Pages: [1] 2 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
832
|
Posted - 2013.06.12 20:19:00 -
[1] - Quote
http://www.gamebreaker.tv/mmorpg/ccp-games-e3-presentation/
For those that don't want to watch:
- UI Imrovements
- Weapon range system improvements
- New dropsuit roles - Pilot (vehicle bonus) & Commando ("dual heavy weapon weilding medium", not sure what is meant by this, 18:18)
- Two new terrian texture sets
- Engine performance upgrades
- "Rapid Fire Updates" - *MOST LIKELY* once a month iterations ("these are not bug fixes, these are enhancements to the game")
- Welcome screen added
- "Daily Bonus"
- Progression updates (mail alerts, corp battles, etc. upon login)
- New battle finder screen
- Matchmaking - Greater focus on team balance (gear as a criteria)
- Prioritize matchmaking with friends
- New vehicle roles ("Destroyers" were given as one example - anti-air HAV with faster tracking / RoF)
- New Infrastructure (Research, Production)
As stated in the video, this is all slated for early July.
Feel free to comment / hate / love / show indifference.
Edits will be made without warning, conscent, and without remorse. |
Buster Friently
Rosen Association
676
|
Posted - 2013.06.12 20:20:00 -
[2] - Quote
TheAmazing FlyingPig wrote:http://www.gamebreaker.tv/mmorpg/ccp-games-e3-presentation/For those that don't want to watch: UI Imrovements Weapon range system improvements New dropsuit roles - Pilot (vehicle bonus) & Commando ("dual heavy wielding medium suit", not sure what is meant by this) Two new terrian texture sets Engine performance upgrades "Rapid Fire Updates" - *MOST LIKELY* once a month iterations ("these are not bug fixes, these are enhancements to the game") Welcome screen added "Daily Bonus" Progression updates (mail alerts, corp battles, etc. upon login) New battle finder screen Matchmaking - Greater focus on team balance (gear as a criteria) Prioritize matchmaking with friends New vehicle roles ("Destroyers" were given as one example - anti-air HAV with faster tracking / RoF) New Infrastructure (Research, Production) Feel free to comment / hate / love / show indifference.
He misspoke on the Commando. It's supposed to be a Dual light weapon wielding Heavy.
You left out the new "Welcome" screen which will give you more context for what happened while logged off. Oh, No, you do have it. Sorry. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4330
|
Posted - 2013.06.12 20:23:00 -
[3] - Quote
Commando is a heavy with 2 light weapon slots. |
RKKR
The Southern Legion RISE of LEGION
56
|
Posted - 2013.06.12 20:24:00 -
[4] - Quote
Tons of 'Dropships are useless'-threads and then a anti-air HAV gets introduced. Yes CCP does indeed listen to feedback.
Or more airial Vehicles on the way? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
832
|
Posted - 2013.06.12 20:24:00 -
[5] - Quote
Buster Friently wrote:TheAmazing FlyingPig wrote:http://www.gamebreaker.tv/mmorpg/ccp-games-e3-presentation/For those that don't want to watch: UI Imrovements Weapon range system improvements New dropsuit roles - Pilot (vehicle bonus) & Commando ("dual heavy wielding medium suit", not sure what is meant by this) Two new terrian texture sets Engine performance upgrades "Rapid Fire Updates" - *MOST LIKELY* once a month iterations ("these are not bug fixes, these are enhancements to the game") Welcome screen added "Daily Bonus" Progression updates (mail alerts, corp battles, etc. upon login) New battle finder screen Matchmaking - Greater focus on team balance (gear as a criteria) Prioritize matchmaking with friends New vehicle roles ("Destroyers" were given as one example - anti-air HAV with faster tracking / RoF) New Infrastructure (Research, Production) Feel free to comment / hate / love / show indifference. He misspoke on the Commando. It's supposed to be a Dual light weapon wielding Heavy. You left out the new "Welcome" screen which will give you more context for what happened while logged off. Oh, No, you do have it. Sorry. Yea, I kinda figured that it was a mistake xD |
hackerzilla
Defenders of the Helghast Dream
0
|
Posted - 2013.06.12 20:25:00 -
[6] - Quote
cool |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
832
|
Posted - 2013.06.12 20:25:00 -
[7] - Quote
RKKR wrote:Tons of Dropships are useless threads and then a anti-air HAV, Yes CCP does indeed listens to feedback. New vehicle roles ("Destroyers" were given as one example- anti-air HAV with faster tracking / RoF) It's not the only new role coming. |
Benari Kalidima
The Restless Masquerade Hedonistic Imperative
3
|
Posted - 2013.06.12 20:28:00 -
[8] - Quote
Great to see they're working on it! |
Princeps Marcellus
Expert Intervention Caldari State
45
|
Posted - 2013.06.12 20:29:00 -
[9] - Quote
Quote:"dual heavy weapon weilding medium", not sure what is meant by this, 18:18)
He means, of course, that commando heavy suits will be able to wield heavy weapons akimbo. One HMG for both of your hands! :D
/troll |
gbghg
L.O.T.I.S. RISE of LEGION
2105
|
Posted - 2013.06.12 20:31:00 -
[10] - Quote
I expected to see AA vehicles at some point, but to put them in when dropships are still so bad? I better be seeing either a load of dropship improvements or fighter/gunship aircraft in either that update or soon afterwards CCP. |
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
154
|
Posted - 2013.06.12 20:32:00 -
[11] - Quote
Sounds interesting. Now wait for all the screams for another Respec from those who have already received one or never asked for one. I am not including those who are still waiting on their original requests.
If they are introducing anti-air HAVs then they need to introduce anti-tank aerial assets.
Yay matchmaking based on suits etc. |
Abron Garr
Amarr Templars Amarr Empire
453
|
Posted - 2013.06.12 20:32:00 -
[12] - Quote
Matchmaking.
Thank you. |
RKKR
The Southern Legion RISE of LEGION
60
|
Posted - 2013.06.12 20:41:00 -
[13] - Quote
TheAmazing FlyingPig wrote:RKKR wrote:Tons of Dropships are useless threads and then a anti-air HAV, Yes CCP does indeed listens to feedback. New vehicle roles ("Destroyers" were given as one example- anti-air HAV with faster tracking / RoF) It's not the only new role coming.
You missed my point. |
Bones McGavins
TacoCat Industries
316
|
Posted - 2013.06.12 20:41:00 -
[14] - Quote
Hmm I thought DUST was scheduled for tomorrow. Is this the same news wed be getting tomorrow? I was hoping for more "PS4" news and less "July" news. |
Severance Pay
Purgatorium of the Damned League of Infamy
349
|
Posted - 2013.06.12 20:41:00 -
[15] - Quote
TheAmazing FlyingPig wrote:http://www.gamebreaker.tv/mmorpg/ccp-games-e3-presentation/For those that don't want to watch:
- UI Imrovements
- Weapon range system improvements
- New dropsuit roles - Pilot (vehicle bonus) & Commando ("dual heavy weapon weilding medium", not sure what is meant by this, 18:18)
- Two new terrian texture sets
- Engine performance upgrades
- "Rapid Fire Updates" - *MOST LIKELY* once a month iterations ("these are not bug fixes, these are enhancements to the game")
- Welcome screen added
- "Daily Bonus"
- Progression updates (mail alerts, corp battles, etc. upon login)
- New battle finder screen
- Matchmaking - Greater focus on team balance (gear as a criteria)
- Prioritize matchmaking with friends
- New vehicle roles ("Destroyers" were given as one example - anti-air HAV with faster tracking / RoF)
- New Infrastructure (Research, Production)
As stated in the video, this is all slated for early July. Feel free to comment / hate / love / show indifference. Edits will be made without warning, conscent, and without remorse.
That is a lot of new potentially bugged addons. Tell us, bugs get fixed? Dead gunner dropship bug? Nope. Misfire bug on projectile weapons? Nope Hit detection? Nope, Loading screen disconnects? Nope. Getting stuck on terrain? Possibly? Ninja grenades? Noway.
