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241. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
A quick comment here, i am not a fan a reducing the Missile turret clip. Yes they are OP vs Armor, but extremley UP v other shields. I don't want to be critical without giving a solution however, so i do want to also note that the missile turret ...
- by Tesfa Alem - at 2015.01.26 11:41:00
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242. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Gonna start out with correcting some of your statistics...80 GJ Particle Cannon (Proto Railgun) has a base damage of 1696.5 (Source: Show Info on the 80 GJ Particle Cannon) and will overheat on the fourth shot if you j...
- by Tesfa Alem - at 2015.01.26 02:39:00
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243. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: I'm not getting into a debate with someone that thinks rails get 5 shots off before overheating. I'm not getting into a debate with someone that thinks a rail can shoot 5 shots in the time it takes 12 missiles to fire. In the t...
- by Tesfa Alem - at 2015.01.26 02:04:00
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244. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Redline rails don't do much anymore short of defend their redline from red vehicles, I'm not going to get in a pi@@ing contest to see who plays more as I am interested in bettering vehicles as a whole rather than hurl insults. ...
- by Tesfa Alem - at 2015.01.26 01:19:00
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245. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: The damage bonus should include large rail turrets.. maxed out it is 10% which is half a damage mods worth of damage.. if missiles are throwing 10% more damage at a rail, and blasters are throwing out 10% more damage at a rail, I...
- by Tesfa Alem - at 2015.01.25 22:28:00
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246. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zatara Rought wrote: I think Radar and Haerr that you're misunderstanding me. I not suggesting that raiding shouldn't be a mechanic. I am stating that empowering corps to raid other corps who own no land and do not with to participate in PC....
- by Tesfa Alem - at 2015.01.25 22:10:00
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247. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: I need the rate of fire stats actually, but this will help All flaylocks 125 ROF There is only one breach, it has 54.55 ROF. All NK: 66.67 ROF
- by Tesfa Alem - at 2015.01.25 21:33:00
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248. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: Don't think that's going to be an issue, especially if the destroyers hit like a truck. I have no issue with Large Turrets being crappy at killing infantry. It's a similar metric to EVE where large...
- by Tesfa Alem - at 2015.01.25 19:16:00
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249. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Not_knowing_when_to_quit.gif Anyway, about the light Lazer rifle as AV. Juno runs the lazer rifle alot, so take him at his word when he thinks lazers might be a bit difficult to balance as AV. A decent lazer riflema...
- by Tesfa Alem - at 2015.01.25 17:53:00
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250. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: By the way Breakin'. If you're looking for any specific information/stats about swarms which isn't in game or in the SDE ask me. Some stuff that would be nice for mathing mLockOnAcquisitionInterruptionTime 0.3 mLockOnAcqu...
- by Tesfa Alem - at 2015.01.25 09:30:00
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251. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Players don't have a way to have meaningful AV unless primary. Most other FPS games have a way to have a secondary weapon, meaning that players can gang up on vehicles and take them down. That is definitely where I intend t...
- by Tesfa Alem - at 2015.01.25 08:23:00
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252. AV feedback - in Feedback/Requests [original thread]
Concerning swarms, i'm going to copy pasta this from another thread. "I think the issue is sort of like scans. Either swarms get in hits or they dont. If they don't dropships will always escape death, if they do Swarms have an abnormally high lik...
- by Tesfa Alem - at 2015.01.24 11:36:00
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253. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Tesfa Alem wrote: CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", withou...
- by Tesfa Alem - at 2015.01.24 01:52:00
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254. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptima...
- by Tesfa Alem - at 2015.01.24 01:11:00
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255. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: Breakin Stuff wrote: Would you like me to convert the turret numbers I gave you to conform to current AV meta? One of the biggest complaints from drivers is "too short fights." Of course the issue for drivers is "too sho...
- by Tesfa Alem - at 2015.01.23 18:39:00
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256. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Last note. With heavies in vehicles, if they get a heavy swarm launcher, don't be surprised when you see a heavy jump out of a tank that is on fire to take you out with his AV. It just is going to happen and won't be sol...
- by Tesfa Alem - at 2015.01.23 18:18:00
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257. Heavy Swarm Launcher - in Feedback/Requests [original thread]
i only have my electronics and engineering to 4 and i can fit it no problem. I'll add those to the rough tally though, at about 400K apiece. Still 3.9 million. If you gave me a 5 million SP budget i could also build a pretty good ADV heavy at t...
- by Tesfa Alem - at 2015.01.23 17:23:00
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258. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Sole Fenychs wrote: Good luck surviving the blueberries with combat rifles and the nova knife tryhards while you are at it. Especially with zero investment in the armor categories and no points in basic rifles. So we are assuming that the ...
- by Tesfa Alem - at 2015.01.23 16:27:00
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259. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
At risk of sounding pretentious just to point out some things before somebody rants Nerdmode activate , ahem. Loadouts Tab Gallente Gunlogi is the Caldari Gunlogi. Fitting wise, the fuel injector is rarely used on gunlogis in favor of shie...
- by Tesfa Alem - at 2015.01.23 16:00:00
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260. Daily missions - Savant - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. I do not want to spend AUR so i can complete a mission 2. I do not want to spend AUR so i can complete the 10missions to get extra rewards 3. Why are these missions still in? Then don't spend the AUR. The people ...
- by Tesfa Alem - at 2015.01.23 14:16:00
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