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401. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
To be honest I really don't know where CCP is trying to go with the plasma cannon. It says it is a close quarters AV weapons but it's DPS is absolutely horrible that it fails to function as an AV weapon. period. I have several ideas: Close quar...
- by Texs Red - at 2013.06.23 02:24:00
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402. AV weapons should divert LAVs - in Feedback/Requests [original thread]
Forge guns do have that effect. Once when I was driving an LAV going straight at a forge gunner he shot me head on, which you would think would cause a decrease in speed but instead caused me to veer to the left, smash into a wall and explode from...
- by Texs Red - at 2013.06.20 15:44:00
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403. Armor Repper bug - in Technical Support/Bugs [original thread]
On odd occasions when I go to activate my armor reppers instead of activating and giving me repairs they instead turn on the cool down phase instead without ever running. This used to happen to me in Chromosome but I thought it had been fixed, ala...
- by Texs Red - at 2013.06.19 05:31:00
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404. Logistic Dropship - which weapon? - in General Discussions [original thread]
Welcome! As I explained here https://forums.dust514.com/default.aspx?g=posts&m=892959#post892959 turrets on dropships aren't very damaging. However, I still fly them anyway and here is what I have found: Blasters: Are the best damage dealer...
- by Texs Red - at 2013.06.16 13:25:00
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405. Why is the flaylock better than the MD? - in General Discussions [original thread]
Core Flaylock with level 5 Pro and Ops: 275.8 damage with 246.7 splash damage over 2.5 meters. Mass Driver with level 5 Pro and Ops: 306.1 damage with 146.7 splash damage over 4.1 meters. Proto missile launcher (small) with 15% damage bonus from...
- by Texs Red - at 2013.06.15 21:06:00
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406. all turret balance discussion. - in General Discussions [original thread]
It would be amusing if you could not equip a turret to a LAV then a forge gunner could jump on and mount his FG to the LAV (and get overheat instead of ammo consumption). That would only work if heavy weapons were equal to small turrets.
- by Texs Red - at 2013.06.15 19:30:00
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407. My idea on how to balance dropships - in General Discussions [original thread]
Rusty Shaklefurd wrote: The last thing dust needs is a tank in the sky. only thing i would change is a way to get WP for moving troops... but that will be exploited. If you think about what the application of the Blackhawk is in RL... that i...
- by Texs Red - at 2013.06.15 19:15:00
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408. My idea on how to balance dropships - in General Discussions [original thread]
I say alter the angle of the side turrets so that in an ADS you could more easily aim all 3 turrets at a single target. I would have less of an issue being a flying piece of wet toilet paper if I had the DPS to balance it out. Referencing this p...
- by Texs Red - at 2013.06.15 18:29:00
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409. Why does no one use drop ships as drop ships? - in General Discussions [original thread]
As I have pointed out here https://forums.dust514.com/default.aspx?g=posts&m=892959#post892959 dropships are ill suited for the role of gunship for two factors; 1) To kill a decently fit tank it can take 30-60 seconds to sustained fire with ...
- by Texs Red - at 2013.06.14 19:56:00
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410. To all Pilots: Tournament for the title of Dropship King - in The War Room [original thread]
I'd be interested however 65M is a rather steep entry price.
- by Texs Red - at 2013.06.13 22:07:00
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411. So yesterday my DS was 1-shot shot by this forge gun...6400 dmg - in General Discussions [original thread]
I've had the same thing happen to me. I was at full health (about 5k eHP) and got 1 shotted from the back, even if it was a forge that dealt 3600 damage a 30% damage boost doesn't equal 5k. Close but no cigar, I should have had 500 ish health left...
- by Texs Red - at 2013.06.13 01:15:00
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412. Uprising 1.2 from E3 - in General Discussions [original thread]
RKKR wrote: TheAmazing FlyingPig wrote: RKKR wrote: Tons of Dropships are useless threads and then a anti-air HAV, Yes CCP does indeed listens to feedback. New vehicle roles ("Destroyers" were given as one example - anti-air HAV with f...
- by Texs Red - at 2013.06.12 20:53:00
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413. Pitch and Yaw indicators for dropships - in Feedback/Requests [original thread]
+1, This would be an invaluable tool for us dropship pilots. Side note: Does anybody know how much the critical damage bonus is in the back of the dropship? I was flying a dropship a few days ago that had about 5k eHP and got one shotted from a ...
- by Texs Red - at 2013.06.11 02:04:00
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414. Would you kindly rethink your explosives resistances? - in General Discussions [original thread]
The problem is there is nothing other than the scrambler rifle and the laser rifle (which is now rarely used) that is effective vs shields and can kill a shield user vs the abundance of things that are effective vs armor and will kill you (grenade...
- by Texs Red - at 2013.06.08 19:12:00
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415. Why dropships are not gunships, math included! - in General Discussions [original thread]
This is not a post about if a dropship should or should not fill the role of a gunship, it is simply math that suggests that it does the role very poorly. I have seen plenty of people argue both ways but have not seen anyone run the numbers so her...
- by Texs Red - at 2013.06.01 15:59:00
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416. Dropships and railguns - in General Discussions [original thread]
Knightshade Belladonna wrote: gbghg wrote: Charlotte O'Dell wrote: Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we ...
- by Texs Red - at 2013.06.01 14:21:00
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417. The DROPSHIP - in General Discussions [original thread]
Until I get points for using it as a transport and there is maps and game modes that a dropship could have a significant impact on as a transport then I will continue to have an issue with the dropship's lack of alternative means of gaining WP. As...
- by Texs Red - at 2013.06.01 12:25:00
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418. Gallente vs Caldari ADS - in General Discussions [original thread]
I use all vehicles Gallente, including the Incubus, and it has been my experience that gallente ADS have a bit more HP and are easier to fit a AB on (which helps with forge guns immensely from my experience) so they have a bit better ability vs gr...
- by Texs Red - at 2013.05.29 04:10:00
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419. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
I don't know if this was said elsewhere but has anybody noticed that large/small turret skills now only give a 1% bonus to damage instead of 3%? I don't know when that happened but it would explain why I am having a harder time killing anything wi...
- by Texs Red - at 2013.05.17 22:08:00
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420. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Okay so dropships got the shaft on this update. All vehicles except dropships gained health, due to the changes dropships actually lost health, tank turrets returned to their old ability to aim up which means dropships have to hover *exactly* over...
- by Texs Red - at 2013.05.14 15:23:00
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