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201. Extend the Block function to gameplay - in Feedback/Requests [original thread]
Kaze Eyrou wrote: The-Errorist wrote: I like this, but not your reasons. Not sure if it was clear, but the "reason" is more of "a perfect specimen to try this out on" not "oh look at this elaborate content of a post that I agree with." Be...
- by The-Errorist - at 2014.12.31 03:38:00
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202. Extend the Block function to gameplay - in Feedback/Requests [original thread]
I like this, but not your reasons.
- by The-Errorist - at 2014.12.31 03:18:00
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203. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: KAGEHOSHI Horned Wolf wrote: Regardless of percent, giving a number approximation that's off by 55 points is misleading and downright manipulative. You had the resources to provide a closer approximation, and you cho...
- by The-Errorist - at 2014.12.31 03:14:00
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204. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Jack McReady wrote: The-Errorist wrote: Basically a revival of this thread . Trello card to vote on . Having the same vehicle minimum damage to cause shield recharge pause system added for infantry would be great. That threshold should be...
- by The-Errorist - at 2014.12.31 02:44:00
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205. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
Basically a revival of this thread . Trello card to vote on . Having the same vehicle minimum damage to cause shield recharge pause system added for infantry would be great. That threshold should be around 10 damage and should be for all dropsu...
- by The-Errorist - at 2014.12.31 02:20:00
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206. [Idea] 32vs32 - in Feedback/Requests [original thread]
33vs32 is a bit much; 18vs18 so that each team can have 3 full squads of 6 would be more reasonable.
- by The-Errorist - at 2014.12.31 02:00:00
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207. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
taxi bastard wrote: Hope there is a long delay before the passive repairs set it 10-15 seconds minimum, only way it's worth considering. If not its just a buff of 1-2 shots from Proto swarms needed before the veichle is killed under normal not ...
- by The-Errorist - at 2014.12.31 00:35:00
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208. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Can we please discuss the numbers, especially the ones from the OP that got revised (all of it)?
- by The-Errorist - at 2014.12.30 07:44:00
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209. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Pokey Dravon wrote: Heres a thought, as a general principle to adhere to. Natural Shield Regen < STD Armor Repair < STD Shield Recharger < ADV Armor Repair < ADV Shield Recharger < PRO Armor Repair &l...
- by The-Errorist - at 2014.12.29 14:33:00
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210. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
bump
- by The-Errorist - at 2014.12.26 22:43:00
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211. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
bump
- by The-Errorist - at 2014.12.26 22:42:00
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212. Standardize % less HP of Caldari vehicles - in Feedback/Requests [original thread]
Sir Dukey wrote: Breakin Stuff wrote: The-Errorist wrote: Trello Card Caldari vehicles have an enormous ~1000 less hp than Gallente vehicles instead of a smaller and flat % less HP; for tanks, its 20% less, for DS its 18% less, and for ...
- by The-Errorist - at 2014.12.26 22:40:00
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213. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
I've updated both the shield and armor repair values.
- by The-Errorist - at 2014.12.26 12:40:00
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214. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Natural Shield Regen < Fitted Armor Armor Repair < Fitted Shield Regen Is how I see it. Nicely put. Vulpes Dolosus wrote: I like the idea for base armor repair, but I think it should be scaled with base hp (tank...
- by The-Errorist - at 2014.12.26 12:17:00
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215. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Added more to the OP. Need feedback on PG/CPU changes for shield & armor module PG changes that should make fitting armor mods on Gallente vehicles easier while harder on Caldari vehicles.
- by The-Errorist - at 2014.12.26 11:43:00
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216. Standardize % less HP of Caldari vehicles - in Feedback/Requests [original thread]
Breakin Stuff wrote: The-Errorist wrote: Trello Card Caldari vehicles have an enormous ~1000 less hp than Gallente vehicles instead of a smaller and flat % less HP; for tanks, its 20% less, for DS its 18% less, and for LAVs it's 22% less. ...
- by The-Errorist - at 2014.12.26 10:52:00
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217. Standardize % less HP of Caldari vehicles - in Feedback/Requests [original thread]
Trello Card Caldari vehicles have an enormous ~1000 less hp than Gallente vehicles instead of a smaller and flat % less HP; for tanks, its 20% less, for DS its 18% less, and for LAVs it's 22% less. Caldari vehicle should have a flat 15% less hp...
- by The-Errorist - at 2014.12.26 09:47:00
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218. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
OP has been updated with another issue Breakin Stuff wrote: The-Errorist wrote: Pokey Dravon wrote: I kinda see it as the same logic that they used with the Caldari Sentinel having a sizable amount of armor, because if a Flux Grenade hit...
- by The-Errorist - at 2014.12.26 09:37:00
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219. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Pokey Dravon wrote: If I may suggest something for the LAVs. I think in general, unfit LAVs have way to much HP for not having modules. Put more emphasis on the modules and less on the hull by dropping base HP a bit but in...
- by The-Errorist - at 2014.12.26 08:54:00
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220. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
Pokey Dravon wrote: I kinda see it as the same logic that they used with the Caldari Sentinel having a sizable amount of armor, because if a Flux Grenade hits them, you don't want them left with like 50 armor and no shields instantly. So I tota...
- by The-Errorist - at 2014.12.26 07:53:00
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