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Regenti Friend
X Soldiers of Valor X DARKSTAR ARMY
1
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Posted - 2013.07.25 01:46:00 -
[1] - Quote
Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
421
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Posted - 2013.07.25 03:12:00 -
[2] - Quote
Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point.
No. Good tankers that have already good tanks cannot be taken out by 3 AV specialists and you want MORE survivability ? NO TY. Learn how to use a gun. |
Charlotte O'Dell
Molon Labe. League of Infamy
726
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Posted - 2013.07.25 03:15:00 -
[3] - Quote
If you want to help, post on tank topics with 50+ replies and spam your replies to keep it at the top of the page. Trust me...I'm the King of QQ, although that title is up for grabs, now. |
Powerh8er
DIOS EX. Top Men.
1
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Posted - 2013.07.25 04:23:00 -
[4] - Quote
I orbital striked two redlining rail tanks earlier today, didnt even take the shields out... Need a forgegun that shoots kryptonite I think. |
Void Echo
Internal Error. Negative-Feedback
840
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Posted - 2013.07.25 04:57:00 -
[5] - Quote
Charlotte O'Dell wrote:If you want to help, post on tank topics with 50+ replies and spam your replies to keep it at the top of the page. Trust me...I'm the King of QQ, although that title is up for grabs, now.
its a little weird how your proud to have that self-proclaimed title..... |
Void Echo
Internal Error. Negative-Feedback
840
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Posted - 2013.07.25 04:57:00 -
[6] - Quote
Powerh8er wrote:I orbital striked two redlining rail tanks earlier today, didnt even take the shields out... Need a forgegun that shoots kryptonite I think.
you didn't go against average tankers, you went up against good ones |
Powerh8er
dios ex. Top Men.
3
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Posted - 2013.07.25 11:23:00 -
[7] - Quote
Void Echo wrote:Powerh8er wrote:I orbital striked two redlining rail tanks earlier today, didnt even take the shields out... Need a forgegun that shoots kryptonite I think. you didn't go against average tankers, you went up against good ones
Yeah, maybe the only or most effective way to take them out is to have another very good tank. It was on manus peak map btw. |
Ren Ratner
Infinite Raiders
18
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Posted - 2013.07.25 11:31:00 -
[8] - Quote
Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point.
Increase your Vehicle Upgrade Skills. Put better defensive modules on your tank. Tanks are already difficult to kill once they're skilled and fitted properly. They don't need to be immortal. |
The-Errorist
BetaMax Beta CRONOS.
72
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Posted - 2013.07.27 06:42:00 -
[9] - Quote
Ren Ratner wrote:Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point. Increase your Vehicle Upgrade Skills. Put better defensive modules on your tank. Tanks are already difficult to kill once they're skilled and fitted properly. They don't need to be immortal. Those standard tanks are still easy to kill with proto assault forgeguns and swarms, they just melt away as if they were nothing |
ladwar
Dead Six Initiative Lokun Listamenn
989
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Posted - 2013.07.27 06:55:00 -
[10] - Quote
ugh.. i hate seeing these thread that post little to limited feedback. |
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Regenti Friend
X Soldiers of Valor X DARKSTAR ARMY
2
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Posted - 2013.07.31 04:26:00 -
[11] - Quote
i have a pretty good under standing of tanks and im pretty good but im mainly focusing on armor tanks i didnt mean shields. i think shields tanks are fine the way they are but armor tanks seem weak against anti vehicle weapons when they are described as being able to stay in the fight for a long time while shield tanks can stay in the fight much longer than armor. |
Regenti Friend
X Soldiers of Valor X DARKSTAR ARMY
2
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Posted - 2013.07.31 04:27:00 -
[12] - Quote
KING CHECKMATE wrote:Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point. No. Good tankers that have already good tanks cannot be taken out by 3 AV specialists and you want MORE survivability ? NO TY. Learn how to use a gun.
i usually run mass driver, assault rifle, scrambler rifle, or forge gun but i have invested alot of sp into tanks and love using them but they just seem a bit weak. |
KING CHECKMATE
Seraphim Auxiliaries
431
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Posted - 2013.07.31 04:34:00 -
[13] - Quote
Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point.
AGAIN THIS S***?
NO. |
Sgt Buttscratch
G I A N T EoN.
576
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Posted - 2013.07.31 04:58:00 -
[14] - Quote
Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point.
