Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
921. (Request) Buff strafing. - in Feedback/Requests [original thread]
I support higher strafe speed. I also support returning 800hp to heavies and adding a cover system. Having options to build for speed or tank, slow advance through cover or fast cqc dance(doesn't work at range, with good hit detection, only very...
- by Ten-Sidhe - at 2012.10.16 04:39:00
|
922. soon - in General Discussions [original thread]
If infantry items are added to market in eve, does this mean play market is coming in downtime this week? I have been waiting to sell stuff since e3 build.
- by Ten-Sidhe - at 2012.10.16 04:25:00
|
923. Heavy Weapons - in General Discussions [original thread]
A extra large swarm, could just fire more missiles then light version. A Gallente point blank high damage hybrid. maybe 40m range shotgun with very high damage. Spread makes it work on hav at its max range, but about regular shot gun range to hit...
- by Ten-Sidhe - at 2012.10.16 04:18:00
|
924. Caldari heavy suit idea? - in General Discussions [original thread]
I looked at the type-ii as the caldari heavy, or at least a Khanid varient using caldari tech. I see the scout favoring shield and the heavy favoring armour, with the racial prefrences also effecting suits. So, the caldari scout would have nearly...
- by Ten-Sidhe - at 2012.10.16 03:30:00
|
925. Flight ceiling? - in General Discussions [original thread]
I saw no problem with old ceiling, tower campers were easy to kill once draw distance was raised, and snipers on towers make nice silhouettes against the sky. Flying above the range of missiles is a common real world tactic, problem of firing at...
- by Ten-Sidhe - at 2012.10.11 07:41:00
|
926. warpoints in corp battles and low/null sec - in General Discussions [original thread]
Who cares if they boost if nobody else is hit by orbital strikes, no isk is added to economy, and they can't get ahead in sp. If they get weeks sp in 3hr instead of 3 days(if diminishing returns are removed but cap left this would be common). They...
- by Ten-Sidhe - at 2012.10.11 07:35:00
|
927. Mass Driver Aiming - reticle - in General Discussions [original thread]
It would be nice if the aim down sight gave a read out of elevation and azimuth. Then it could double as a mortar if people worked out range tables, and distances to target was reported by sniper/artillery spotter.
- by Ten-Sidhe - at 2012.10.11 07:29:00
|
928. 70 shield HP on vk1 scout???!!! - in General Discussions [original thread]
The hp differences between standard, adv, and proto were removed last build. CCP did not intend for people to upgrade to get more hp. Fitting more/better modules is the reason for the better suits.
- by Ten-Sidhe - at 2012.10.10 19:45:00
|
929. HOW MANY PLANETS ARE THERE? - in General Discussions [original thread]
The maps will be changed by the placement of structures, this will be done by npc at launch. Eventually a corp that owns a district will be able to put different buildings in the sockets. So a map that had a bio mass plant could be changed to a co...
- by Ten-Sidhe - at 2012.10.10 18:26:00
|
930. HOW MANY PLANETS ARE THERE? - in General Discussions [original thread]
67,253 planets Only temperate(earth like) and barren(mars like) will be available at launch, others will available with later expansions(ice, gas, ocean, lava, plasma, storm, shattered) We will only be in hisec and lowsec at launch, null will prob...
- by Ten-Sidhe - at 2012.10.10 18:20:00
|
931. Unoffical vote on SP system - in General Discussions [original thread]
If we are to have a cap, remove diminishing returns. Then somebody can play to the cap, switch to next character, no reason to make last bit of sp take so long. option 1 The sp for kills is a rpg element, shooters just started using it frequently...
- by Ten-Sidhe - at 2012.10.10 17:57:00
|
932. Re-balancing Weapons for Versatility (Bringing Back the Breach) - in Feedback/Requests [original thread]
I like the idea. Alternate way to do the selective fire is with L1. The scope is actually a alt fire in unreal engine, so the stats can be different in each mode. If they add under-barrel weapons, I hope they do more then grenade launcher. There ...
- by Ten-Sidhe - at 2012.10.10 08:45:00
|
933. Feedback/Request Breach Assault Rifle un-nerf - in Feedback/Requests [original thread]
I like the rate of fire its using, I say raise damage per shot so dps is closer to other rifles. Breach smg and scrambler pistol need change too. The standard needs more recoil about, 25% more kick, so training ar op lv5 is like current untrained.
- by Ten-Sidhe - at 2012.10.10 08:30:00
|
934. Futuristic Space Age Weaponry - in Feedback/Requests [original thread]
The sway has gone down each build, the sway reduction skill also needed level v of the damage skill to unlock. I head shot somebody last game while strafing down a hill side with scoped sniper rifle, maybe 80m range. The background says ar effect...
- by Ten-Sidhe - at 2012.10.10 08:19:00
|
935. Update from IRC 10/10/2012 - in General Discussions [original thread]
Precision strike fix, weak strike from last build with this builds short warning and stronger strike from this build with last builds warning. Neither combination would be overpowered, and would fill different jobs if squad leader had choice. Big ...
- by Ten-Sidhe - at 2012.10.10 06:47:00
|
936. [Lore] Faction Pride - will there be any? - in General Discussions [original thread]
For the state. My eve char, 10Sidhe, is currently a brigadier general in the Caldari militia, with side work for Angel Cartel, Amarr Empire, and Intaki Syndicate. I look forward to joining the fight on the ground.
- by Ten-Sidhe - at 2012.10.10 06:38:00
|
937. Wait tactical AR are AUTO!!!?? - in General Discussions [original thread]
I hope so, I liked the tac ar. Now it is broken. Found in irc post it's getting fixed inhot patch, yay!
- by Ten-Sidhe - at 2012.10.10 06:32:00
|
938. Shield < Armor OR Armor < Shield - in General Discussions [original thread]
Once we get larger armour reps, and cap to power them, and resistance mods for infantry we will have better shield vs armour balance.
- by Ten-Sidhe - at 2012.10.10 06:31:00
|
939. Nova Knives - in General Discussions [original thread]
From descriptions, they should. I can't confirm though. The sidearm damage mod should also work, but not as well as the melee specific one.
- by Ten-Sidhe - at 2012.10.09 21:03:00
|
940. Just realized - in General Discussions [original thread]
Many of the features will be added after release or only tested internally. They have had webifiers and capacitor neutralizers since spring, we still don't even have cap. Industry, fighters, mtac, and mcc(it will be a player controlled vehicle) a...
- by Ten-Sidhe - at 2012.10.09 21:01:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |