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Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
299
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Posted - 2013.06.01 14:01:00 -
[31] - Quote
gbghg wrote:Charlotte O'Dell wrote:Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we practice to be able to hit ya'll at the speed and ranges you move at. Ain't easy.
However, dropships definitely need a huge HP and speed buff. 30%, at least. The answer is not to nerf, but to buff. Buff dropships. You say it's hard? It sure doesn't feel that way to us.
It certainly is not easy, well... unless your like right there in our face. Most times when I destroy them they are a few hundred meters away and I have to lead my shots and time it with your speed. , not to mention the arch that also begins to take place afer 150m or so. I have had a hard time killing ones who maneuver well in the sky, I don't have tracking rounds. Countless times I have ran into ones where I miss , miss and miss because of a dropship pilot who does alot of sudden stops, banks , rises, dips making himself unpredictable. If your just sitting there hovering in the sky , don't expect to not die quickly.. your just sitting there in the damn sky |
DUST Fiend
OSG Planetary Operations Covert Intervention
3388
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Posted - 2013.06.01 14:06:00 -
[32] - Quote
Charlotte O'Dell wrote:Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we practice to be able to hit ya'll at the speed and ranges you move at. Ain't easy.
However, dropships definitely need a huge HP and speed buff. 30%, at least. The answer is not to nerf, but to buff. Buff dropships.
Railguns are THE easiest "guns" to use in this game, and the only forge gun that even comes close to being difficult to operate is the Assault.
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Texs Red
SVER True Blood Unclaimed.
24
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Posted - 2013.06.01 14:21:00 -
[33] - Quote
Knightshade Belladonna wrote:gbghg wrote:Charlotte O'Dell wrote:Do you have any idea how hard forges and rails are to use? Especially on fast targets and far away targets? It's not like we're pussyass swarm launchers with trackers- we practice to be able to hit ya'll at the speed and ranges you move at. Ain't easy.
However, dropships definitely need a huge HP and speed buff. 30%, at least. The answer is not to nerf, but to buff. Buff dropships. You say it's hard? It sure doesn't feel that way to us. It certainly is not easy, well... unless your like right there in our face. Most times when I destroy them they are a few hundred meters away and I have to lead my shots and time it with your speed. , not to mention the arch that also begins to take place afer 150m or so. I have had a hard time killing ones who maneuver well in the sky, I don't have tracking rounds. Countless times I have ran into ones where I miss , miss and miss because of a dropship pilot who does alot of sudden stops, banks , rises, dips making himself unpredictable. If your just sitting there hovering in the sky , don't expect to not die quickly.. your just sitting there in the damn sky
That is very true, however while evading shots from you that effectively renders the dropship nearly useless. My gunners won't be able to hit anything while I'm doing that and sitting there waiting for allies to spawn into the dropship is just stupid (and a great way to waste money) |
Sylwester Dziewiecki
BetaMax. CRONOS.
85
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Posted - 2013.06.01 14:24:00 -
[34] - Quote
gbghg wrote:Okay, I've had a bad night with dropships, lost quite a few to tank railguns and had several forge guns being utter douchebags too, so this is a rather bitter and biased post. Having lost quite a few dropships tonight to tank railguns I decided to go have a look at their stats, and what struck me most as the main reason I lost so many dropships was the charge up time on them. 1.8 seconds on the standard railgun, 2.2 seconds on the compressed.
Now the base damage for those are Standard (standard level) 1106.9 Compressed (standard level) 1383.6
So assuming the tanker hits with the first shot and With the second he can do at least 2213.8 damage in 4 seconds, now seeing how the dropship pilot won't know he's being shot at till the first shot hits he has 2 seconds to react to something that just took out 1/3 to a 1/4 of his health. To put that into perspective 2 seconds is how long it takes a module to activate or to build up a dropships acceleration in any given direction.
To put it simply, more than anything else the main reason railguns (and forge guns too, particularly the assault variants) are so deadly is due to their ROF which combines quite horribly with its damage. I kill every DS in game with 3 shot's with adv. compressed railgun. And Bolas with same amount of shoot using proto stuff.