Anyway, enjoy your new bugged content. Seeya |
Thor Odinson42
Molon Labe. League of Infamy
355
|
Posted - 2013.06.12 20:45:00 -
[16] - Quote
RKKR wrote:Tons of 'Dropships are useless'-threads and then a anti-air HAV gets introduced. Yes CCP does indeed listen to feedback.
Or more airial Vehicles on the way? First thing I thought, there will be ZERO people using this |
RKKR
The Southern Legion RISE of LEGION
60
|
Posted - 2013.06.12 20:45:00 -
[17] - Quote
Severance Pay wrote:TheAmazing FlyingPig wrote:http://www.gamebreaker.tv/mmorpg/ccp-games-e3-presentation/For those that don't want to watch:
- UI Imrovements
- Weapon range system improvements
- New dropsuit roles - Pilot (vehicle bonus) & Commando ("dual heavy weapon weilding medium", not sure what is meant by this, 18:18)
- Two new terrian texture sets
- Engine performance upgrades
- "Rapid Fire Updates" - *MOST LIKELY* once a month iterations ("these are not bug fixes, these are enhancements to the game")
- Welcome screen added
- "Daily Bonus"
- Progression updates (mail alerts, corp battles, etc. upon login)
- New battle finder screen
- Matchmaking - Greater focus on team balance (gear as a criteria)
- Prioritize matchmaking with friends
- New vehicle roles ("Destroyers" were given as one example - anti-air HAV with faster tracking / RoF)
- New Infrastructure (Research, Production)
As stated in the video, this is all slated for early July. Feel free to comment / hate / love / show indifference. Edits will be made without warning, conscent, and without remorse. That is a lot of new potentially bugged addons. Tell us, bugs get fixed? Dead gunner dropship bug? Nope. Misfire bug on projectile weapons? Nope Hit detection? Nope, Loading screen disconnects? Nope. Getting stuck on terrain? Possibly? Ninja grenades? Noway. Anyway, enjoy your new bugged content. Seeya
Why does CCP want to market their product as a game full of bugs? Anyway hopefully they will soon adress these issues instead of ignoring it.
|
Templar Renegade119
Amarr Templars Amarr Empire
43
|
Posted - 2013.06.12 20:48:00 -
[18] - Quote
anti air HAVs. What do we need these for? dropships r easy to kill with rails. Lol |
Azura Sakura
Militaires-Sans-Frontieres
82
|
Posted - 2013.06.12 20:50:00 -
[19] - Quote
anti-air HAV is going to be funny. This has to mean they have bombers/jets coming soon then, or DS are gonna be bad ass with like 20k armor or shields and no turrets xD |
Severance Pay
Purgatorium of the Damned League of Infamy
349
|
Posted - 2013.06.12 20:50:00 -
[20] - Quote
RKKR wrote:Severance Pay wrote:TheAmazing FlyingPig wrote:http://www.gamebreaker.tv/mmorpg/ccp-games-e3-presentation/For those that don't want to watch:
- UI Imrovements
- Weapon range system improvements
- New dropsuit roles - Pilot (vehicle bonus) & Commando ("dual heavy weapon weilding medium", not sure what is meant by this, 18:18)
- Two new terrian texture sets
- Engine performance upgrades
- "Rapid Fire Updates" - *MOST LIKELY* once a month iterations ("these are not bug fixes, these are enhancements to the game")
- Welcome screen added
- "Daily Bonus"
- Progression updates (mail alerts, corp battles, etc. upon login)
- New battle finder screen
- Matchmaking - Greater focus on team balance (gear as a criteria)
- Prioritize matchmaking with friends
- New vehicle roles ("Destroyers" were given as one example - anti-air HAV with faster tracking / RoF)
- New Infrastructure (Research, Production)
As stated in the video, this is all slated for early July. Feel free to comment / hate / love / show indifference. Edits will be made without warning, conscent, and without remorse. That is a lot of new potentially bugged addons. Tell us, bugs get fixed? Dead gunner dropship bug? Nope. Misfire bug on projectile weapons? Nope Hit detection? Nope, Loading screen disconnects? Nope. Getting stuck on terrain? Possibly? Ninja grenades? Noway. Anyway, enjoy your new bugged content. Seeya Why does CCP want to market their product as a game full of bugs? Anyway hopefully they will soon adress these issues instead of ignoring it. If they come back fro e3 and say they added all this stuff and fixed bugs and made 100% the new stuff isn't gonna break anything. I will eat my words and be loyal to CCP forever. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4331
|
Posted - 2013.06.12 20:51:00 -
[21] - Quote
Templar Renegade119 wrote:anti air HAVs. What do we need these for? dropships r easy to kill with rails. Lol Dropships don't need more things killing them, but keep in mind other aircrafts will come and might justify the addition of the destroyer HAVs. |
Texs Red
SVER True Blood Public Disorder.
