback/Requests [original thread]
Do you have over 7 chat channels?
- by The-Errorist - at 2013.07.22 00:48:00
|
1131. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
I agree, the LR is a pretty silly weapon. One way for the laser rifle to build up damage based on the how long a person has been hitting their target is to make dropsuits have a heat stat that goes up when being hit by a laser rifle. This way if ...
- by The-Errorist - at 2013.07.12 05:06:00
|
1132. variable scope - in Feedback/Requests [original thread]
Its the future and I don't see why not this should be added.
- by The-Errorist - at 2013.07.09 07:44:00
|
1133. Scrambler Assults & Scramblers - in Feedback/Requests [original thread]
GEK Assault rifle & GLU -Tacs Do way to much damage to armor. Nothing more to that thought because there dosent need to be. Rips through armor all the same. Ive seen it way to many times to not know thats the case.
- by The-Errorist - at 2013.07.09 07:37:00
|
1134. [Feedback] This week I av been mostly..........TANKING - in Feedback/Requests [original thread]
Aizen Intiki wrote: Lower the values of the resistances, trash your idea of how the cap should work, and get rid of PROTO AV until We get PROTO vehicles. Fixed the game vehicle side. Peace, Aizen I don't think proto vehicle are ever gonna...
- by The-Errorist - at 2013.07.09 07:19:00
|
1135. [Feedback] This week I av been mostly..........TANKING - in Feedback/Requests [original thread]
As you stared, since its a PG/CPU replacement, having the just the resistance of plates/extenders only stay instead of keeping HP bonuses when the capacitor would need to recharge, would be good. Having it be based on what the cap would allow woul...
- by The-Errorist - at 2013.07.09 07:03:00
|
1136. [Feedback] This week I av been mostly..........TANKING - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: "Disclaimer: Idea's could be very flawed" fair enough. it is a work in progress though, just deleted them cells. I have a general Idea, my knowledge of eve is minimal, my friend was mentioning how capacitors would be bet...
- by The-Errorist - at 2013.07.09 06:49:00
|
1137. [Feedback] This week I av been mostly..........TANKING - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: There should be more different versions of AV nades though. 1. Basic AV nade: medium damage, targeting, the current one with less damage 2. higher damage, less throwing distance, no targeting, no splash 3. higher slpash ra...
- by The-Errorist - at 2013.07.09 06:40:00
|
1138. [Feedback] This week I av been mostly..........TANKING - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: The-Errorist wrote: I re-read the parts about the capacitor and better understand what you're proposing. Since shield extender modules and armor plates would bring extra resistance with it, they would need to have low...
- by The-Errorist - at 2013.07.09 06:33:00
|
1139. [Feedback] This week I av been mostly..........TANKING - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: There should be more different versions of AV nades though. 1. Basic AV nade: medium damage, targeting, the current one with less damage 2. higher damage, less throwing distance, no targeting, no splash 3. higher slpash ra...
- by The-Errorist - at 2013.07.09 06:25:00
|
1140. [Feedback] This week I av been mostly..........TANKING - in Feedback/Requests [original thread]
I re-read the parts about the capacitor and better understand what you're proposing. Since shield extender modules and armor plates would bring extra resistance with it, they would need to have low resistance with a stacking penalty so that peopl...
- by The-Errorist - at 2013.07.09 06:20:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |