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1081. Another Buff Commando Heavy thread - in Feedback/Requests [original thread]
Many of us find that there's something wrong with the commando heavy. Does it need more slots? Since its an Amarr heavy, its supposed to have low amount of slots More base HP? That wont really make that much of a difference Here's some stats Co...
- by The-Errorist - at 2013.08.19 01:15:00
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1082. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Powerh8er wrote: Without the splashdamage the forge gun is almost helpless in close combat against shotgunners or assault rifles. Thats not intended range the FG is supposed to be effective at or the role its supposed to play, the an AV weapon.
- by The-Errorist - at 2013.08.18 20:57:00
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1083. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Jathniel wrote: lol a forge gunner doesn't need splash damage with how fkin accurate they are now. Exactly, thats one reason why reducing the splash damage wont be a bad thing.
- by The-Errorist - at 2013.08.18 20:53:00
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1084. Recommended Alterations To Burst Assault Rifle - in Feedback/Requests [original thread]
I only want the Minmatar AR to have a high round burst. I agree that the scope zoom should be toned down a bit. Since its range is between the Tactical AR and the AR, the zoom should be in between that, not the same as the tactical.
- by The-Errorist - at 2013.08.17 13:52:00
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1085. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
Stile451 wrote: The indicator is there, I just don't think it's accurate for snipers. Yeah, it rarely shows the direction the damage came from.
- by The-Errorist - at 2013.08.17 13:44:00
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1086. Dropsuit PG and CPU extenders - in Feedback/Requests [original thread]
CCP, are these infantry modules working as intended? CPU extenders extenders give a percent bonus to CPU. PG extenders increases PG by a finite numerical value. For a vehicle, the PG extenders extenders would give a percent bonus to CPU instead...
- by The-Errorist - at 2013.08.17 13:40:00
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1087. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Why a lot of you are against lowering the splash damage of the FG baffles me. Sure there's other things that make the FG a weapon a lot of people prefer to go on high and get kills with, but thats what I'm addressing. What I'm saying is that comp...
- by The-Errorist - at 2013.08.17 12:36:00
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1088. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Meeko Fent wrote: Does that mean that we need to nerf the PC too? The Large Rails need a buff. The FG doesn't need a nerf. What is with people and wanting to nerf Heavy weapons? Their heavy weapons! They're supposed to be "OP" to small suits...
- by The-Errorist - at 2013.08.16 05:12:00
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1089. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
KalOfTheRathi wrote: The-Errorist wrote: -- snip of QQ Kitten on Forge Gun Splash -- I have killed* and been killed with Forge Guns of all types. Your assumptions are incorrect and one wonders how you even got to this viewpoint. Every k...
- by The-Errorist - at 2013.08.16 05:07:00
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1090. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Here are some stats: Standard railgun Splash radius: 2.5 Splash damage: 180.0 Standard Plasma cannon Splash radius: 3.5 Splash damage: 285.0 Standard Forge gun Splash radius: 2.5 Splash damage: 231.0 The splash damage gap between the pla...
- by The-Errorist - at 2013.08.15 23:11:00
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1091. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
CLONE117 wrote: u should blame the damage mods put on to them then... Without damage mods it still takes off too much HP. Its supposed to be an AV weapon not a AP weapon.
- by The-Errorist - at 2013.08.15 22:45:00
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1092. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Forlorn Destrier wrote: As a vehicle driver and non-heavy player, I have no issues with the current state of forge guns. People with assault forge guns get on high places and easily kill people with splash damage alone in a variety of ranges ...
- by The-Errorist - at 2013.08.15 21:47:00
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1093. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
The splash damage of a forge guns shouldn't be higher than railgun turrets. The prototype compressed railgun does 234 splash damage while the standard forge gun does 231 and also the prototype forge gun does 277.2 dmg. The splash damage for it is ...
- by The-Errorist - at 2013.08.15 21:25:00
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1094. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
C'mon CCP, tell is something relating to this topic.
- by The-Errorist - at 2013.08.15 03:17:00
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1095. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Based on the concerns and points made I feel that nothing should be done to change the current armor repair rates for dropsuits; also since racial bonuses to modules like a reduced armor plate speed penalty for Gallente are planned, there isn't a ...
- by The-Errorist - at 2013.08.15 01:07:00
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1096. (Request) New AR sound? - in Feedback/Requests [original thread]
Johnny Guilt wrote: The-Errorist wrote: Johnny Guilt wrote: For as far as i can remember the AR has some pretty underwhelming sound effects from a tic tac shooter then peanut shaker and now a pea shooter . It's been gettting better bu...
- by The-Errorist - at 2013.08.14 03:29:00
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1097. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Azri Sarum wrote: I think the idea is sound, but you should take it a little farther. Having played both armor and shield a few armor regen a second is mostly just convenience, so lets make the base stats a little nicer. Minmatar: 2 Caldari: ...
- by The-Errorist - at 2013.08.14 02:51:00
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1098. (Request) New AR sound? - in Feedback/Requests [original thread]
Johnny Guilt wrote: For as far as i can remember the AR has some pretty underwhelming sound effects from a tic tac shooter then peanut shaker and now a pea shooter . It's been gettting better but there hasn't really been a sci-fi or future ...
- by The-Errorist - at 2013.08.13 20:46:00
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1099. CCP can you tell us when you'll bring back E3 version of restocking? - in Feedback/Requests [original thread]
You did say it was on the list of things to do, but when, before this year ends? For those of you who don't know about it, you can read this old thread .
- by The-Errorist - at 2013.08.13 18:01:00
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1100. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
BL4CKST4R wrote: The-Errorist wrote: Mostly all dropsuits have a base armor repair rate of 0.0 (except minmatar non-logistics). Dropsuits that are better suited to armor tanking could have a base higher armor repair rate. This is an example...
- by The-Errorist - at 2013.08.13 17:48:00
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