DS is not for every matches. I would like to see in future bigger maps with zones that are protected by really heavy SAM - that blow up any Bolas on sight with singiel shot including cargo they have. That would totally prevent spawning HAV's on Amush matches, or zones as you wish. And it ill be fun ;) . |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
314
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Posted - 2013.06.01 14:29:00 -
[35] - Quote
Jessica Montoya wrote:KING ZUMA wrote:they are MEDIUM aircraft jets will be light aircraft and gunships (please please please) are heavy. the official description of a standard dropship says they are HEAVILY ARMORED...I wish they matched the description He is correct. Ex dropship pilot myself. They are the med fighters are gona be light and they haven't released any info on the heavy.
It makes me sad that dropships are MEDIUM veichles but have less hp than a free lav. |
Skihids
The Tritan Industries RISE of LEGION
1519
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Posted - 2013.06.01 14:41:00 -
[36] - Quote
You are overlooking the fact that Rail guns can fire multiple shots in a row without spooling up from scratch each time.
The second and third shots come much more quickly than the first and many can fire 3-4 shots before they overheat.
Thus the dropship pilot actually has far less time to react before receiving the killing blow than the spool time would suggest. The last time I sat on a railgun turret I noticed the interval was in the neighborhood of half a second, giving a pilot less ham two seconds to react and get to cover. That won't happen unless you are already moving. |
Nebra Tene
Roaming Blades
45
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Posted - 2013.06.01 14:52:00 -
[37] - Quote
gbghg wrote:
Edit: if you want an idea of what it feels like, it's like a high level shotgun which cannot you across 90% of the map.
A shotgun that cannot what? Hit, 1-shot, miss?
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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
222
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Posted - 2013.06.01 15:01:00 -
[38] - Quote
As a tanker I find it all to easy to one or two shott a dropship pebding on tgeir fit. Now I thunk giving tge dropship skill a passive resistance of 5% per levle would really help the dropships without making them op. To much resistance or hp would make the dropshups op for a few reasons
1 they are one of the fastest means of transport and troop deploiment especially the logistics dropship.
2 they can produce an incredible ammount of dps when fitted with proto turrets espesially the assault varients.
3 a good pilot in the curent ships can keep a good tanker at bay too much hp and they would be almost invisible.
As a former pilot on previous builds I would like to see more dropships on the field but unless they get some sort of buff im going to continue blowing them out of the sky with little efort and im sure we will see less and less of tgem ob the field. |
gbghg
L.O.T.I.S. RISE of LEGION
1968
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Posted - 2013.06.01 15:49:00 -
[39] - Quote
Nebra Tene wrote:gbghg wrote:
Edit: if you want an idea of what it feels like, it's like a high level shotgun which cannot you across 90% of the map.
A shotgun that cannot what? Hit, 1-shot, miss? Sorry, stupid ipad, doesn't register the space then autocorrects the word, it's fixed now. |
Nebra Tene
Roaming Blades
46
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Posted - 2013.06.01 16:24:00 -
[40] - Quote
gbghg wrote: Sorry, stupid ipad, doesn't register the space then autocorrects the word, it's fixed now.
Ah ok.
gbghg wrote: Edit: if you want an idea of what it feels like, it's like a high level shotgun which can hit you across 90% of the map.
You mean like a sniper? |
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Vitoka79 from SVK
ZionTCD Unclaimed.
38
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Posted - 2013.06.01 16:28:00 -
[41] - Quote
The dropships need a hp buff.Throw us a bone CCP,lets say 20%.And make them more manoevreable(not so good at english,sorry).They dont need to be super fast just make them more agil.Right now,it feels like flying a tank.A realy weak one.Maybe it gets better on the bigger maps in the future.I gona skill them anyway,and keep dying ower and ower till CCP do something.Dropship pilots RUUUULES... |
gbghg
L.O.T.I.S. RISE of LEGION
1970
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Posted - 2013.06.01 16:38:00 -
[42] - Quote
Nebra Tene wrote:gbghg wrote: Sorry, stupid ipad, doesn't register the space then autocorrects the word, it's fixed now.
Ah ok. gbghg wrote: Edit: if you want an idea of what it feels like, it's like a high level shotgun which can hit you across 90% of the map.
You mean like a sniper? Something like that, but the faster rate of fire and the fact that it often takes 2 shots made me think of it more like a shotgun. |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
42
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Posted - 2013.06.01 19:57:00 -
[43] - Quote
Blah blah blah redline tanks yadda yadda yadda not enough hp blarg blarg blarg cant get WP.
Yip yip yip stuff we've said a dozen times before.
Bets on the next Dropship nerf or buff exclusion? |
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