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241. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
Someone in one of my chat channels got 23 militia scrambler rifles from a strongbox; please fix this crap!
- by The-Errorist - at 2014.12.12 04:13:00
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242. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: ... 1. Bastion module is useless in PVP 2. If your not moving you are dead I agree Isa Lucifer wrote: The-Errorist wrote: I rather have increased firepower reserved for enforcers and defense reserved for mara...
- by The-Errorist - at 2014.12.11 20:17:00
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243. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Frankly you dont lose much of anything with dropsuits and thats going from a x4 to x8 2. With vehicles the SP mulitplier will jump from a x4 to possibly a x12 like the old build had it but ADS is a x8 so it could be a...
- by The-Errorist - at 2014.12.11 19:28:00
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244. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Isa Lucifer wrote: I will express my opinion of how Marauders should be here instead of creating another post Marauders should have a Bastion module like in EVE https://www.youtube.com/watch?v=I4jQENEsbdk The Bastion Module should only be ...
- by The-Errorist - at 2014.12.11 19:16:00
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245. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Regarding the drawbacks vs gains of Marauder tanks, they should be tankier at the cost of mobility.
- by The-Errorist - at 2014.12.11 19:11:00
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246. In context of Marauder tanks having drawbacks compared to std.... - in Feedback/Requests [original thread]
Specializations being complete upgrades are bad because it makes non specialized things useless; having useless things in a game is very bad game design. Edit: Also making specializations cost more than non-specialized ones is also bad; balancing...
- by The-Errorist - at 2014.12.11 19:02:00
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247. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
The daily mission variety is lacking, keys are way too rare and should also come up as salvage from regular battles, and too many boxes are given as rewards. I would really like it if 1 key was the default reward for completing 5 missions.
- by The-Errorist - at 2014.12.11 18:12:00
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248. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
The magazine increase for the tactical AR is way too high especially since compared to a scrambler rifle, it would be able to fire a crapton more before the SCR overheats. I think raising it to around 24 or 25 would be best and then do some more t...
- by The-Errorist - at 2014.12.11 07:01:00
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249. [Suggestion] Color code projectiles depending on damage profile - in Feedback/Requests [original thread]
Cat Merc wrote: I want a more colorful battlefield dammit! Why does every projectile appear to be in different shades of yellow/orange? With the new visual effects thing implemented, I think it's time! Hybrid - Plasma: Freedom Purple Hybri...
- by The-Errorist - at 2014.12.10 02:39:00
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250. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Cat Merc wrote: True Adamance wrote: Just to throw this out there one thing I would like to be able to do again in my HAV is if required to be able to "demolish" the map. Aka remove turrets, installations, etc in a meaningful manner. Turret...
- by The-Errorist - at 2014.12.10 01:04:00
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251. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Cat Merc wrote: So, scratching my head about trying to figure out a place for vehicles on the battlefield without making them super dropsuits that massacre infantry without a care in the world, I thought of something. Vehicles need a role, a re...
- by The-Errorist - at 2014.12.10 00:49:00
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252. [Idea+Discussion] Bonuses and indirection in PC surface infrastructu... - in Feedback/Requests [original thread]
Seems like a couple steps in the right direction
- by The-Errorist - at 2014.12.10 00:33:00
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253. Change uplink color on map - in Feedback/Requests [original thread]
You could have just bumped my thread that existed before yours: https://forums.dust514.com/default.aspx?g=posts&m=2507441 Edit: Also mine refers to all equipment, not just uplinks.
- by The-Errorist - at 2014.12.09 21:40:00
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254. Make equipment deployed by squad members green - in Feedback/Requests [original thread]
Another bump.
- by The-Errorist - at 2014.12.09 21:30:00
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255. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'd like to see more up-to-date and accurate info about the game also, the types of suits and weapons, player count (site still says 48) I did some thorough digging and couldn't find that on the main site, I guess...
- by The-Errorist - at 2014.12.04 19:19:00
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256. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Just normalize equipment and take away an amarr logi high slot. If they want yo keep the sidearm so desperately let them. Just take away a fitting slot. All suits in a class must maintain the same number of slots. So eit...
- by The-Errorist - at 2014.12.04 19:16:00
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257. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'd like to see some accurate and useful information IN-GAME rather than on the website I'd like both; Uprising 1.10 and beyond will have more and accurate info and I'd like to see the website updated as well.
- by The-Errorist - at 2014.12.04 18:10:00
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258. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'd like to see more up-to-date and accurate info about the game also, the types of suits and weapons, player count (site still says 48) Added that to the list
- by The-Errorist - at 2014.12.03 22:13:00
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259. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
reserved
- by The-Errorist - at 2014.12.03 21:43:00
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260. Improvements for the main Dust 514 site - in Feedback/Requests [original thread]
I was thinking that the main site, dust514.com, could use some user experience improvements for both vets and newbies and made this thread to start talking about improvements.
- by The-Errorist - at 2014.12.03 21:42:00
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