28
|
Posted - 2013.06.12 20:53:00 -
[22] - Quote
RKKR wrote:TheAmazing FlyingPig wrote:RKKR wrote:Tons of Dropships are useless threads and then a anti-air HAV, Yes CCP does indeed listens to feedback. New vehicle roles ("Destroyers" were given as one example- anti-air HAV with faster tracking / RoF) It's not the only new role coming. You missed my point.
CCP hates dropships, it's nothing new. I've been playing for months and I can't recall I single improvement to making dropships useful, only things that make them worse. |
Templar Renegade119
Amarr Templars Amarr Empire
43
|
Posted - 2013.06.12 20:53:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:Templar Renegade119 wrote:anti air HAVs. What do we need these for? dropships r easy to kill with rails. Lol Dropships don't need more things killing them, but keep in mind other aircrafts will come and might justify the addition of the destroyer HAVs. then release them at the same time. right now they r making more things to kill these dropships. who will want to spec into anything flying? |
knight of 6
SVER True Blood Public Disorder.
193
|
Posted - 2013.06.12 20:57:00 -
[24] - Quote
just what dropship pilots need more anti air! |
Azura Sakura
Militaires-Sans-Frontieres
82
|
Posted - 2013.06.12 20:58:00 -
[25] - Quote
Texs Red wrote:RKKR wrote:TheAmazing FlyingPig wrote:RKKR wrote:Tons of Dropships are useless threads and then a anti-air HAV, Yes CCP does indeed listens to feedback. New vehicle roles ("Destroyers" were given as one example- anti-air HAV with faster tracking / RoF) It's not the only new role coming. You missed my point. CCP hates dropships, it's nothing new. I've been playing for months and I can't recall I single improvement to making dropships useful, only things that make them worse.
Once the player count increase (32v32 or even larger) + larger maps. DS will most likely be 1 of the most important vehicles to have :). |
gbghg
L.O.T.I.S. RISE of LEGION
2106
|
Posted - 2013.06.12 21:07:00 -
[26] - Quote
And if what I understood from that video is correct we won't be seeing pilot suits for a couple of months after the update. And hooray new maps/terrain stuff. |
Mike Poole
Kirkinen Risk Control Caldari State
218
|
Posted - 2013.06.12 21:25:00 -
[27] - Quote
Good thing they're hard at work on new terrain textures... now the rock I'm unable to jump over and the wall I can't corner will look really pretty.
|
hooc order
Deep Space Republic
310
|
Posted - 2013.06.12 21:26:00 -
[28] - Quote
the subredit faction warfare thing is more interesting then all the PC crap Imps seem to want to pour into forums.
Why all are the reports here about 10% of PC rather then this?
...
Oh yeah i forgot Imps and Spero are glamor hogs.
never mind. |
Liner ReXiandra
Zumari Force Projection Caldari State
43
|
Posted - 2013.06.12 21:31:00 -
[29] - Quote
Glad to see Rail rifles on the li... oh wait.
You guys teased it on the Playstation blog back in December with a render. How long does it take to get this thing in game? |
Felix Totenkreuz
Intrepidus XI Omega Commission
4
|
Posted - 2013.06.12 21:36:00 -
[30] - Quote
Problem with basing matchmaking on gear is that people don't pub with all their proto gear on unless they are total try-hards.
This means that veterans deploying in their cheap gear will face off against full militias. Besides, how can it be based on gear when we are able to change loadouts at supply depos or mid-spawn?
Has to be based on lifetime WP or SP.
|
|
|
|
|
Pages: [1] 2 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |