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221. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Pokey Dravon wrote: While I don't like to consider Flux Warbarge Strikes as a balancing mechanic since they supposed to only exist in Pubs and not FW or PC...I do have some concerns about Flux Strikes hitting a Caldari vehicle and then dropping...
- by The-Errorist - at 2014.12.26 07:33:00
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222. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Reserved
- by The-Errorist - at 2014.12.26 06:02:00
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223. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Caldari (Militia/Standard) LAV: Dropship: Fine ADS: HAV: 4 H & 2L (+1H) Caldari (Militia/Standard) LAV: Dropship: Fine ADS: HAV: 2H & 4L (+1L)
- by The-Errorist - at 2014.12.26 06:01:00
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224. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Reserved
- by The-Errorist - at 2014.12.26 06:01:00
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225. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Trello card [Issues] One big problem with Caldari vehicles is that they have a huge chunk of their HP as armor when their main focus are shields. For example, a Gunnlogi has 2650 shield HP and 1500 armor HP; 63.9% of it's total HP are shields...
- by The-Errorist - at 2014.12.26 05:54:00
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226. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Reserved
- by The-Errorist - at 2014.12.26 05:54:00
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227. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Dauth Jenkins wrote: The-Errorist wrote: Suggested base armor repair rates: Baloch/Methana/Gorgon/Grimsnes/Soma/Madrugar: Base armor repair rate: 25 hp/s Onikuma/Saga/Viper/Myron/Sica/Gunnlogi: Base armor repair rate: 15 hp/s did you mea...
- by The-Errorist - at 2014.12.24 22:30:00
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228. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Suggested base armor repair rates: Baloch/Methana/Gorgon/Grimsnes/Soma/Madrugar: Base armor repair rate: 25 hp/s Onikuma/Saga/Viper/Myron/Sica/Gunnlogi: Base armor repair rate: 15 hp/s
- by The-Errorist - at 2014.12.24 21:57:00
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229. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Suggested base shield recharge rates: For HAVs: Sica/Gunnlogi: ~ 120 hp/s
- by The-Errorist - at 2014.12.24 21:50:00
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230. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Trello card about shield regen If a Gallente vehicle dedicates 1/3 of it's low slots to repair (w/ complex armor repair module), it should be better than the base repair rate of a Caldari vehicle of the same class, similar to how it is with assa...
- by The-Errorist - at 2014.12.24 21:49:00
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231. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I would first want you guys to fix the logis like you said you would, but chickened out. As for pillars for the PC changes, sure they look nice, but its still gonna be the same old skirmish battles. Please make Skirmish 3.0 a priority for FW ...
- by The-Errorist - at 2014.12.24 20:29:00
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232. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
xTheSiLLyRaBBiTx wrote: ... The problem I see here is where you don't calculate actual total HP/CPU/PG/Stamina/Stamina Recovery Rate/Movement Speed/Sprint Speed etc. Your solution to give equal module/weapon/equipment based on a tier level mus...
- by The-Errorist - at 2014.12.22 06:19:00
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233. [Feedback] X-MS Snowball Launcher - in Feedback/Requests [original thread]
It's a cool holiday addition, but does it really need to have proto fitting requirements? Also it would be great if you can make the blast from it look less like a fiery explosion and look more like snow.
- by The-Errorist - at 2014.12.21 23:21:00
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234. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Let me give some more constructive feed back. Logisitics and Support Vehicles ... - One thing we have to consider, and you may or may not know about it, is when you introduce/reintroduce remote reps you have to be very car...
- by The-Errorist - at 2014.12.18 03:38:00
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235. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Going to edit shield recharge values on my post.
- by The-Errorist - at 2014.12.18 01:58:00
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236. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Can someone comment on what I wrote on post #196 & #197 Sir Dukey wrote: CCP Rattati wrote: ... CCP, can you make it so when we point to a Sagaris, it says PRO instead of UHAV or Sagaris. It was my dream since I started playing tw...
- by The-Errorist - at 2014.12.18 01:06:00
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237. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
The-Errorist wrote: {Part 2/2} Add the [Black Ops] HAV as the support HAV. Short description: Heavily armored infantry, vehicle, and installation support platform. -25% turret damage (flat) -x% PG/CPU of fitting active scanners and vehic...
- by The-Errorist - at 2014.12.18 01:05:00
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238. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
{Part 1/2} [Primary Roles] LAV/DS- Recon / Shuttle LLAV- Infantry Support MAV- Armored Troop Transport HAV- Anti-Vehicle [Insallation Turrets] Anti-vehicle [Large Turrets] Anti-vehicle [Small Turrets] Anti-infantry [Already here, b...
- by The-Errorist - at 2014.12.17 17:56:00
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239. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
{Part 2/2} Add the Black Ops HAV as the support HAV. Short description: Heavily armored infantry, vehicle, and installation support platform. -25% turret damage (flat) -x% PG/CPU of fitting active scanners and vehicle remote repairers per level...
- by The-Errorist - at 2014.12.17 17:56:00
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240. ScR proposed changes/nerfs list - in Feedback/Requests [original thread]
Valor Goat wrote: Arkena Wyrnspire wrote: Valor Goat wrote: (not cumulative, my shields would like to have even just one of these) Damage profile from +20% | -20% to +15% | -15%
Honestly more like a buff. It is a buff indeed, as ...
- by The-Errorist - at 2014.12.13 16:47:00
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