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1101. [Request] Improving in-game information display - in Feedback/Requests [original thread]
S Park Finner wrote: There's a whole recent thread on changes to the minimap here . Some worth-while stuff in it. To the point of most important changes... 1) All four cardinal directions on the minimap or directly in the HUD as an overlay to...
- by The-Errorist - at 2013.08.12 18:51:00
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1102. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Mostly all dropsuits have a base armor repair rate of 0.0 (except minmatar non-logistics). Dropsuits that are better suited to armor tanking could have a base higher armor repair rate. This is an example of what it could be like: Minmatar: 1 Cald...
- by The-Errorist - at 2013.08.12 11:44:00
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1103. Gallente Logistics Drophip bonus - in Feedback/Requests [original thread]
I'm not sure if its been said before, but the Gallente Logistics Drophip bonus is basicly useless; having a skill give -2% CPU consumption to all armor modules per level when armor modules barely take up CPU while Gallente dropships have a ton of ...
- by The-Errorist - at 2013.08.10 12:45:00
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1104. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
I wouldn't be surprised if new recruit items are worse than militia or the Recruit AR got nerfed to 20damage
- by The-Errorist - at 2013.08.07 18:30:00
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1105. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
It sucks how this problem hasn't gotten any acknowledgement from CCP.
- by The-Errorist - at 2013.08.02 12:44:00
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1106. [feedback] Recruit SMG damage not what it should be. - in Feedback/Requests [original thread]
Melai For'Aiur wrote: Vets won't care about this because they can't get recruit SMGs. It only impacts people who are recruited, so it's screwing over the people CCP would like to keep around. I care because a lot of people I recruit use that ...
- by The-Errorist - at 2013.08.02 05:04:00
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1107. [Request] Jump link installations - in Feedback/Requests [original thread]
It would be awesome if it came with cool animations and sounds.
- by The-Errorist - at 2013.07.30 09:12:00
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1108. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Okay, I've usually been one to scoff at statements of "X update is better than what we have now" but I completely forgot about that HUD bounce feature in Replication. Why was that removed? It really helped the feeling of a...
- by The-Errorist - at 2013.07.29 16:05:00
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1109. [Request] Anti-MCC cannon variety: null cannon, laser cannon, railgun cannon, io... - in Feedback/Requests [original thread]
This would go well with MCC ownership.
- by The-Errorist - at 2013.07.27 10:06:00
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1110. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: Make people pay for their MCCs. 120,000,000 isk. If the battle starts going south, a director can use the withdraw option to leave the battle, saving the mcc but at a cost of x% of the remaining clones. They should j...
- by The-Errorist - at 2013.07.27 08:59:00
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1111. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.07.27 08:48:00
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1112. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
ladwar wrote: i just it wouldn't matter if i told they were balanced back then. i think they are the new AA HAVs thou so just hoping for the best and they wouldn't be like scout lavs. Even if they're the new AA HAVs, they can still make a spe...
- by The-Errorist - at 2013.07.27 07:14:00
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1113. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
ladwar wrote: The-Errorist wrote: There are standard and advanced tanks(Enforcers), prototype Anti-Vehicle weapons, but there are not prototype tanks available. For the sake of balance, we need our prototype Marauder tanks back. Here's my pl...
- by The-Errorist - at 2013.07.27 06:53:00
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1114. Bringing back Marauder HAV and possible bonuses and drawbacks - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I fully support slow heavy tanky tanks. Should require HAV operation level 5. Yeah because they're prototype tanks.
- by The-Errorist - at 2013.07.27 06:52:00
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1115. Broken burst weapons! (HMG,SP,AR) - in Feedback/Requests [original thread]
Korvin Lomont wrote: I am not really sure that burst weapons are supposed to have higher dps. Bear in mind according to CCP the burst variants are placeholder for the Minmatart weapons, so basicly they should have better Range but lower DPS tha...
- by The-Errorist - at 2013.07.27 06:51:00
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1116. Tanks. they need more survivability - in Feedback/Requests [original thread]
Ren Ratner wrote: Regenti Friend wrote: Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just thi...
- by The-Errorist - at 2013.07.27 06:42:00
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1117. We need more planets. - in Feedback/Requests [original thread]
N1ck Comeau wrote: Mintqueer wrote: Just because farmville gets biggers doesn't means a big alliance will not claim such land even of its low value Yes because then those big huge alliances will have a harder trouble keeping track of battl...
- by The-Errorist - at 2013.07.27 06:03:00
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1118. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Still no dev post... WTF CCP
- by The-Errorist - at 2013.07.27 05:57:00
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1119. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Man this has become a mighty fine post. +1 to everybody.
- by The-Errorist - at 2013.07.27 05:51:00
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1120. [Request] Jump link installations - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.07.27 05:27:00
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