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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Halador Osiris
Dead Six Initiative Lokun Listamenn
556
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Posted - 2013.08.07 18:28:00 -
[91] - Quote
I wish objectives would show on the minimap all the way up to the flight ceiling so that I could have a reference to stay by when flying my dropship up high. Sometimes it's hard to stay still when you're way up there. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1783
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Posted - 2013.08.07 18:51:00 -
[92] - Quote
I'd vote for cardinal directions, squad leader chevron, and a "who's talking" indicator (and not in the same text box as the killfeed...).
The stuff I suggested as far as more information stat-wise (the seconds on recharge, reload, etc.) in fitting isn't properly a HUD issue, but also needs addressing. It's lost information over time (it used to have damage bonuses... even if they were wrong). |
Meeko Fent
Seituoda Taskforce Command Caldari State
534
|
Posted - 2013.08.07 20:15:00 -
[93] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? All of them. |
IgniteableAura
Pro Hic Immortalis League of Infamy
84
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Posted - 2013.08.07 20:35:00 -
[94] - Quote
Yep ill post my thoughts here as well....as redundancy is worthwhile.
Quote:-Keep minimap a single size rather than expand when sprinting -Add other 3 nautical directions -More obvious way to highlight altitude of red/blue dots -Only highlight downed blues or those in need of ammo if you have the equipment (I get injector requests all the time w/o injectors equipped) -Change health bar to single bar with 2 different colors for the tank type. Could also do this with MCC to reduce HUD clutter. -Toggable effective range circle/hue (Both of these would reduce the "spreadsheet" feel at the bottom of the HUD. Could possibly do away with if visual cue are not cluttered) -Give vehicles directionality on minimap -Remove nanohives/remote icons from large minimap (pause menu) -Change squad color so its easier to distinguish (green vs blue is difficult) -Give minimap individual personalization options such as opacity settings and color options or HUD in general (change our crosshair color/type, squad member vs SL vs not in squad color, nanohive vs remote color, Nautical direction color, etc) -If not possible for HUD customization, at least give some contrast to the different things on minimap (nanohive/remote/links/objectives and unsquaded members have the same color. -Give map some 3D shape |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5365
|
Posted - 2013.08.11 04:29:00 -
[95] - Quote
The weapon info thing is pretty important as well. |
The-Errorist
Mannar Focused Warfare Gallente Federation
96
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Posted - 2013.08.12 18:51:00 -
[96] - Quote
These are the most important to me too. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
64
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Posted - 2013.08.12 19:10:00 -
[97] - Quote
A red indicator showing where a weapon is being charged up , maybe only on visible on vehicles . Drawback is that you have to be somewhat close to the ground to see it. |
Poonmunch
DUST University Ivy League
194
|
Posted - 2013.08.16 17:45:00 -
[98] - Quote
Please, please, please let us be able to turn off or dim (or both) the chevrons and the horizontal hit bars.
When you have several reds and blues in a melee it makes it quite hard to snipe people.
On a similar note, could you allow us to dim the nanohive bubbles? When there are three or four stacked together it gives cover to reds.
Munch |
Cross Atu
Conspiratus Immortalis Covert Intervention
1496
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Posted - 2013.08.17 16:43:00 -
[99] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? In order I would say
- [Dropsuit Identification]
- [Minnimap/Map]
- [Equipment]
- [Team info]
- [Weapon information] (assuming it doesn't cause the UI to be cluttered, the picture won't load for me so I can't tell)
- [Other]
- [Stealth/Detection] I could even be skill linked, which honestly sounds like a better option to me, meaning that if you could detect the hostile scanning you via TACNET then when you are detected by them you get an indicator. Providing an indicator generally regardless of the profile of the hostile could damage the role of steal classes and reduce the utility of profile dampening skills, and later cloaking mods.
- [Communication] Only if it's optional, not everyone would use that information and adding lots of extra "noise" to the UI if someone isn't using it would not be a net gain.
0.02 ISK Cross
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Argon Gas
Krusual Covert Operators Minmatar Republic
111
|
Posted - 2013.08.17 19:19:00 -
[100] - Quote
Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? |
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Arkena Wyrnspire
Turalyon 514
2556
|
Posted - 2013.08.17 19:21:00 -
[101] - Quote
Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. |
Argon Gas
Krusual Covert Operators Minmatar Republic
111
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Posted - 2013.08.17 19:27:00 -
[102] - Quote
Arkena Wyrnspire wrote:Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. Yup |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
635
|
Posted - 2013.08.17 19:42:00 -
[103] - Quote
I don't think we need an icon for players with nanohives or injectors, but knowing who has a repair tool would be important (maybe even having their icon changed to a cross or something)
Also, having some sort of icons on the screen similar to the "downed" icon we have now for players with an injector would be a great addition to the flow of the game.
Resistance 2 did this by putting an ammo or cross icon with an arrow on your screen by their character, and if the person was behind you or to the side, the icon would stay to the side of the screen and point an arrow in the direction of the player that needed help. If you've ever player starfox 64, it's a lot like that as well.
Right now, if you want to find someone who needs repairs, you have to constantly aim at players across the map to see who's in combat. With these icons, a support class can focus more on supporting the entire team rather than just players in the vicinity. |
Terry Webber
Turalyon 514
317
|
Posted - 2013.08.17 21:15:00 -
[104] - Quote
I just want a better HUD. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1891
|
Posted - 2013.08.17 21:20:00 -
[105] - Quote
Yes! |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5439
|
Posted - 2013.08.17 21:21:00 -
[106] - Quote
Arkena Wyrnspire wrote:Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. I want in your ancient demonic secret world governing society of the powerful to help bring about the apocalypse. Let me in the Circle of The Black Thorn. |
Fire of Prometheus
DUST University Ivy League
130
|
Posted - 2013.08.17 21:24:00 -
[107] - Quote
I don't really like the floating ammo count thing on your gun.....otherwise great suggestions :) |
Argon Gas
Krusual Covert Operators Minmatar Republic
114
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Posted - 2013.08.17 21:35:00 -
[108] - Quote
KAGEHOSHI Horned Wolf wrote:Arkena Wyrnspire wrote:Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. I want in your ancient demonic secret world governing society of the powerful to help bring about the apocalypse. Let me in the Circle of The Black Thorn. Join us. Join us and you shall be given the cat wisdom to control the world, underworld and overworld. |
Arkena Wyrnspire
Turalyon 514
2560
|
Posted - 2013.08.17 21:38:00 -
[109] - Quote
KAGEHOSHI Horned Wolf wrote:Arkena Wyrnspire wrote:Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. I want in your ancient demonic secret world governing society of the powerful to help bring about the apocalypse. Let me in the Circle of The Black Thorn. Great - Could I ask you to either send a contact request to 'Arkenai' so I can add you to the group? |
Fire of Prometheus
DUST University Ivy League
131
|
Posted - 2013.08.17 23:00:00 -
[110] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I would say the part about messages and who's leader (the chevron thingy).....also orbital on your HUD |
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Kiriana Oma-Lyndel
Raven Accord Black Core Alliance
0
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Posted - 2013.08.19 04:45:00 -
[111] - Quote
[quote=KAGEHOSHI Horned Wolf]Information display in Dust battles can be greatly improved in many ways, and allow players to assess both the battlefield and their assets better. Here are some ideas to improve it.
[Weapon information] Ammo numbers floating next to the gun: (much like this), its a more direct way of information display.
An overheat bar can also be displayed with augmented reality much like my ammo display proposal.
Charge circle in reticle: right now we have to take our eyes off the target to be able to view the charge level, this is a flawed ddesign. Having the charge right on the reticle like it was before would be better.
Please no... It's out of place and looks ridiculous
[Communication] New messages in the team or squad text chat should be shown on the HUD (suggested by Sebrone Jamleux). If not, then there should be a notification of some kind on the side of the screen that tells you that there are new text messages.
Who's talking indicator: A speaker icon along with the name of the person talking should pop up when someone on your team or squad is talking. Also the icon should float over their heads so you can visually see who is talking.
Allow us to put custom text (with editable quickdraw list) displayed above our characters' heads while in War Barge or while in the battle (suggested by Robert JD Niewiadomski).
Like this idea, makes sense!
[Team info] Squad list: with replacing the ammo meter with floating numbers, this frees up the lower right to have a squad list. The squad list should show the WP of each squad member, total squad WP, squad health, a skull and crossbones if the squad member is dead, a vehicle symbol if they're in a vehicle, and a symbol for the squad leader.
A mic would give you all the info you need on this...
Allied Aim Marking:
[quote=medomai grey]I propose a visible line be shown whenever a teammate ADS(aims down sight). This line would reflect where the teammate ADS is aiming and would only be visible to other teammates.
Another please don't... just put in some sort of "green laser" make it look like it makes sense not out of place like your ammo cap...
On the minimap dropsuit frame size: light dropsuits should be represented with a small dot, medium dropsuits should be represented with a small dot with a ring around it, and a heavy will be represented by a small dot with 2 rings around it.
Dots, dots and more dots... don;t we already have enough dots and weird looking symbols that look damn close to each other?
A notification (similar to when you earn WP, or replenish ammo ammo) that tells you when your deployed equipment is destroyed (kind of based on Heidoukan's suggestion).
Don't agree with this, your ability to use your minimap would tell you when it's gone
Have the equipment that you deployed appear as a different color to know which ones are yours (Heidoukan's suggestion).
....Why does my equipment need to be a different color? I'm getting wp, I have a brain and a decent memory...
Wobbling HUD. Like in the closed beta.
Yayy!!! let's bring back motion sickness to everyone's couch again!
[Stealth/Detection] "Detected" eye symbol: When you are detected on the enemy's TacNet and marked on their minimaps, an eye will appear on the corner of your screen informing you that you have been detected.