The tank HP/resistance vs AV is probably pretty close to balanced, I loose tanks through mistakes (carelessness, bull headed, not paying attention), or to just better players. The reason it doesn't seem balanced is right now you can either have MLT or STD, I consider enforcers standard also. AV can be MLT, STD, ADV, PRO, RARE/Officer grade. Meaning, its not your maddies fault it takes that much damage from AV, but it probably is your fault you get killed. I find a good way to test unknown enemies, is to pull a rail tank out, and see what they hit it with, or to let the influx of soma/sica drivers alert you. |
Doshneil Antaro
SVER True Blood
106
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Posted - 2013.07.31 05:40:00 -
[15] - Quote
I have a shield tank alt, 4.5 miles sp or so. I only die to beast armor tanks, or a well organized av team when I am being stupid. Tanks are fine, mine last on average 4-5 matches. |
Dj grammer
Red Star. EoN.
23
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Posted - 2013.07.31 07:30:00 -
[16] - Quote
KING CHECKMATE wrote:Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point. No. Good tankers that have already good tanks cannot be taken out by 3 AV specialists and you want MORE survivability ? NO TY. Learn how to use a gun.
Have you played open beta? If I recall, the Sagaris was the tank everyone wanted but was balanced since AV grenades and swarm launchers could take it out if and only if a squad focused the tank. In uprising, to take out a good built gunlogi or madruger, you would need proto av grenades if you are going solo. But even then 3 proto grenades are not enough.
I also recall in open beta that drop suits had armor resistance and other things just like vehicles but we never got them. However tanks and LAVs have them for reason.
But asking for more survivability for tanks is a joke in itself. I even seen a soma with 6000+ armor built like a madruger and actually rep as fast as a madruger. My advance av grenades barely did anything to it. Even with precision strikes the gunlogi and madruger survives them every time unless another is called right on top of it.
I have also seen 3 tanks in any combination of gunlogis or madrugers owing the public lobbies and anyone fresh out of academy.
This game is unbalanced enough as it already is (multiple reasons which were said on gamefaqs), asking to buff tanks will virtually make the game unplayable for the infantry.
So no.
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Charlotte O'Dell
0uter.Heaven EoN.
813
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Posted - 2013.07.31 23:11:00 -
[17] - Quote
Powerh8er wrote:I orbital striked two redlining rail tanks earlier today, didnt even take the shields out... Need a forgegun that shoots kryptonite I think.
Orbital strikes hit small points very rapidly doing about 1000 damage, each bolt.
If I sit still I'll blow up, but if I move once I hear the sound I might lose 2000 HP tops. It's called a keyboard... |
Charlotte O'Dell
0uter.Heaven EoN.
813
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Posted - 2013.07.31 23:16:00 -
[18] - Quote
Dj grammer wrote:KING CHECKMATE wrote:Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point. No. Good tankers that have already good tanks cannot be taken out by 3 AV specialists and you want MORE survivability ? NO TY. Learn how to use a gun. Have you played open beta? If I recall, the Sagaris was the tank everyone wanted but was balanced since AV grenades and swarm launchers could take it out if and only if a squad focused the tank. In uprising, to take out a good built gunlogi or madruger, you would need proto av grenades if you are going solo. But even then 3 proto grenades are not enough. I also recall in open beta that drop suits had armor resistance and other things just like vehicles but we never got them. However tanks and LAVs have them for reason. But asking for more survivability for tanks is a joke in itself. I even seen a soma with 6000+ armor built like a madruger and actually rep as fast as a madruger. My advance av grenades barely did anything to it. Even with precision strikes the gunlogi and madruger survives them every time unless another is called right on top of it. I have also seen 3 tanks in any combination of gunlogis or madrugers owing the public lobbies and anyone fresh out of academy. This game is unbalanced enough as it already is (multiple reasons which were said on gamefaqs), asking to buff tanks will virtually make the game unplayable for the infantry. So no.
Sounds like a matchmaking problem. Also, I never hear people complain about tanks in PC- which is where the balancing needs to be done BC when you put the best against the best, you find balance. Honestly, CCP should make a vet-only game mode for a week after every update and track how the vets use the gear. Then balance works down. Balancing noobs vs vets is a bad idea because it is a variable that creates varying results. |
Harpyja
DUST University Ivy League
411
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Posted - 2013.07.31 23:54:00 -
[19] - Quote
Regenti Friend wrote:i have a pretty good under standing of tanks and im pretty good but im mainly focusing on armor tanks i didnt mean shields. i think shields tanks are fine the way they are but armor tanks seem weak against anti vehicle weapons when they are described as being able to stay in the fight for a long time while shield tanks can stay in the fight much longer than armor. Are you joking? Shield tanks are crap compared to armor tanks. |
Regenti Friend
X Soldiers of Valor X DARKSTAR ARMY
2
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Posted - 2013.08.01 01:09:00 -
[20] - Quote
Harpyja wrote:Regenti Friend wrote:i have a pretty good under standing of tanks and im pretty good but im mainly focusing on armor tanks i didnt mean shields. i think shields tanks are fine the way they are but armor tanks seem weak against anti vehicle weapons when they are described as being able to stay in the fight for a long time while shield tanks can stay in the fight much longer than armor. Are you joking? Shield tanks are crap compared to armor tanks.
i use both tanks and i run them with the "best" fittings and the shields tank lasts longer with the explosion resistance while armor is weaker to explosions.
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The Robot Devil
BetaMax.
794
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Posted - 2013.08.01 04:13:00 -
[21] - Quote
Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point.
Use support HAV and LAV to rep armor and transfer shields. |
Ld Collins
TransStellar Empire Defense Force
20
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Posted - 2013.08.01 04:47:00 -
[22] - Quote
Harpyja wrote:Regenti Friend wrote:i have a pretty good under standing of tanks and im pretty good but im mainly focusing on armor tanks i didnt mean shields. i think shields tanks are fine the way they are but armor tanks seem weak against anti vehicle weapons when they are described as being able to stay in the fight for a long time while shield tanks can stay in the fight much longer than armor. Are you joking? Shield tanks are crap compared to armor tanks. This is not entirely true since armor tanks are weak against explosive weapons a shield tank can get the best of an armor tank if he plays his cards right. |
Charlotte O'Dell
0uter.Heaven EoN.
816
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Posted - 2013.08.01 13:48:00 -
[23] - Quote
Ld Collins wrote:Harpyja wrote:Regenti Friend wrote:i have a pretty good under standing of tanks and im pretty good but im mainly focusing on armor tanks i didnt mean shields. i think shields tanks are fine the way they are but armor tanks seem weak against anti vehicle weapons when they are described as being able to stay in the fight for a long time while shield tanks can stay in the fight much longer than armor. Are you joking? Shield tanks are crap compared to armor tanks. This is not entirely true since armor tanks are weak against explosive weapons a shield tank can get the best of an armor tank if he plays his cards right.
Provided the armor tank is an idiot... |
Mobius Wyvern
BetaMax.
2797
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Posted - 2013.08.01 13:52:00 -
[24] - Quote
KING CHECKMATE wrote:Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point. No. Good tankers that have already good tanks cannot be taken out by 3 AV specialists and you want MORE survivability ? NO TY. Learn how to use a gun. ARMOR tanks. And that's only because the bugged repair systems are doing 3 times more than they should.
Right now, in order to survive, you have to constantly rotate hardeners, and fit a repair module.
If you try to buffer tank an HAV, it'll just burn. |
Doshneil Antaro
Dem Durrty Boyz
107
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Posted - 2013.08.02 07:14:00 -
[25] - Quote
Armor tanks are faster and have a super repper (known bug). I've laid into many with max large turret skills proto rail or blaster, with damage mod. Everything I engage, even from behind, I fire my first full volley, the them down to next to nothing. They hit there repper, I go ahead and hit mine than start volley to, just to have them outrep the damage, turn and casually take me out. Armor needs to give up their bug crutch and we will finally see which tankers have any skill. |
Artemis Kaiba
Shadow Broker Wet Squad
15
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Posted - 2013.08.02 11:28:00 -
[26] - Quote
Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point.
Tanks don't need more survivability according to me. If you compare MLT and STD variants of vehicles and AV weapons, it's quite balanced. The problem is for higher meta levels. They need AVC and PRO variants to match same level AVs.
Also, people who think tanks are OP have never pilot one nor put some SP into forge guns or swarm launchers. These weapons are deadly and will destroy any reckless vehicle. Any Wirkyomi SL can make a pilot sweat and retreat/die. If you don't believe me, get a tank and go see for yourself. |
Regenti Friend
X Soldiers of Valor X DARKSTAR ARMY
5
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Posted - 2013.08.02 15:47:00 -
[27] - Quote
Artemis Kaiba wrote:Regenti Friend wrote:Hey can you do some things to increase the survivability of tanks? Like adding more hit-points, making anti-vehicle weapons a bit less powerful, or adding a bit more armor/shield resistance. I just think that things are un balanced and i hope you guys will see my point. Tanks don't need more survivability according to me. If you compare MLT and STD variants of vehicles and AV weapons, it's quite balanced. The problem is for higher meta levels. They need AVC and PRO variants to match same level AVs. Also, people who think tanks are OP have never pilot one nor put some SP into forge guns or swarm launchers. These weapons are deadly and will destroy any reckless vehicle. Any Wirkyomi SL can make a pilot sweat and retreat/die. If you don't believe me, get a tank and go see for yourself.
i agree with the fact that they need proto tanks and such and that would solve my problem just it seems AV stuff is overpowering tanks.
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