Ok I thought this was DUST... not Skyrim... Look! Look at that uber 150% back stab crit guys!
Everything that isn't in here I agreed with, but some of these are just make it look like you're using the word "intuitive HUD" To create the 1st sci-fi Call of Duty.
The initial idea looks great on paper but to those of us who already understand the game it's a slap in the face, a mash up of Syndicate, CoD, BF3 and Skyrim HUD updates? What?! o.O |
Thurak1
Psygod9
47
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Posted - 2013.08.19 05:28:00 -
[112] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I really like all the idea's posed by the original post. Probably the most pressing ones that would also be easy ti impliment would be directional markers (which i think should be persistent in the hud somewhere ) and indicators to say who is talking. Some indicator on the radar as to where squad mates are even if off radar would be good also especially in ambush. |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
9
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Posted - 2013.08.20 13:21:00 -
[113] - Quote
+1,
Good stuff here.
I would add to this: As a logistics (only for logistics perhaps), I would like to see the health status bar of my nearby teammates in my HUD when I am within repair tool distances and slightly beyond, as I am not afraid to run towards trouble if I think I can save my team a clone and being able to keep an eye on my closer teammates status on my HUD would be invaluable.
Again, this improvement would be given only to logistics, and perhaps as a option in the system menu.
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The-Errorist
Mannar Focused Warfare Gallente Federation
137
|
Posted - 2013.08.31 21:34:00 -
[114] - Quote
I also want back wobbling HUD like in the Closed Beta as an option. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5769
|
Posted - 2013.09.05 19:15:00 -
[115] - Quote
Still would like to see many of these features made reality. |
General Erick
Onslaught Inc RISE of LEGION
91
|
Posted - 2013.09.05 20:47:00 -
[116] - Quote
You have my attention |
lithkul devant
Legions of Infinite Dominion
51
|
Posted - 2013.09.05 21:20:00 -
[117] - Quote
After the recent fiasco of what happened with Dust and the supposed improvements to the game, I heavily support the ideas that are being presented and brought forth within this forum. |
Dalmont Legrand
RUST 415 RUST415
37
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Posted - 2013.09.05 22:15:00 -
[118] - Quote
Future would make any objective easier for soldiers through technological improvements of equipment, it will always make CCP new improvements less fantastic if we think of that. You can travel through wormholes but you cant detect swarmer that aims your dropship or distance to target. Just don't turn this game another useless FPS we will forget of when next part comes out. Where are jetpacks? Damn you can have travel in warp but no jetpacks. This what makes some games less interesting and plausible. |
NoExsplosionsMgee
The Vanguardians
25
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Posted - 2013.09.05 22:36:00 -
[119] - Quote
+1 This are great ideas! Especially the bobbing HUD(I never quite understood why they removed it in the first place. It made the characters neck/head look like it wasn't as stiff as a tree.). |
501st Headstrong
Super Nerds
4
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Posted - 2013.09.05 23:10:00 -
[120] - Quote
Ok I just read through every post on this thread, and I can honestly say that every single idea here needs to be implemented. Further more, Squad mates on the minimap should not be green, it blends in too easily with a whole lot of blue friendlies. Have them pulse or something. Someone in a very early post mentioned Ghost Recon: Future Soldier, andd I couldn't agree more. When teammates are down to a clip of ammo, an ammo simply flashes over their head. Now it is not persistent, but it should be in Dust. Teammates that are down have an exclamation marker above their heads, and an audible cry for help. Now while mercs crying for help constantly is ridiculous, it could work for squad members only, making them stand out when names fade after a character falls. Directions are a must, along with building outlines such as walls. One preliminary photoshop of an ADS HUD was excellent as a representation. CCP, I want that HUD. And in the future, HUDs need to have dirt and such fly across it, or rain streak down the screen, similar to COD: MW3's campaign in which a Frag Grenade is thrown at you.
But CCP, don't just read what people reiterate. I know it is lengthy, but read this whole thread. See why people say what they say. I just said it all over again so new people to the thread are up to speed, but in doing so I left out a ton of brilliant ideas. Listen to the gamers, and guys reference Video Games that can be looked out. The Ghost Recon HUD is an excellent example of how such features should be implemented, with the addition of a Shield and Armor/ Stamina of course. And, maybe instead of having to aim at a hostile to see how powerful they are, you can toggle a switch that will tell you who are easy pickings vs. who are not. A check mark above a Scout will tell you you could probably take them in the best conditions vs an X warns players of Proto gear, so newbies don't bite off more than they can chew, with experienced players attacking those who pose a challenge and or/ credible threat. I don't really use the efficiency rating, but this would be a lot better warning in my opinion.
And Lastly, I propose that minimap for DS( Drop Ships) be like a half-globe. That way they can see if they're above an objective, as well as what is below and around them completely.
These are my 2 cents, but I have loads more ideas =) |
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